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SirSebstar wrote:also the not getting a spoil comes at a price of not being able to fort.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:More of a cheap tactic than a loophole to me. I'm fine with people stacking up ridiculous amounts of troops on a territory of which they hold a spoil (ex.stacking onto Territory A while they have Territory A as a spoil), but purposely running out of time to avoid getting spoils could deserve poor ratings in the fair play/gameplay category.
Crazyirishman wrote:other people are able to get the same card in the nuclear spils game so the guys bonus could get wiped out either way
Bones2484 wrote:
Can you imagine this conversation sitting around a board with a friend?
Friend 1: Alright, I'm all done. Your turn.
Friend 2: You gotta take a card.
Friend 1: No!
Friend 2: Uh...
Bones2484 wrote:I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.
Metsfanmax wrote:Bones2484 wrote:I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.
Well, it's a motivation to actually end your turn, instead of the current shenanigans that dominate freestyle play.
mc05025 wrote:not taking a spoil is not a good strategy only for nuclear spoils.
Bones2484 wrote:I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.
Can you imagine this conversation sitting around a board with a friend?
Friend 1: Alright, I'm all done. Your turn.
Friend 2: You gotta take a card.
Friend 1: No!
Friend 2: Uh...
Vovochka wrote:In games with Nuclear Spoils there can be a situation when the player is not interested to get spoils. So he/she chooses not to attack at all.
It's all OK - however, there is a loophole which allows player to attack and yet not get spoils.
That is, after finishing attacks - stop moving and wait for one hour to be timed out. Then the effect of attack stays, while spoils are not received.
Since this behavior is possible I think that there is a need to:
(1) either introduce an option in which the player refuses to receive spoils
(2) player automatically receives spoils even if time-outed (in nuclear games)
40kguy wrote:once you play nuclear games, you realize this is the worst thing ever, you want cards that way you can kill stacks making your life easier!
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