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L M S wrote:Unfortunately there will be unintended consequences with any system DY. Problem is the current one is too easily manipulated by those who choose to miss, so a comprehensive solution needs to be invented. Not only that, it doesn't matter the reason for the miss, there should never be an advantage nor should there ever be the potential for an advantage due to a missed turn, which is why losing the troops altogether is a bad idea; therefore this idea.
Who chooses to miss? That is ridiculous. I don't think there is an advantage to missing a turn or even potential. There is only a definite disadvantage in not being able to attack.
Argue the merits of real life v CC life and all that all you want somewhere else....this thread is not about that, I agree real life happens; which is why I think the troops should still be deployed. My issue is being able to use two turns worth of troops in a single turn, you MUST concede that this can be a game changer.
No, I mustn't concede that for 2 reasons. a) It has never happened to me. b)all players at all times are able to use 2 turns worth of troops in a single turn. All you have to do is not attack the first turn. Since you can't even attack with deferred troops the turn you get them, I don't really have any idea what you are talking about.
My idea amounts to an "auto-pilot" troop deployment remedy in case the turn is missed for whatever reason...I'm not saying its the only way or even the right way but it is a NEW idea, the older ones seem to have no traction so I proposed this.
It might be a stupid idea and not thoroughly thought out yet, hence the thread to discuss it.
Something NEEDS to be done about it and arguing that real life happens is no longer valid.
Lets find a solution.....
....for the love of God, lets find a solution.
DoomYoshi wrote:Why not just make intentional turn missing against the rules if it is a problem?
chapcrap wrote:DoomYoshi wrote:Why not just make intentional turn missing against the rules if it is a problem?
How are you supposed to prove that it was intentional?
chapcrap wrote:DoomYoshi wrote:Why not just make intentional turn missing against the rules if it is a problem?
How are you supposed to prove that it was intentional?
L M S wrote:I am not throwing stones at you only giving my opinion based on my 6 years of continuous CC membership and nearly 10,000 games played.
chapcrap wrote:I wouldn't have a problem with the random placement of troops after a missed turn. I think that's a good idea.
agentcom wrote:I have never understood the argument that missing a turn can provide an advantage. I have heard it from many people including people that I greatly respect on this site. Perhaps in some extremely narrow circumstances, you can gain an advantage by waiting a turn and dropping a bigger stack on a partner. But I can't think of when this would actually yield a statistical advantage. When you miss a turn (depending on maps and settings), you miss an opportunity to attack, reinforce, card, and get auto-deploys. When you come back you are forced to dump any deferred troops on 1 territory. I have never used this strategy. I have never been in a situation where it would be beneficial. And I have never seen anybody use this strategy against me.
If I had to guess, I would say that some people who have played a ton of games have been in a situation where they just couldn't counter those extra troops. Whether those extra troops came the turn before (i.e. the person didn't miss) or the current turn, they wouldn't have been able to do anything. It's probably a combination of deferred troops dropping and then getting bad dice. Instead of seeing it as bad luck, these players blame the deferred troops. That's my guess anyway.
L M S wrote:agentcom wrote:I have never understood the argument that missing a turn can provide an advantage. I have heard it from many people including people that I greatly respect on this site. Perhaps in some extremely narrow circumstances, you can gain an advantage by waiting a turn and dropping a bigger stack on a partner. But I can't think of when this would actually yield a statistical advantage. When you miss a turn (depending on maps and settings), you miss an opportunity to attack, reinforce, card, and get auto-deploys. When you come back you are forced to dump any deferred troops on 1 territory. I have never used this strategy. I have never been in a situation where it would be beneficial. And I have never seen anybody use this strategy against me.
If I had to guess, I would say that some people who have played a ton of games have been in a situation where they just couldn't counter those extra troops. Whether those extra troops came the turn before (i.e. the person didn't miss) or the current turn, they wouldn't have been able to do anything. It's probably a combination of deferred troops dropping and then getting bad dice. Instead of seeing it as bad luck, these players blame the deferred troops. That's my guess anyway.
in a team game it can be a killer.
here's a current example right here:
hairy didn't miss on purpose but it still gave us a huge advantage when he came back, enough to turn the tide in our favor.
Game 10688199
L M S wrote:agentcom wrote:I have never understood the argument that missing a turn can provide an advantage. I have heard it from many people including people that I greatly respect on this site. Perhaps in some extremely narrow circumstances, you can gain an advantage by waiting a turn and dropping a bigger stack on a partner. But I can't think of when this would actually yield a statistical advantage. When you miss a turn (depending on maps and settings), you miss an opportunity to attack, reinforce, card, and get auto-deploys. When you come back you are forced to dump any deferred troops on 1 territory. I have never used this strategy. I have never been in a situation where it would be beneficial. And I have never seen anybody use this strategy against me.
If I had to guess, I would say that some people who have played a ton of games have been in a situation where they just couldn't counter those extra troops. Whether those extra troops came the turn before (i.e. the person didn't miss) or the current turn, they wouldn't have been able to do anything. It's probably a combination of deferred troops dropping and then getting bad dice. Instead of seeing it as bad luck, these players blame the deferred troops. That's my guess anyway.
in a team game it can be a killer.
here's a current example right here:
hairy didn't miss on purpose but it still gave us a huge advantage when he came back, enough to turn the tide in our favor.
Game 10688199
Pander88uk wrote:L M S wrote:agentcom wrote:I have never understood the argument that missing a turn can provide an advantage. I have heard it from many people including people that I greatly respect on this site. Perhaps in some extremely narrow circumstances, you can gain an advantage by waiting a turn and dropping a bigger stack on a partner. But I can't think of when this would actually yield a statistical advantage. When you miss a turn (depending on maps and settings), you miss an opportunity to attack, reinforce, card, and get auto-deploys. When you come back you are forced to dump any deferred troops on 1 territory. I have never used this strategy. I have never been in a situation where it would be beneficial. And I have never seen anybody use this strategy against me.
If I had to guess, I would say that some people who have played a ton of games have been in a situation where they just couldn't counter those extra troops. Whether those extra troops came the turn before (i.e. the person didn't miss) or the current turn, they wouldn't have been able to do anything. It's probably a combination of deferred troops dropping and then getting bad dice. Instead of seeing it as bad luck, these players blame the deferred troops. That's my guess anyway.
in a team game it can be a killer.
here's a current example right here:
hairy didn't miss on purpose but it still gave us a huge advantage when he came back, enough to turn the tide in our favor.
Game 10688199
How did I know that was going to be a map like PR? Happened to me before as well. Awhile ago but I remember it because I very rarely miss turns, and this wasn't on purpose. Again though it completely swung the game in our favour.
Game 5815311
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