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natty_dread wrote:As for the towers, they will likely be redrawn at some point. In fact I believe a lot of the graphics of this map will be changed/improved somewhat after the gameplay is fixed in place.
natty_dread wrote:isaiah40 wrote:Heirn Tower/Wizard has a very big advantage over Tamar wizard/tower. Heirn can get the shrine and village long before Tamar can get the unicorn/gold bonus. Heirn has to go through 12 neutrals to receive the shrine village bonus. Heirn now has approxiamately 7 men per turn plus the +2 auto on the village while Tamar is getting the minimum of 5. In a couple of more turns Heirn now has Spirit guard and receiving 10 men per turn while Tamar is fighting to get 5. I suggest swapping Mana5 and S06 around. In this way it will give Tamar an opportunity to at least have a fighting chance.
Swapping Mana5 away from Tamar is not a really good idea, the Mana fountain after all gives an instant bonus so depriving Tamar of it would do more harm to him than good I think...
What if I move the unicorn from Ta08 to Ta09 so Tamar has fewer neutrals to get to the gold and shrine?
isaiah40 wrote:Um, yea, sorry forgot about this. Anyways, looking at this again, how about moving the shrine at S06 to TA5? Yes Tamar tower will have to go through 2 more neutrals to get the bonus. Not exactly the same as Heirm Tower, but at least Tamar will have a chance. You can then leave the unicorn where it is to help block Heirm a little from getting the second shrine.
iancanton wrote:is it possible to widen the heim river, move the s06 shrine to s04 and move the s04 boat to s06?
iancanton wrote: also, all towers are 2 steps away from the nearest bonus, except heim, who is only one away. swapping he07 with mana6 is an easy fix.
iancanton wrote:the other change i'd like to see is for the n04 shrine to move to me06 to provide some protection for merin tower (especially from aris tower, but also from forces coming via the n05 boat) if desired or an alternative bonus to mana2 if combined with deyr village. merin is fairly easily reached from most towers except heim.
natty_dread wrote:iancanton wrote: also, all towers are 2 steps away from the nearest bonus, except heim, who is only one away. swapping he07 with mana6 is an easy fix.
Actually, that'd bring the shrine even closer to Heim, and that won't do... I'll just redraw some regions to make the distance 2.
Victor Sullivan wrote:moving Mana5 to Ta06 would give Tamar a well enough bump
Victor Sullivan wrote: IMO, Merin is the one that's screwed. It doesn't have any real accessible resource pairs (even the Mana Fount is a bit more than a hop and a skip away), plus it has to deal with Aris, since Aris can only go toward Merin. I still think Aris needs an alternate route.
natty dread wrote:Victor Sullivan wrote:moving Mana5 to Ta06 would give Tamar a well enough bump
All the mana founts are at distance 3 from their tower... well except for Aris which is 4. Anyway I'm not convinced that moving the mana fount closer would give a sufficient "bump", it just means 2 less neutrals to go through to get the same bonus...
natty dread wrote:There is an alternate route for Aris, the ferry at N05. And Merin has a mana fount in an easily defensible place, along with a shrine nearby... to me it seems Merin's got nothing to worry about.
Victor Sullivan wrote:True, but getting a slight head start would help. And I think the relative sparsity of his 'dominion', if you will, could leave him under-the-radar enough to secure it. Moving the Mana Fount closer (even to Ta02) could help him get a head start on this... It's something to think about at least.
Victor Sullivan wrote:What if you moved the ferry from N05 to N03?
Victor Sullivan wrote:Alternatively, perhaps adding a shrine to S01 would do well? It seems to me that would put Tamar at a relatively even standing with Heim.
-Sully
isaiah40 wrote:Victor Sullivan wrote:Alternatively, perhaps adding a shrine to S01 would do well? It seems to me that would put Tamar at a relatively even standing with Heim.
-Sully
This would work, and you can leave the manna Fount where it is. This will give Tamar an equal chance.
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