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Metsfanmax wrote:Darwins_Bane wrote:saying that something should be stopped is all well and good, but there has been no real suggestion on what should be done to replace the current system.
Sure there has been. It's in the first post of this thread.And before going off like you did, why don't you read my previous post about the consequences of implementing this suggestion. Don't get me wrong, when someone lets time run out to get a better cash or not take a card, i foe them.
Your scenario doesn't make sense. Players can't hold five cards during their assault phase.
Darwins_Bane wrote:Metsfanmax wrote:Darwins_Bane wrote:saying that something should be stopped is all well and good, but there has been no real suggestion on what should be done to replace the current system.
Sure there has been. It's in the first post of this thread.And before going off like you did, why don't you read my previous post about the consequences of implementing this suggestion. Don't get me wrong, when someone lets time run out to get a better cash or not take a card, i foe them.
Your scenario doesn't make sense. Players can't hold five cards during their assault phase.
Yes you can, you begin your turn and you have 5 cards. then you have to cash. In freestyle escalating, a rather cheap strategy has come around ( mostly in speed games), whereby you start your turn, then the round ends, so you still have 5 cards, but everyone else had to cash. how would your suggestion fit into this?
Metsfanmax wrote:Well, this suggestion doesn't change anything about the status quo in that regard, because it only changes the time at which you receive new cards you earn.
stahrgazer wrote:Metsfanmax wrote:Well, this suggestion doesn't change anything about the status quo in that regard, because it only changes the time at which you receive new cards you earn.
It would change the status quo in that regard. Under this suggestion, you would not be able to avoid getting a card just by not hitting "end" at the end of your turn. If you failed to hit "end" you'd get it at the start of your next turn, which would auto-force the cash.
Not assaulting to avoid a spoil is one thing. Using a program glitch to avoid getting the spoil is correctable. This suggestion is aimed at correcting that correctable glitch. This suggestion also ensures that someone who qualifies for a spoil but whose system messes up, or whose time ran out, could still get their earned spoils. Both of these reasons are "pro" a change.
The only con would be, people who want to cheat the system by avoiding taking the spoil after they technically won a spoil, would be unable to continue to cheat the system that way. That's only a con if you like a strategy that cheats the system.
Darwins_Bane wrote:Metsfanmax wrote:Darwins_Bane wrote:saying that something should be stopped is all well and good, but there has been no real suggestion on what should be done to replace the current system.
Sure there has been. It's in the first post of this thread.And before going off like you did, why don't you read my previous post about the consequences of implementing this suggestion. Don't get me wrong, when someone lets time run out to get a better cash or not take a card, i foe them.
Your scenario doesn't make sense. Players can't hold five cards during their assault phase.
Yes you can, you begin your turn and you have 5 cards. then you have to cash. In freestyle escalating, a rather cheap strategy has come around ( mostly in speed games), whereby you start your turn, then the round ends, so you still have 5 cards, but everyone else had to cash. how would your suggestion fit into this?
Yes you can, you begin your turn and you have 5 cards. then you have to cash. In freestyle escalating, a rather cheap strategy has come around ( mostly in speed games), whereby you start your turn, then the round ends, so you still have 5 cards, but everyone else had to cash. how would your suggestion fit into this?
Metsfanmax wrote:stahrgazer wrote:Metsfanmax wrote:Well, this suggestion doesn't change anything about the status quo in that regard, because it only changes the time at which you receive new cards you earn.
It would change the status quo in that regard. Under this suggestion, you would not be able to avoid getting a card just by not hitting "end" at the end of your turn. If you failed to hit "end" you'd get it at the start of your next turn, which would auto-force the cash.
Not assaulting to avoid a spoil is one thing. Using a program glitch to avoid getting the spoil is correctable. This suggestion is aimed at correcting that correctable glitch. This suggestion also ensures that someone who qualifies for a spoil but whose system messes up, or whose time ran out, could still get their earned spoils. Both of these reasons are "pro" a change.
The only con would be, people who want to cheat the system by avoiding taking the spoil after they technically won a spoil, would be unable to continue to cheat the system that way. That's only a con if you like a strategy that cheats the system.
You seem to have misread the scenario. In the case in question, the player never assaulted a territory, and thus he never earned a card. Therefore your suggestion doesn't change what happens in that case.
ljex wrote:NO NO NO NO NO...this would change the game of fs speed completely for the worse please don't do this...also if people really dont want a card then they can just not attack, so there would still be a way to not card in escalating which is what you seem like you are talking about. Also let me be the one to say that i will take the first set every time if i can in a fs escalating speed...it means im ahead cards on everyone else, dont have to race to get the higher cash and will have more troops/cards when it matter.
How it would change speed fs...if i dont have to end to get a card, i can just attack till the end of the rounnd and still get a card, would make it way less skill as you dont have to worry as much about the clock and you would have an extra second or two to attack.
ljex wrote:NO NO NO NO NO...this would change the game of fs speed completely for the worse please don't do this...also if people really dont want a card then they can just not attack, so there would still be a way to not card in escalating which is what you seem like you are talking about. Also let me be the one to say that i will take the first set every time if i can in a fs escalating speed...it means im ahead cards on everyone else, dont have to race to get the higher cash and will have more troops/cards when it matter.
How it would change speed fs...if i dont have to end to get a card, i can just attack till the end of the rounnd and still get a card, would make it way less skill as you dont have to worry as much about the clock and you would have an extra second or two to attack.
Queen_Herpes wrote:ljex wrote:NO NO NO NO NO...this would change the game of fs speed completely for the worse please don't do this...also if people really dont want a card then they can just not attack, so there would still be a way to not card in escalating which is what you seem like you are talking about. Also let me be the one to say that i will take the first set every time if i can in a fs escalating speed...it means im ahead cards on everyone else, dont have to race to get the higher cash and will have more troops/cards when it matter.
How it would change speed fs...if i dont have to end to get a card, i can just attack till the end of the rounnd and still get a card, would make it way less skill as you dont have to worry as much about the clock and you would have an extra second or two to attack.
I still like your idea! It is a great plan to miss your turn in a freestyle escalating speed game!
ljex wrote:Queen_Herpes wrote:ljex wrote:NO NO NO NO NO...this would change the game of fs speed completely for the worse please don't do this...also if people really dont want a card then they can just not attack, so there would still be a way to not card in escalating which is what you seem like you are talking about. Also let me be the one to say that i will take the first set every time if i can in a fs escalating speed...it means im ahead cards on everyone else, dont have to race to get the higher cash and will have more troops/cards when it matter.
How it would change speed fs...if i dont have to end to get a card, i can just attack till the end of the rounnd and still get a card, would make it way less skill as you dont have to worry as much about the clock and you would have an extra second or two to attack.
I still like your idea! It is a great plan to miss your turn in a freestyle escalating speed game!
Well the simple fact is that it is not a good idea to miss cards in freestyle escalating speed games...also if you really wanted too you could just not attack so I fail to see how your argument has any validity
Queen_Herpes wrote:ljex wrote:Queen_Herpes wrote:ljex wrote:NO NO NO NO NO...this would change the game of fs speed completely for the worse please don't do this...also if people really dont want a card then they can just not attack, so there would still be a way to not card in escalating which is what you seem like you are talking about. Also let me be the one to say that i will take the first set every time if i can in a fs escalating speed...it means im ahead cards on everyone else, dont have to race to get the higher cash and will have more troops/cards when it matter.
How it would change speed fs...if i dont have to end to get a card, i can just attack till the end of the rounnd and still get a card, would make it way less skill as you dont have to worry as much about the clock and you would have an extra second or two to attack.
I still like your idea! It is a great plan to miss your turn in a freestyle escalating speed game!
Well the simple fact is that it is not a good idea to miss cards in freestyle escalating speed games...also if you really wanted too you could just not attack so I fail to see how your argument has any validity
My argument?
It was your great idea! You use it well in escalating freestyle speed! I like it! And it is not cheating to miss your turn in an escalating freestyle speed game, it seems to be a great idea!
Foxglove wrote:Seems like a very poor idea to me. How can you plan a turn in a team game (or standard game!) if you don't know what your cards are?
Bruceswar wrote:Holy shit me and Ljex agree! This has to be one of the worst ideas ever. Making it easier to get a card is totally insane. Here are a few examples...
1) Player A takes his turn and half way into he he gets called away to work. He does not finish his turn and when he returns he find the time has ran out. He should not get a card in this situation
2) In a speed game a player is racing to see how quick he can cash and get a card. With this suggestion he can cash and attack in 2 seconds max. Who cares about ending now? He still gets a card when he should have missed his card. Part of the strategy is to be able to get a card while cashing and not missing.
3) Player A attacks and wishes not to end and get a card. This could save his life in a game. Seems perfectly fine to me. If you cannot take the fact he just out foxed you, then you have issues. In general most all times it is a good idea to get a card.
4) Any player who is careless enough not to end their turn in time, or simply cannot do it in time, should not be awarded a card.
And to quote foxglove:Foxglove wrote:Seems like a very poor idea to me. How can you plan a turn in a team game (or standard game!) if you don't know what your cards are?
Metsfanmax wrote:2) In a speed game a player is racing to see how quick he can cash and get a card. With this suggestion he can cash and attack in 2 seconds max. Who cares about ending now? He still gets a card when he should have missed his card. Part of the strategy is to be able to get a card while cashing and not missing.
I don't understand this one - this would just change gameplay, not make it worse. It's not a reason not to do it.
TheForgivenOne wrote:Metsfanmax wrote:2) In a speed game a player is racing to see how quick he can cash and get a card. With this suggestion he can cash and attack in 2 seconds max. Who cares about ending now? He still gets a card when he should have missed his card. Part of the strategy is to be able to get a card while cashing and not missing.
I don't understand this one - this would just change gameplay, not make it worse. It's not a reason not to do it.
So what kind of skill is it to cash, deploy and attack with 1 second left? For some reason, I think this could possibly create more stalemate games in this game type. As before if a player missed a card, they get targeted more, But if everyone has 5 cards... People will probably just deploy and end.
Metsfanmax wrote:Maybe I don't understand freestyle well enough, but why are you implying that there's some sort of advantage to not ending your turn?
Metsfanmax wrote:The fact that people wait until there's seconds left in the game and then move is a disadvantage inherent to freestyle itself. If this is what turns out to be the best style of play, then it's just a change to what freestyle currently is - there's no inherent reason why it's worse.
ljex wrote:Metsfanmax wrote:The fact that people wait until there's seconds left in the game and then move is a disadvantage inherent to freestyle itself. If this is what turns out to be the best style of play, then it's just a change to what freestyle currently is - there's no inherent reason why it's worse.
It promotes a further unfair advantage and makes for a worse game with less skill...not sure how you feel that dosnt make the game worse
Metsfanmax wrote:ljex wrote:Metsfanmax wrote:The fact that people wait until there's seconds left in the game and then move is a disadvantage inherent to freestyle itself. If this is what turns out to be the best style of play, then it's just a change to what freestyle currently is - there's no inherent reason why it's worse.
It promotes a further unfair advantage and makes for a worse game with less skill...not sure how you feel that dosnt make the game worse
I don't understand what the "unfair advantage" is. Anyone can play using the style you stated. Why will some players have an unfair advantage?
And no, it won't be less skill - it will just be a different type of skill.
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