Moderator: Community Team
jefjef wrote:BoganGod wrote:going no where.... what a surprise
No one has yet proved the point that in the majority of cases missed turns = clear advantage to the turn misser(yes I just created a word, sorry grammar Nazis). The isolated cases quoted here do not a strong case make. I'm sure if someone could be arsed going through and taking a random sample of say about 200turns missed, they would not that the person missing loses more times than wins....... Of course no one will bother doing that, its so much easier to grab personal frustrating examples of people wasting ones precious time, and brood on the time lost in public..... Useful thread though, proves that people like a dog returning to its vomit will continue to regurgitate the same old shit, then eat it because they like the taste. Someone say something logical and original, aside from Incandenza who I applaud for using logic in a vain attempt to make feather filled heads think rather than emote. Anyone? Doubt that I'll find a sensible post when I return to view this thread in a few days.
Speaking of regurgitation. I'm going to vomit again. Feel free to lick it up.
No one is saying/claiming that "majority of cases missed turns = clear advantage to the turn misser" or a "consistently viable strategy".
But there are undeniably some game situations that a missed turn can be successfully used as a strategy.
As lindax stated "the mere fact that there is a possibility of an advantage is enough to warrant getting rid of deferred troops".
Now bogan I know you love the deferred and are here defending it because your one of many who misses butt loads of turns. It makes you shrug and go "O well, I get my deferment and I get to put a pile on partner ".
I bet if there was no deferred you would:
A) Not miss so many
B) Not have soo many games active.
An yeti. <yawn> There are situations where it is not a "penalty".
yeti_c wrote:I'm not a moderator...
Classis responses though... once again nowhere close ontopicness what so ever at all...
Despite all of my responses trying to get the replies to well constructed arguments - aka ON topic...
If you had a point I'm sure that you would have some evidence as to where the widespread turn skipping advantage is...
C.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
yeti_c wrote:I'm not a moderator...
Queen_Herpes wrote:yeti_c wrote:I'm not a moderator...
Then why is your name all sparkly-glowy? If you're not a moderator, whatever you are...your cohorts at the tech department must be so proud of you.
Tone it down, keep on topic or take a forum vacation.
alex951 wrote:I like this. You get punished for not taking your first turn but how will this affect new NR who are I think likely to miss their first turns?
Queen_Herpes wrote:alex951 wrote:I like this. You get punished for not taking your first turn but how will this affect new NR who are I think likely to miss their first turns?
The question in my mind is how many NRs who miss their first turn also miss their second and third turns? What is the likelihood that a NR first-turn misser will also deadbeat the game?
scovey wrote:There is no way that you should get your back armies when you miss a turn(s).
1) the game is meant to be played at least once in a 24 hour period. We don't need to kick anyone out when they miss a turn, but it's THEIR responsibility to keep track and make their moves within the rules of the game.
2) It just changes the game to much when someone puts down two or three turns of armies all at once. That's a big advantage to the person skipping turns because they can see how the game is going, and then decide where they want to put down a massive army and poach. NOT FAIR
and
3) In NO WAY is it the same as just deploying, reinforcing, and ending your turn. I play mostly fog of war games, and trying to keep track of your opponents armies is a big part of the game. Having a giant army just show up out of nowhere, and on the territory of the players choosing, instead of being hidden on a "?" territory IS NOT the same. This DRAMATICALLY changes the game for the benefit of the player missing turns. NOT FAIR AT ALL, and takes away greatly from my enjoyment of trying to win the game FAIRLY!!
Donlarry wrote:this guy missed a turn or to and when he came back they gave him all his guys on one shot so now he's winning that doesnt make any sense
BullsEyeBullard wrote:If you miss a turn you should not get any troops!! Assassin games suck with deadbeats & then they get rewarded for missing turns!!!
HaireWolf1 wrote:Deferred troops should be eliminated altogether. There are times when we all miss a turn and when that happens there should be no deferring of troops on the subsequent turn. We all like to move a game along at an adequate pace so making this rule change would definitely encourage faster play. And for the players that don't take their turns they face a pretty stiff penalty. It would also discourage intential deadbeating.
HaireWolf1 wrote:Deferred troops should be eliminated altogether.
stahrgazer wrote:HaireWolf1 wrote:Deferred troops should be eliminated altogether.
Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."
stahrgazer wrote:HaireWolf1 wrote:Deferred troops should be eliminated altogether.
Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."
Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.
In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."
By giving players who miss their turns deferred troops, the game rewards missing turns.
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