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Why do the dice suck so bad?

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Re: Why do the dice suck so bad?

Postby angola on Tue Jan 18, 2011 6:48 am

SirSebstar wrote:
Puma27 wrote:,,,,,,, I had 89 troops to take 29 troops and LOST, which was critical cause I needed the cards.
.......
Simply that I get bad luck and someone else gets good luck, does not explain it.


thats not bad luck but bad strategy or even worse planning..


Not sure what you are getting at here. 89 to go through 29 is fantastic planning, especially in an escalating game - which I assume the person was talking about.

Obviously, you don't win them all, but I'd be pretty pissed if I lost an 89v29.
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Re: Why do the dice suck so bad?

Postby soccerhooligan89 on Wed Jan 19, 2011 9:48 pm

I play risk with an actual board (I know it seems crazy) all the time and I get the same experience with poor dice in the real world. I've seen way too many sixes rolled in succession, 20 to 3 battles lost by the attacker, and unbelievable feats in the opposite direction as well. It's perception and so I compare this topic to the saying "time flies when you're having fun." You don't tend to notice the good as much as you should and when it comes to the bad it seems to stick in your brain like a song you can't stop humming. My advice? Remember it's only a game and that there are much more important things in this world to get upset about.
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Re: Why do the dice suck so bad?

Postby TheForgivenOne on Thu Jan 20, 2011 10:27 am

soccerhooligan89 wrote:I play risk with an actual board (I know it seems crazy) all the time and I get the same experience with poor dice in the real world. I've seen way too many sixes rolled in succession, 20 to 3 battles lost by the attacker, and unbelievable feats in the opposite direction as well. It's perception and so I compare this topic to the saying "time flies when you're having fun." You don't tend to notice the good as much as you should and when it comes to the bad it seems to stick in your brain like a song you can't stop humming. My advice? Remember it's only a game and that there are much more important things in this world to get upset about.


I like you. Sadly a lot of people will just ignore your post about 20v3 lost on the game board and say you are lying. Happened to me before.

And Darkened Blade, if you've ever gone a VERY big stack vs another Very big stack (Say 1000v1000), you will see that for the majority, the attacker comes out on top. I've done it 5 times, and went +90 in 4 occasions, with a +50 in another. Heck, I even went 360vs 310, and came out advancing 160.
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Re: Why do the dice suck so bad?

Postby AndyDufresne on Thu Jan 20, 2011 10:46 am

I wonder if it this all can be boiled down to the 'Airplane vs Motorcar' analogy. Opinion Polls and studies have found that though you are more likely to be fatally injured in a Motorcar accident, that more people are still wary of Airplane flying. It has usually been described that because the driver of a Motorcar has a 'direct communication' link with the vehicle (I.E. they can actually manipulate the outcomes based on their physical inputs), that this direct communication linkage gives them more of a feeling of control/responsibility.

Thus, if you do get into an accident, you can blame your car, but more often than not it was driver error that either caused the accident or made it worse. Airplane flying---because it lacks that 'direct communication' link since passengers have no control over the outcomes of any situation a pilot may encounter---makes those passengers feel less safe for simply 'going along for the ride.'

So to wander back to Conquer Club, digital rolling probably feels more like a passenger 'going along for the ride,' while physical rolling (and thus how many believe it is better/more random) probably feels more like driving a Motorcar---if you get bad rolls, you can really only blame your physical self.


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Re: Why do the dice suck so bad?

Postby MNDuke on Thu Jan 20, 2011 12:09 pm

I'm still pretty sure the dice suck and could be more balanced and less streaky. That's the true problem they are far too streaky
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Re: Why do the dice suck so bad?

Postby Darkended Blade on Fri Jan 21, 2011 12:10 pm

the random generator uses annalogue signal static to generate its numbers. While in very large numbers it is on average completely random, it does often come in results of clumps of certain values (look at a tv when its untuned, a lot of the time you'll see a lot of small clumps of black and white in and among the random pixels)

It's still random however, and your bad streaks will probably be balenced in the games when you get a lucky streak and take out a lot of territories. In short, stop complaining and "man up" :)

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Re: Why do the dice suck so bad?

Postby QoH on Fri Jan 21, 2011 12:20 pm

I"m not complaining or anything, but I"m just wondering whether people have in general had crappy dice THIS MORNING.

I've lost 8 dice trying to take a 1 FTW multiple time today, so I"m just wondering if its just my bad luck, or if its synonymous with others today as well.
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Re: Why do the dice suck so bad?

Postby BIGMEANIE on Fri Jan 21, 2011 12:53 pm

QoH wrote:I"m not complaining or anything, but I"m just wondering whether people have in general had crappy dice THIS MORNING.

I've lost 8 dice trying to take a 1 FTW multiple time today, so I"m just wondering if its just my bad luck, or if its synonymous with others today as well.


that is probably only your selective memory remembering the bad dice. in all likelihood this probably never happened. at least, you probably killed like 30 enemy units somewhere in between and just totally forgot about it.
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Re: Why do the dice suck so bad?

Postby ben79 on Fri Jan 21, 2011 1:03 pm

the worst thing with the rolls is that some people think it's random ... from what i've seen in my rolls lately = it's not that random
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Re: Why do the dice suck so bad?

Postby QoH on Fri Jan 21, 2011 1:07 pm

BIGMEANIE wrote:
QoH wrote:I"m not complaining or anything, but I"m just wondering whether people have in general had crappy dice THIS MORNING.

I've lost 8 dice trying to take a 1 FTW multiple time today, so I"m just wondering if its just my bad luck, or if its synonymous with others today as well.


that is probably only your selective memory remembering the bad dice. in all likelihood this probably never happened. at least, you probably killed like 30 enemy units somewhere in between and just totally forgot about it.

Well, its true I've had some good rolls, but mainly waht they should be, ie. conquering a 1 tert losing MAYBE only 1. I've had a few really lucky rolls, but thats it.

In response to your selective memory part, of course I remember the bad things more than the good.
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Re: Why do the dice suck so bad?

Postby BIGMEANIE on Fri Jan 21, 2011 1:12 pm

i was just being a smartass. the whole selective-memory bit is what many of the dice-defenders use to explain events like these. and yeah, mine are terrible this morning too. i just went 3-15 on one turn...attacking mostly 1s.
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Re: Why do the dice suck so bad?

Postby QoH on Fri Jan 21, 2011 1:16 pm

BIGMEANIE wrote:i was just being a smartass. the whole selective-memory bit is what many of the dice-defenders use to explain events like these. and yeah, mine are terrible this morning too. i just went 3-15 on one turn...attacking mostly 1s.

Yeah. I"m thinking of maybe doing a dice study and seeing if the streaks happen to many people at the same time over a few hours. Probably too lazy to comit to that though. 8-)

Woah... my screen just went all 3D...
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Re: Why do the dice suck so bad?

Postby ben79 on Fri Jan 21, 2011 1:29 pm

would be nice to get a new dice system ... FAST, please
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Re: Why do the dice suck so bad?

Postby AndyDufresne on Fri Jan 21, 2011 9:12 pm

ben79 wrote:the worst thing with the rolls is that some people think it's random ... from what i've seen in my rolls lately = it's not that random

I've always wondered if there are any correlations between certain stances/opinions on vaccines, global climate change, and random dice. I feel like the Dispatch should investigate.


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Re: Why do the dice suck so bad?

Postby Victor Sullivan on Fri Jan 21, 2011 9:24 pm

AndyDufresne wrote:
ben79 wrote:the worst thing with the rolls is that some people think it's random ... from what i've seen in my rolls lately = it's not that random

I've always wondered if there are any correlations between certain stances/opinions on vaccines, global climate change, and random dice. I feel like the Dispatch should investigate.


--Andy

We'll get right on it!...of course, after you decide to spell "Dispatch" correctly...
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Re: Why do the dice suck so bad?

Postby red_dawn on Tue Jan 25, 2011 11:13 pm

At this point in CC history, I'm sure the adminstrators for this site have stopped reading posts about bad dice odds. But as a new user, I still have the energy and frustration and naive optimism that they will actually change the site, to motivate me to post this...

It's very easy to calculate real-world dice odds. It's fairly easy to write a program to generate numbers that will match real-world dice odds. It's somewhat challenging, but should still be feasible, for the site to track (or at least sample) the rolls in their games to see if the dice rolls statistically match what they should be. And not just the total attacker wins v. defenders wins, it should be how many 1's were rolled, how many 2's, etc, and whether the sequences of each are still within the limits of reasonable statistical probability. This makes me certain that the folks who run this site know exactly what the stats on their dice are.

I am convinced the dice odds do not match real-world odds. A 6-on-1 has a 99.67% chance of winning, so let's call it a 300 battle return period for losing. I've only played 10 games on this site, and I've lost 3 or 4 of these 6 v 1 battles, I would guess out of 20 or 30 attempts at these odds. I can't prove any of this, it's all anecdotal, but it's enough to confirm to me personally that the CC odds don't match real dice.

So based on this, (i) the dice odds aren't "accurate" when compared to real dice, and (ii) the site adminstrators already know this. I can only assume that either (a) they did it on purpose to add a stronger element of chance to the games, or (b) the company they hired to write the dice roll software did it secretly and now CC has decided to just leave it the way it is. I'm going to assume this was done on purpose by CC.

The next question is... who cares? A lot of people respond to this by saying that it evens out between attacker and defender, and that it's pretty close to random anyway, so it's not that big a deal. My personal impression is that the CC rolls tend to favor the defender more often, but that's irrelevant. To me, the important thing to think about is strategy versus luck, not whether it is evens out across all players. What kind of game do we want to play? Maybe the CC creators and the bulk of CC users would rather play a game that has more to do with luck than strategy. Or if that's going too far, maybe they want more luck involved than how the games would play with "real" dice. Maybe a lot of people think this makes the games more fun. To me, this makes the games much less interesting. I joined this to compete in strategy games, and yes, an element of luck makes it more challenging, but when luck becomes too much a factor, it just makes it frustrating. Player's decisions will become more random, just like the underlying odds. People make bad decisions and get rewarded. People make good decisions and pay for it. Unskilled players win, skilled players lose. Does this make it more fun? To me, it doesn't at all, it just makes me want to stop using this site.

Unfortunately, or fortunately, CC is the best site of its kind that I could find online, but this is DESPITE their dice odds, not because of it.

Who says the randomness of real dice is better for the game than the "streakier" dice that CC uses? I think that real dice have the same randomness that you see everywhere else in the world, it is "natural" randomness. Life involves chance, and that's what makes it fun, but by adding more to chance, you're not going to make it better. Einstein said "God does not play dice", and I think if he were alive, and if he played on CC (which of course he would), then he would say "CC should not play God with dice".

So what can CC users do about this? Continue posting to forums that the brass have stopped reading? Fill out technical support tickets? All I can think of is withholding my payment for premium membership. I can't boycott this site because I'm addicted to it, but I can still use my consumer power to push CC to fix this. I want a strategy game, if I wanted a random game of luck I would play slot machines.

I'm pretty sure no one who can make a difference will ever read this, but I feel better already, thanks for reading.
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Re: Why do the dice suck so bad?

Postby AndyDufresne on Wed Jan 26, 2011 12:26 pm

red_dawn wrote:At this point in CC history, I'm sure the adminstrators for this site have stopped reading posts about bad dice odds. But as a new user, I still have the energy and frustration and naive optimism that they will actually change the site, to motivate me to post this...

No, we still read the dice posts. But I don't think either side seems to be getting anywhere. Lackattack and I have discussed some ways to display your dice information better---one idea may be to essentially build in a dice history to each player profile that would keep track of your rolls, and present you with a summary similar to the Dice Analyzer, but without the need of the plugin.

It's very easy to calculate real-world dice odds. It's fairly easy to write a program to generate numbers that will match real-world dice odds. It's somewhat challenging, but should still be feasible, for the site to track (or at least sample) the rolls in their games to see if the dice rolls statistically match what they should be. And not just the total attacker wins v. defenders wins, it should be how many 1's were rolled, how many 2's, etc, and whether the sequences of each are still within the limits of reasonable statistical probability. This makes me certain that the folks who run this site know exactly what the stats on their dice are.
It's been shown a handful of times, be various independent user studies, that the dice are falling within 'random.' Though complaints about 'Dice Streakiness,' which some say is another issue, still persist.

I am convinced the dice odds do not match real-world odds. A 6-on-1 has a 99.67% chance of winning, so let's call it a 300 battle return period for losing. I've only played 10 games on this site, and I've lost 3 or 4 of these 6 v 1 battles, I would guess out of 20 or 30 attempts at these odds. I can't prove any of this, it's all anecdotal, but it's enough to confirm to me personally that the CC odds don't match real dice.
Have you tried using any of the Dice stat plugins created by users to keep track and tally all of your data? Anecdotal evidence is always slim.

So based on this, (i) the dice odds aren't "accurate" when compared to real dice, and (ii) the site adminstrators already know this. I can only assume that either (a) they did it on purpose to add a stronger element of chance to the games, or (b) the company they hired to write the dice roll software did it secretly and now CC has decided to just leave it the way it is. I'm going to assume this was done on purpose by CC.

I think these are some inaccurate conclusions based on the data/evidence/assumptions you initially started with. There is no real way for Conquer Club to manipulate the dice rolls, so conspiracy theories about those should go down the drain. If you check the FAQ, we use http://www.random.org, which we did not 'hire to write the dice roll software.'

The next question is... who cares? A lot of people respond to this by saying that it evens out between attacker and defender, and that it's pretty close to random anyway, so it's not that big a deal. My personal impression is that the CC rolls tend to favor the defender more often, but that's irrelevant. To me, the important thing to think about is strategy versus luck, not whether it is evens out across all players. What kind of game do we want to play? Maybe the CC creators and the bulk of CC users would rather play a game that has more to do with luck than strategy.

A lot of people care, this is true. I care. Honestly, I really think after having played here for a handful of years, that strategy is becoming more and more prevalent in our gaming than it was in the early days where we had few maps.

Or if that's going too far, maybe they want more luck involved than how the games would play with "real" dice. Maybe a lot of people think this makes the games more fun.

In regards to the 'real dice' that are always propped up, check out my analogy of real dice vs internet dice in the form of vehicle driving vs being a passenger in an airplaine. I'm not sure it is completely fitting, but I think it helps me understand a lot of the sentiment out there about the dice.

To me, this makes the games much less interesting. I joined this to compete in strategy games, and yes, an element of luck makes it more challenging, but when luck becomes too much a factor, it just makes it frustrating. Player's decisions will become more random, just like the underlying odds. People make bad decisions and get rewarded. People make good decisions and pay for it. Unskilled players win, skilled players lose. Does this make it more fun? To me, it doesn't at all, it just makes me want to stop using this site.

Perhaps you should check out the Society of the Cooks? Their graduates are some pretty good evidence that with specific decision making skills, focus, and practiced-know-how, that strategy can triumph and lead someone from a Cook to a Captain.

Unfortunately, or fortunately, CC is the best site of its kind that I could find online, but this is DESPITE their dice odds, not because of it.

Who says the randomness of real dice is better for the game than the "streakier" dice that CC uses? I think that real dice have the same randomness that you see everywhere else in the world, it is "natural" randomness. Life involves chance, and that's what makes it fun, but by adding more to chance, you're not going to make it better. Einstein said "God does not play dice", and I think if he were alive, and if he played on CC (which of course he would), then he would say "CC should not play God with dice".

So what can CC users do about this? Continue posting to forums that the brass have stopped reading? Fill out technical support tickets? All I can think of is withholding my payment for premium membership. I can't boycott this site because I'm addicted to it, but I can still use my consumer power to push CC to fix this. I want a strategy game, if I wanted a random game of luck I would play slot machines.
We understand your sentiments, they aren't alone. And we've been investigating ways to show more so that the dice are well within 'random.' Sometimes though, when we do come across those concerned with the dice---their concerns lies in the fact that they lost, had poor strategy, or did understand the game. We can't really fix those concerns, other than pointing you to our Instructions page, making map images and descriptions of game play clear in the map making process, and pointing you to the Society of the Cooks for classes on improved strategy, in addition to working on our Official Strategy Guide Project.

I'm pretty sure no one who can make a difference will ever read this, but I feel better already, thanks for reading.

You should stay here longer at CC, since you mention you are new, and you'll realize our Team is pretty active in reading and responding. ;)


--Andy
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Re: Why do the dice suck so bad?

Postby MNDuke on Wed Jan 26, 2011 1:08 pm

AndyDufresne wrote:
red_dawn wrote:At this point in CC history, I'm sure the adminstrators for this site have stopped reading posts about bad dice odds. But as a new user, I still have the energy and frustration and naive optimism that they will actually change the site, to motivate me to post this...

No, we still read the dice posts. But I don't think either side seems to be getting anywhere. Lackattack and I have discussed some ways to display your dice information better---one idea may be to essentially build in a dice history to each player profile that would keep track of your rolls, and present you with a summary similar to the Dice Analyzer, but without the need of the plugin.

It's very easy to calculate real-world dice odds. It's fairly easy to write a program to generate numbers that will match real-world dice odds. It's somewhat challenging, but should still be feasible, for the site to track (or at least sample) the rolls in their games to see if the dice rolls statistically match what they should be. And not just the total attacker wins v. defenders wins, it should be how many 1's were rolled, how many 2's, etc, and whether the sequences of each are still within the limits of reasonable statistical probability. This makes me certain that the folks who run this site know exactly what the stats on their dice are.
It's been shown a handful of times, be various independent user studies, that the dice are falling within 'random.' Though complaints about 'Dice Streakiness,' which some say is another issue, still persist.

I am convinced the dice odds do not match real-world odds. A 6-on-1 has a 99.67% chance of winning, so let's call it a 300 battle return period for losing. I've only played 10 games on this site, and I've lost 3 or 4 of these 6 v 1 battles, I would guess out of 20 or 30 attempts at these odds. I can't prove any of this, it's all anecdotal, but it's enough to confirm to me personally that the CC odds don't match real dice.
Have you tried using any of the Dice stat plugins created by users to keep track and tally all of your data? Anecdotal evidence is always slim.

So based on this, (i) the dice odds aren't "accurate" when compared to real dice, and (ii) the site adminstrators already know this. I can only assume that either (a) they did it on purpose to add a stronger element of chance to the games, or (b) the company they hired to write the dice roll software did it secretly and now CC has decided to just leave it the way it is. I'm going to assume this was done on purpose by CC.

I think these are some inaccurate conclusions based on the data/evidence/assumptions you initially started with. There is no real way for Conquer Club to manipulate the dice rolls, so conspiracy theories about those should go down the drain. If you check the FAQ, we use http://www.random.org, which we did not 'hire to write the dice roll software.'

The next question is... who cares? A lot of people respond to this by saying that it evens out between attacker and defender, and that it's pretty close to random anyway, so it's not that big a deal. My personal impression is that the CC rolls tend to favor the defender more often, but that's irrelevant. To me, the important thing to think about is strategy versus luck, not whether it is evens out across all players. What kind of game do we want to play? Maybe the CC creators and the bulk of CC users would rather play a game that has more to do with luck than strategy.

A lot of people care, this is true. I care. Honestly, I really think after having played here for a handful of years, that strategy is becoming more and more prevalent in our gaming than it was in the early days where we had few maps.

Or if that's going too far, maybe they want more luck involved than how the games would play with "real" dice. Maybe a lot of people think this makes the games more fun.

In regards to the 'real dice' that are always propped up, check out my analogy of real dice vs internet dice in the form of vehicle driving vs being a passenger in an airplaine. I'm not sure it is completely fitting, but I think it helps me understand a lot of the sentiment out there about the dice.

To me, this makes the games much less interesting. I joined this to compete in strategy games, and yes, an element of luck makes it more challenging, but when luck becomes too much a factor, it just makes it frustrating. Player's decisions will become more random, just like the underlying odds. People make bad decisions and get rewarded. People make good decisions and pay for it. Unskilled players win, skilled players lose. Does this make it more fun? To me, it doesn't at all, it just makes me want to stop using this site.

Perhaps you should check out the Society of the Cooks? Their graduates are some pretty good evidence that with specific decision making skills, focus, and practiced-know-how, that strategy can triumph and lead someone from a Cook to a Captain.

Unfortunately, or fortunately, CC is the best site of its kind that I could find online, but this is DESPITE their dice odds, not because of it.

Who says the randomness of real dice is better for the game than the "streakier" dice that CC uses? I think that real dice have the same randomness that you see everywhere else in the world, it is "natural" randomness. Life involves chance, and that's what makes it fun, but by adding more to chance, you're not going to make it better. Einstein said "God does not play dice", and I think if he were alive, and if he played on CC (which of course he would), then he would say "CC should not play God with dice".

So what can CC users do about this? Continue posting to forums that the brass have stopped reading? Fill out technical support tickets? All I can think of is withholding my payment for premium membership. I can't boycott this site because I'm addicted to it, but I can still use my consumer power to push CC to fix this. I want a strategy game, if I wanted a random game of luck I would play slot machines.
We understand your sentiments, they aren't alone. And we've been investigating ways to show more so that the dice are well within 'random.' Sometimes though, when we do come across those concerned with the dice---their concerns lies in the fact that they lost, had poor strategy, or did understand the game. We can't really fix those concerns, other than pointing you to our Instructions page, making map images and descriptions of game play clear in the map making process, and pointing you to the Society of the Cooks for classes on improved strategy, in addition to working on our Official Strategy Guide Project.

I'm pretty sure no one who can make a difference will ever read this, but I feel better already, thanks for reading.

You should stay here longer at CC, since you mention you are new, and you'll realize our Team is pretty active in reading and responding. ;)


--Andy


Lol...what a load of shit yet again from the mods. Its the same old talking points, time and time again. Hire an INDEPENDENT AUDITOR TO VERIFY THE PROGRAMMING already. Also, pointing people to random.org to prove that the sample you pull from is not really addressing concerns. Its great that you pull your sample from a verified random source, but how is it that the virtual dice don't have similar odds to real world dice? That to me says there is something inherently wrong with the programming. Please, please no more of the same old tired cliches and talking points. It would be nice to get real, legitimate explanations instead of what seem to be the same words copied and pasted yet again. BORING.

The dice are broke. Fix them.
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Re: Why do the dice suck so bad?

Postby AndyDufresne on Wed Jan 26, 2011 4:30 pm

Thanks for you viewpoint, MNDuke. I always know when you are around, posting about the Dice.


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Re: Why do the dice suck so bad?

Postby MNDuke on Wed Jan 26, 2011 4:41 pm

AndyDufresne wrote:Thanks for you viewpoint, MNDuke. I always know when you are around, posting about the Dice.


--Andy


They are a real concern of mine.
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Re: Why do the dice suck so bad?

Postby ljex on Wed Jan 26, 2011 4:47 pm

MNDuke wrote:Lol...what a load of shit yet again from the mods. Its the same old talking points, time and time again. Hire an INDEPENDENT AUDITOR TO VERIFY THE PROGRAMMING already. Also, pointing people to random.org to prove that the sample you pull from is not really addressing concerns. Its great that you pull your sample from a verified random source, but how is it that the virtual dice don't have similar odds to real world dice? That to me says there is something inherently wrong with the programming. Please, please no more of the same old tired cliches and talking points. It would be nice to get real, legitimate explanations instead of what seem to be the same words copied and pasted yet again. BORING.

The dice are broke. Fix them.


/ljex knows he is going to regret this later

Can you really sit there and attack andy for saying the same thing? While you sit there and say the same thing at least a few times every day? Do you understand how the dice system works? Based on my understand, point to the fact that we draw from random.org means the dice are random if you are willing to assume that random.org is providing random numbers which seems to be a general assumption. How is it that you can say that these virtual odds don't behave the same way as real dice? You could just be getting really sucky dice couldn't you? This could happen in real life too and is not limited to an online gaming site. Now I understand that you think 5 vs 1 is an auto win but let me fill you in on a little secret, when you have around 85 active games and play speed games, you are rolling the dice a lot and you are bound to lose a 5 vs 1 once maybe more a day, it is only a 97% attack you know. I'm guessing that you probably take 100 turns a day minimum...

And yes i agree it is annoying to read the same thing over and over again...
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Re: Why do the dice suck so bad?

Postby support81ghent on Wed Jan 26, 2011 4:52 pm

red_dawn wrote:At this point in CC history, I'm sure the adminstrators for this site have stopped reading posts about bad dice odds. But as a new user, I still have the energy and frustration and naive optimism that they will actually change the site, to motivate me to post this...

It's very easy to calculate real-world dice odds. It's fairly easy to write a program to generate numbers that will match real-world dice odds. It's somewhat challenging, but should still be feasible, for the site to track (or at least sample) the rolls in their games to see if the dice rolls statistically match what they should be. And not just the total attacker wins v. defenders wins, it should be how many 1's were rolled, how many 2's, etc, and whether the sequences of each are still within the limits of reasonable statistical probability. This makes me certain that the folks who run this site know exactly what the stats on their dice are.

I am convinced the dice odds do not match real-world odds. A 6-on-1 has a 99.67% chance of winning, so let's call it a 300 battle return period for losing. I've only played 10 games on this site, and I've lost 3 or 4 of these 6 v 1 battles, I would guess out of 20 or 30 attempts at these odds. I can't prove any of this, it's all anecdotal, but it's enough to confirm to me personally that the CC odds don't match real dice.

So based on this, (i) the dice odds aren't "accurate" when compared to real dice, and (ii) the site adminstrators already know this. I can only assume that either (a) they did it on purpose to add a stronger element of chance to the games, or (b) the company they hired to write the dice roll software did it secretly and now CC has decided to just leave it the way it is. I'm going to assume this was done on purpose by CC.

The next question is... who cares? A lot of people respond to this by saying that it evens out between attacker and defender, and that it's pretty close to random anyway, so it's not that big a deal. My personal impression is that the CC rolls tend to favor the defender more often, but that's irrelevant. To me, the important thing to think about is strategy versus luck, not whether it is evens out across all players. What kind of game do we want to play? Maybe the CC creators and the bulk of CC users would rather play a game that has more to do with luck than strategy. Or if that's going too far, maybe they want more luck involved than how the games would play with "real" dice. Maybe a lot of people think this makes the games more fun. To me, this makes the games much less interesting. I joined this to compete in strategy games, and yes, an element of luck makes it more challenging, but when luck becomes too much a factor, it just makes it frustrating. Player's decisions will become more random, just like the underlying odds. People make bad decisions and get rewarded. People make good decisions and pay for it. Unskilled players win, skilled players lose. Does this make it more fun? To me, it doesn't at all, it just makes me want to stop using this site.

Unfortunately, or fortunately, CC is the best site of its kind that I could find online, but this is DESPITE their dice odds, not because of it.

Who says the randomness of real dice is better for the game than the "streakier" dice that CC uses? I think that real dice have the same randomness that you see everywhere else in the world, it is "natural" randomness. Life involves chance, and that's what makes it fun, but by adding more to chance, you're not going to make it better. Einstein said "God does not play dice", and I think if he were alive, and if he played on CC (which of course he would), then he would say "CC should not play God with dice".

So what can CC users do about this? Continue posting to forums that the brass have stopped reading? Fill out technical support tickets? All I can think of is withholding my payment for premium membership. I can't boycott this site because I'm addicted to it, but I can still use my consumer power to push CC to fix this. I want a strategy game, if I wanted a random game of luck I would play slot machines.

I'm pretty sure no one who can make a difference will ever read this, but I feel better already, thanks for reading.


i dont know in what language the dice are written, but i do know that in javascript there is a code for randomness ...
(Math.random() * 5000) + 5000;

this small code gives random numbers every time its used ...
im pretty sure that there is some kind of code like that for the dice as well.
the scripters could always code 1.000.000.000.000.000.000 different possibillitys, but then there would also be a point where the randomness stops ...

my conclusion is: yes the dice suck, but so what? this is a STRATEGIC game ... the dice is gambling ... if they suck for you, they suck for the other player as well...
today i played a game where i won 12-11 ending in 11-1taken
in the same game i also lost a 12-3 ending in 3-2 not taken.
sucky dice but random
end of story :D
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Re: Why do the dice suck so bad?

Postby spelt on Thu Feb 03, 2011 11:16 pm

What do i hate worse the dice or the BS statements from management stating the dice are fine? The dice do suck and as a former programmer you can not get a true random dice routine. You can expand the routines so you do no't get stupid odds against but that would cost time and money. So unless CC brings in better programmers to write routines to challenge the odds against we'll just have to enjoy the defenders rolling sixes and the attacker rolling ones. Fact! So stop writing messages guys to bitch at management because they can't hear you as they are busy counting their money. =D> :roll: :lol: =D>
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Re: Why do the dice suck so bad?

Postby tkr4lf on Fri Feb 04, 2011 12:27 am

AndyDufresne wrote:I wonder if it this all can be boiled down to the 'Airplane vs Motorcar' analogy. Opinion Polls and studies have found that though you are more likely to be fatally injured in a Motorcar accident, that more people are still wary of Airplane flying. It has usually been described that because the driver of a Motorcar has a 'direct communication' link with the vehicle (I.E. they can actually manipulate the outcomes based on their physical inputs), that this direct communication linkage gives them more of a feeling of control/responsibility.

Thus, if you do get into an accident, you can blame your car, but more often than not it was driver error that either caused the accident or made it worse. Airplane flying---because it lacks that 'direct communication' link since passengers have no control over the outcomes of any situation a pilot may encounter---makes those passengers feel less safe for simply 'going along for the ride.'

So to wander back to Conquer Club, digital rolling probably feels more like a passenger 'going along for the ride,' while physical rolling (and thus how many believe it is better/more random) probably feels more like driving a Motorcar---if you get bad rolls, you can really only blame your physical self.


--Andy

This is a great analogy for the whole thing.

I know that I've had these same thoughts. Sitting there thinking, well, if I had actual dice to roll then I would KNOW that they are random.

So, I DO think that part of the problem is, with an online gaming community, there are no physical dice to roll, meaning some people will always have that thought in the back of their head..."How do I know that this is random? They could be manipulating them...etc. etc."

So, Andy, GREAT analogy for the whole situation.
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Re: Why do the dice suck so bad?

Postby natty dread on Fri Feb 04, 2011 7:51 am

MNDuke wrote:Lol...what a load of shit yet again from the mods.

MNDuke wrote:The dice are broke. Fix them.


Just because you keep saying it doesn't make it so. Dude, you have no class. Andy gave a comprehensive, polite and well-thought out response to a new user. And you go on being rude and obnoxious. Haven't you ever stopped to think that you might get your point across better, that the site admins might take you more seriously, if you weren't constantly acting like a rabid 3-year old? People tend to listen to those who explain their points calmly, politely and comprehensively, not those who rant and shout and demand things.

spelt wrote:as a former programmer you can not get a true random dice routine.

support81ghent wrote:im pretty sure that there is some kind of code like that for the dice as well.


You are both wrong.
The dice are not from a "routine", they come from atmospheric noise. That's pretty random, just so you know.

It's in fact so random that some people complain because they can't predict their dice rolls.
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