koontz1973 wrote:My suggestions were not meant to try and make the map / game play better, but to give you some ideas to think about.
Thanks for the response, that was helpful. It's a little difficult to know what to do sometimes because the foundry guidelines say "All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided." I can't say that these ideas are unsound, or that I have a logical rebuttal for them, but a lot of them seem to come down to a matter of personal preference. I will try to seriously consider them and see what I can work in to the next version.
koontz1973 wrote:The reason why more areas in the hallways - it would make it even harder to defend...
Did you mean to say "easier to defend" or "harder to attack"? That seems to be what you are describing. I'm not sure how much of a rampage someone can go on early in a game with 13 troops. If you're the first to cash, then that means that others are likely to be cashing soon after you and they may take back everything you just grabbed. I could always put 2's in the hallways to slow down an early expansion, but I'm not sure that this is really a problem... which is my problem. I would like to try out these different possibilities to see how one option plays compared to another. But changes like rearranging or adding rooms mean essentially doing the map over from scratch. Not that I can't do that, but I don't want to do it over and over again if I can help it. It seems pointless to continue to update the graphics on a map when I don't really know if I'm happy with the game-play. So I think that the only way I'm going to be satisfied with this is if I'm able to create a map testing program. I guess I'll work on that for a while and see what I can come up with. I'd still be happy to hear any comments in the mean-time.