isaiah40 wrote:If anyone complains that they don't understand why they only get 5 troops then
Then they aren't reading the legend, and if they aren't reading the legend on this map they have bigger concerns to worry about than the region bonus
Moderator: Cartographers
isaiah40 wrote:If anyone complains that they don't understand why they only get 5 troops then
Industrial Helix wrote:Just throwing this out there... but looking at the map, I feel like I wish there was a way to tell on map whether a wizard was dark or light without having to find the corresponding name on the chart. Call it laziness, but I think dark towers and light towers would help alleviate this problem. Or even flags.
Industrial Helix wrote:I really like the art on this map, amnd next graphical update you make, I think you should consider throwing in some forests... whats a good fantasy tale without some mysterious forests?
AndyDufresne wrote:Maybe something like this? Or a different style of tree, but this sort of tree-patch-forest-clump?
--Andy
isaiah40 wrote:Sorry totally forgot this one. This be stamped in about 48 hours if there are further comments, ideas, suggestions!
natty_dread wrote:Doesn't anyone have input on the gameplay?
I'm thinking I could increase the maximum region bonus to +6 instead of +5...
natty_dread wrote:You conquer some land, get some spells
natty_dread wrote:Which do you think are at disadvantage and why? Have you counted the amount of territories each wizard has to take to get the same bonus?
Flapcake wrote:example: Azael tower are one step from two territories that hold "gold" and "hexagram" while Tamar tower have some longer way to anything at all.
Flapcake wrote:Oloch tower, two step and he can combine two ligth bonuses"
Flapcake wrote:For me It just dont look equal, I just think that if all should start from each corner, then should all have the same starting condiction.
natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
Victor Sullivan wrote:I apologize for my lack of words. Anywho, your bonuses and such seem good, the main issues gameplay-wise are going to be placement and neutrals. Let me study up a bit and get back to you.
-Sully
Users browsing this forum: No registered users