Moderator: Cartographers
koontz1973 wrote:
Here is your first of what will be many.
Good luck in the main foundry.
koontz
Qyu wrote:Original work base the official RATP map of Paris network subway & equivalent.
Qyu wrote:We colored each station, depending of which line go through them.
iancanton wrote:Qyu wrote:Original work base the official RATP map of Paris network subway & equivalent.
do u have permission from the ratp to use the station names on a map of the paris métro, or is the ratp map free for us to use?
iancanton wrote:Qyu wrote:We colored each station, depending of which line go through them.
there are 14 lines, so the colours of some look very similar to those of others. the little coloured boxes under each station name which show the line numbers are an excellent addition to make the map playable for the colour-blind. my favourite is the method used for the ELY station, with a white background for the station name.
iancanton wrote:remove the +3 for 7 portes bonus because player 1 will always have the advantage of starting with this bonus in 2-player and 3-player games.
the hold half line bonus is ambiguous. change it to, for example, hold 9 stations on same line.
i like the rail station bonus a lot because it gives an incentive to cross the river and hold the middle instead of constantly targetting the periphery. try increasing the bonus values for holding rail stations.
Qyu wrote:excellent question, and actually, RATP released all the data the last july 31st this year : map shape, colors, logos, etc... (even the air quality of each station). The goal is to let third party devellopers to create tool for customers of Paris underground.iancanton wrote:do u have permission from the ratp to use the station names on a map of the paris métro, or is the ratp map free for us to use?
Qyu wrote:For the +3 for 7 portes, ok. But with 2 players, we will also have the same problem for 11 portes. There are 24 portes, so 12 for each. We may put the first bonus at 13 : +5, and keep the next bonuses.
Qyu wrote:About the hold half line, the problem is each line doesn't have the same amount of stations :
line 9 : 14
line 6, 7 : 13
line 1, 2, 4, 12 : 12
line 3, 10 : 11
line 8, 13 : 10
line 5 : 9
line 14 : 7
line 11 : 6
So, the threshold should be different for each group : 7 for the first, 5 for the second.
Qyu wrote:For the Rail station bonus, once we thought about having them as an objective, we also thought the holding bonus wasn't more apposite. It's still in the picture, as we prefer finish the gameplay before rethink the legend presentation. At least, we may have an autodeploy bonus on them.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Qyu wrote:In fact, we also thought about reduce the starting amount for single line stations to only one : EIF, ALM, AN, SOR, ND, VGR, FXF, CAD, RLN & CHE
Qyu wrote:we have 2 groups :
13 and above : 1,2,4,6,7,8,9, for a bonus of 14, and 5 territs for an half bonus of 5. Each of those line have between 10 and 14 territs, so, that mean two players may hold an half bonus at the same time
12 and lower : 3,5,10,11,12,13,14, for a bonus of 11, and 4 territs for an half bonus of 4. Same comment as above : two players may hold an half bonus at the same time for most of them, except for the line 12 where we could have 3 players for the half (unless we delete VGR station)
iancanton wrote:the full bonuses look much better! at +5 for 5 and +4 for 4, the half bonuses give too much reward for too little aggression. in a multiplayer game, it's easy to capture 4 stations on a line and u can share a line amicably with an opponent to avoid conflict, with both players holding a half bonus, so the city centre will remain largely empty (except for line 11). for the half bonuses, perhaps u can consider +6 for 7 stations (long lines) and +4 for 5 stations (short lines), so that some lines can be shared and some cannot be shared?
iancanton wrote:i dislike the black background. it looks menacing, like the eye of a monster. however, we can keep it temporarily while we discuss gameplay because the diagram is clear.
koontz1973 wrote:I like the idea of the CCD territ more than the way you have MDL. But two things, that white is very bright so a softer grey may look nicer. Also, the line number in black on the dark green is hard to read. Find a lighter colour for the darker line numbers maybe.
Qyu wrote:Players start at Porte territories (24 territories)
Qyu wrote:all territories start with 2 neutrals, except the Rail Stations (3 neutrals), and the territs with only one line (1 neutral)
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