Moderator: Cartographers
AndyDufresne wrote:...
I think the noose icon is on the right track, though probably not this iteration. It kind of looks like an upside down keyhole or something. I'm also not sure about the use of white for the icon, since it makes it blend in unassumingly.
But something like this might be a good step:
In regards to the top purple text, is that font bold? I wonder if it'd look better without the bold if it is, or a font with a little less bold.
The legend on the right also has some chore to reading it. The gray on dark isn't too bad, but the red is a little so.
--Andy
Seamus76 wrote:Looking good. It's a little out of my realm as well, but I think it's would be fun to play.
I really like Andy's noose icon in the last post. Adding that will really bring the "Person Hung" into the theme, and make it more clear on the map what that is supposed to be.
Thanks Seamus76. Surely you jest about it being out of your league when you produce a map like Tribal War Florida. Anyways, the noose icon will be altered.
natty_dread wrote:I was wrong
Seamus76 wrote:...
Fake it till you make it right, isn't that what they say?
The more I look at this map, the more I really like the game play, especially the road impassables. Thinking about fence impassables just blew my mind, in a good way. I think that would add an even greater level of strategy, especially adding them in between the landowners. There would be one area that might get a little tight, where Dr W Grigg is located. The whole area is landowners, and if there were impassables around each, if that does come to pass, then it looks like a couple of them might be trapped, no?
ender516 wrote:...The question would seem to be where.
gimil wrote:Hi cairns,
I am not really digging the image of the eyes. Your whole map is of flat solid colours but the eyes, well they are full of depth and shadows and really don't fit the rest of your map. Not sure of what a possible solution is but I am sure you can work something out
Gimil
cairnswk wrote:gimil wrote:Hi cairns,
I am not really digging the image of the eyes. Your whole map is of flat solid colours but the eyes, well they are full of depth and shadows and really don't fit the rest of your map. Not sure of what a possible solution is but I am sure you can work something out
Gimil
Thanks gimil for popping in.
Can i put this one on the back burner until graphics. That way there is plenty of time to think of a solution.
natty_dread wrote:I was wrong
isaiah40 wrote:Nah, I don't think you need another buggy stop. Fences, I think you have enough to make it pretty interesting. I LOL'd when i saw this:
What! You could think of a better name than this!?
cairnswk wrote:isaiah40 wrote:Nah, I don't think you need another buggy stop. Fences, I think you have enough to make it pretty interesting. I LOL'd when i saw this:
What! You could think of a better name than this!?
Thanks for your input isaiah40.
Well, as you know a couple of my maps have CCers on them, I thought natty's name fitted with the theme of other names for the period. Although i could place Isaiah Dread on there, that would be more fitting even
no offence meant
TaCktiX wrote:Actually, Isaiah Currington could be a legit Salem-esque name. Just sayin'.
As for the actual map, please a different thingy other than solid red. You've got enough fences and they do break up the map well, but the red reminds me of my first version of The Citadel (used the exact same shade, no joke). And we know how good THAT was...
On the buggy roads and travel legend element, I was disappointed to find out that the mentioned B13 and B14 don't correspond at all to the ones on the map. B6 and B7 roughly match the size and orientation of the legend element, so perhaps you could do some copy/paste magic on that. That way, people could actually FIND what you're talking about.
And typo-patrol!:
- You've got several "accussed" and "accusser." One "s" please.
- The top left should state "either Town Meeting Hall."
Finally, the bonus numbers in dark red on the right don't match up that well with what they're attached to. This is most obvious with the Reverend + 6 landowner bonus.
MarshalNey wrote:This is a map whose gameplay I keep wanting to comment about, but every update just keeps going in the right direction so I hold my tongue. Letting you know that I'm following the map's progress and it looks good. I was really tickled to see this one back
A few clerical typos/grammar-
Under the heading of Gossip, the legend states:
"...Hold either Town Meeting Halls plus..." (italics added)
Need to correct that to make Hall singular, and to conform to the map names it should say Meeting House, as in "...Hold either Meeting House plus.."
The 's's are doubled in the words "accused" and "accuser" in the listed bonuses above and below the Judges bonus.
As for clarity, it would be nice to have some sort of icon/standout color for the Meeting Houses- it's really the only thing I had trouble finding (specifically the T.M.H., the other one already has an icon!).
-- Marshal Ney
Edit: whoops, looks like I got fastposted by Tack. Sorry for the repeat advice.
bob3603 wrote:Good idea for a map.
Giles Corey was pressed to death though, not hung. He refused to plead, so that his estate would still be passed to his family instead of seized by the government. His last words were "more weight", clearly indicating that the massive size of his balls would put most blue whales to shame. Clearly you should get a major bonus just for holding him.
Glad you're back...natty_dread wrote:Sorry I haven't been commenting lately, my internet connection has been such utter crap that I haven't been able to do much anything...
The nooses: I like the design but I don't quite like the pink colour... makes them look toy-esque. I'd suggest a darker colour, maybe a desaturated dark brown...
Fences: Hm, maybe a tad too many of them, takes the map too much on the bottlenecked side IMO... I'd say you could cut them down at least on places like Southwick/Stone, Alice Shaflin/Osbourne, Lot Conant/Henry Herrick... where they don't really seem to bring anything more to the gameplay. Try avoiding dead ends.
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