Conquer Club

Not so random maps

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Restrictive random map

Postby waauw on Sat Jun 22, 2013 2:44 pm

chapcrap wrote:Is this the same: https://www.conquerclub.com/forum/viewt ... 1&t=154636

If so, can I merge?


yes :oops:
User avatar
Lieutenant waauw
 
Posts: 4756
Joined: Fri Mar 13, 2009 1:46 pm

Re: Random Map Selections

Postby chapcrap on Sat Jun 22, 2013 3:13 pm

MERGED: Restrictive Random Map

and

MOVED back out to Suggestions.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Not so random maps

Postby Vid_FISO on Mon Nov 04, 2013 5:34 am

Rather than just have one all encompassing Random map choice I'd like to have the option of choosing a random map from set categories.

e.g.
Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now

Having such options would enable themed tourneys, aid clans and tourneys to avoid unsuitable/ unwanted maps for the competition (especially in tie-breaks), give those that are looking for pick up games (whether it be as individuals or teams) the choice of playing on the type of map they're happy with.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
Major Vid_FISO
 
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Location: Hants

Re: Not so random maps

Postby Dukasaur on Tue Nov 05, 2013 11:55 pm

I think this is a duplicate, but just in case it isn't, yes I'm in favour.
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
ā€• Voltaire
User avatar
Lieutenant Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27033
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Not so random maps

Postby Serbia on Sat Dec 07, 2013 1:04 pm

I suggested this way back when random map first came out. I think there should also be an option for Random (All) - but I'm definitely a huge fan of smaller categories.

Bollocks.
CONFUSED? YOU'LL KNOW WHEN YOU'RE RIPE
saxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE
User avatar
Captain Serbia
 
Posts: 12251
Joined: Sun Jan 14, 2007 10:10 pm
Location: Detroit

Re: Not so random maps

Postby agentcom on Sat Dec 07, 2013 5:41 pm

Dukasaur wrote:I think this is a duplicate, but just in case it isn't, yes I'm in favour.


It is. I think it's been called "limited random" in the past if anyone wants to search for it.
User avatar
Colonel agentcom
 
Posts: 3984
Joined: Tue Nov 09, 2010 8:50 pm

Re: Not so random maps

Postby Trevor33 on Sat Dec 07, 2013 7:49 pm

Should be yes, i fear for my life anytime i play random in case it's hive. Seriously i think i'll kill myself if i have to play that map again.
User avatar
Major Trevor33
 
Posts: 885
Joined: Fri Feb 10, 2006 1:30 am
Location: With the fairies.

Re: Not so random maps

Postby chapcrap on Sat Dec 07, 2013 11:43 pm

agentcom wrote:
Dukasaur wrote:I think this is a duplicate, but just in case it isn't, yes I'm in favour.


It is. I think it's been called "limited random" in the past if anyone wants to search for it.

I already did and posted about it in the Mod Forum, just hadn't merged... I guess I'll go ahead and do it. And we'll use the OP from this thread, because it's more thought out.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Not so random maps

Postby Vid_FISO on Sat Apr 05, 2014 3:42 pm

Well past time for a bump.

It's a very simple addition, no-one is against it, it benefits many, just sort it out!
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
Major Vid_FISO
 
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Location: Hants

Re: Exclusions w/ Random Maps

Postby Kaskavel on Sat Apr 05, 2014 4:24 pm

Queen_Herpes wrote:The Hive Strikes again! I concur. Though perhaps would be easier to just select ten maps that are ridiculous like THE HIVE, and some others and eliminate them entirely from random.


Ridiculus hive...
How have things changed during the last years lol....
Colonel Kaskavel
 
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm
544

Re: Not so random maps

Postby Vid_FISO on Mon Jul 11, 2016 2:55 pm

Vid_FISO wrote:Well past time for a bump.

It's a very simple addition, no-one is against it, it benefits many, just sort it out!


another 2 years have passed, why?
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
Major Vid_FISO
 
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Location: Hants

Re: Not so random maps

Postby IcePack on Mon Jul 11, 2016 3:42 pm

Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16535
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Not so random maps

Postby Vid_FISO on Wed Jul 27, 2016 6:24 am

IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now


Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
Major Vid_FISO
 
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Location: Hants

Re: Not so random maps

Postby Mad777 on Wed Jul 27, 2016 8:14 am

IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now


Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.[/quote]

This would have fit very well my Madness in Rio tournament....I'm definitaly a fan of this suggestion....Please have a look at it.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
Lieutenant Mad777
 
Posts: 9811
Joined: Thu Jun 18, 2009 9:21 am

Re: Not so random maps

Postby IcePack on Wed Jul 27, 2016 8:27 am

Vid_FISO wrote:
IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now


Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.


My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement it and then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16535
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Not so random maps

Postby Swifte on Wed Jul 27, 2016 10:50 am

IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: Not so random maps

Postby BIG_John on Wed Jul 27, 2016 11:14 am

Not sure if it could be done but add random settings to the maps as well. Where it picks the random map and settings so you don't know until the game starts what settings or map you are playing on. I think that it might make clan wars a lot more interesting if both sides go into it not knowing what the map and settings are. Not sure if it could be done just wanted to throw my stupid idea out there. ;)
User avatar
Colonel BIG_John
 
Posts: 365
Joined: Sun Dec 21, 2014 12:37 pm
Location: Missouri

Re: Not so random maps

Postby IcePack on Wed Jul 27, 2016 12:25 pm

Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!


I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16535
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Not so random maps

Postby Vid_FISO on Wed Jul 27, 2016 12:59 pm

IcePack wrote:
Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!


I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot


How about this lot get together and sort it out? The knowledge and expertise is in there (or at least should be).
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
Major Vid_FISO
 
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Location: Hants

Re: Not so random maps

Postby IcePack on Wed Jul 27, 2016 1:56 pm

Vid_FISO wrote:
IcePack wrote:
Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!


I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot


How about this lot get together and sort it out? The knowledge and expertise is in there (or at least should be).


Sure its possible, but most of us have other things on our plate in our volunteer areas. My only intention here was to respond / help get something you seemed passionate about moving along.
You asked why 2 years have passed, and its because its a half finished suggestion and I tried pointing out the areas that could be worked on to help it.

I dont really care about the suggestion one way or another, so if those supporting the suggestion dont care enough to do something about it, it'll likely be another 2 years.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16535
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Not so random maps

Postby iamkoolerthanu on Sat Sep 24, 2016 6:31 pm

PUT THIS IN THE ORIGINAL POST
Okay so I made a bunch of groups. Nothing here is perfect I am sure many things are misplaced, and yes maps are allowed to be in more than one category. leme know which categories are good, which need editing, etc. Hope this helps keep this suggestion alive!

NOTE: Please, comment on the ones I have ???'s (top of each category if any), those are ones I am unsure. If anyone disagrees with anything a placed in a group, comment, I will add ???'s to that one as well so others can see to comment. ALSO, if you see something with ?? around it, please comment, whether you think it should be in that category or not; the more responses we have on the ones we are unsure of, the faster we will become sure of it xD

show: Random-Standard


show: Random-Complex


show: Random-Conquest


show: Random-Beta


show: Random-Small


show: Random-Medium


show: Random-Large


show: Random-06 to 07


show: Random-08 to 09


show: Random-10 to 11


show: Random-12 to 14


show: Random-Real Maps


show: Random-Almost Real Maps


show: Random-Imaginary Maps


NOTE: The above is if it is decided we want multiple Random options. We can also decide on other things mentioned, as well as, or instead of the categories:

-Able to choose a list of 'x' number of maps, and have the map picked from that pool
-Able to exclude a list of 'x' number of maps from the Random map option

**If I missed anything please let me know
Last edited by iamkoolerthanu on Tue Sep 27, 2016 12:20 am, edited 7 times in total.
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170

Re: Not so random maps

Postby IcePack on Sun Sep 25, 2016 11:03 am

Just tackling the easy one first, "Conquest"

Random (Conquest) - Maps that have few starting locations, you fight through neutrals to get to your enemy. Usually has an objective as well
??Das Schloss??
??Kings Court II??
Age of Realms 1: Might
Age of Realms 2: Magic
Age of Realms 3: Mayhem
Antarctica
City Mogul
Easter
Feudal War
Jamaica
Kings Court
Monsters
New World
Peloponnesian War
Treasures Of Galapagos
Woodboro
WWII Poland

------

I dont consider DS a true conquest style map. More complex then conquest. But if you do have it on this list, then stuff like Conquer 500, maybe World Cup's, etc also belong here. District of Alaska too is similar to DS. AYB as well. All ????'s Actually i think monsters belongs in this catagory too, you aren't starting with 1 territory but have one main and then several throughout the map. And poker club. and salem switch. and route 66. i think it just kinda adds to many that aren't true conquest? but for now, maybe mark as ???

KC II should definitely be conquest.
You have Feudal War, but you need to add feudal epic
Add labyrinth
Add baseball
Add clandemonium
I think betas like Promontory Summit and Krazy Kingdoms also fall under here eventually if the get quenched
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16535
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: Not so random maps

Postby iamkoolerthanu on Sun Sep 25, 2016 9:20 pm

IcePack wrote:...
I dont consider DS a true conquest style map. More complex then conquest. But if you do have it on this list, then stuff like Conquer 500, maybe World Cup's, etc also belong here. District of Alaska too is similar to DS. AYB as well. All ????'s Actually i think monsters belongs in this catagory too, you aren't starting with 1 territory but have one main and then several throughout the map. And poker club. and salem switch. and route 66. i think it just kinda adds to many that aren't true conquest? but for now, maybe mark as ???

KC II should definitely be conquest.
You have Feudal War, but you need to add feudal epic
Add labyrinth
Add baseball
Add clandemonium
I think betas like Promontory Summit and Krazy Kingdoms also fall under here eventually if the get quenched


Awesome, thank you so much!!! Need more posts like this, you see I never played conquer 500, district of alaska, labrynith, baseball, promontory summit or krazy kingdom. Needed that


I added everything as you said, the first ones with the '??'. I also added after thinking, you said to add AYB with ??'s, well then I guess so would Arms Race, with ??'s?
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170

Re: Not so random maps

Postby Donelladan on Mon Sep 26, 2016 8:15 am

If we were to implement it, I think the random small/medium/large map should exclude the conquest map.
First because conquest map have their own category.
second because I believe if someone want to play small/medium/large map they are expected "normal map".
I feel the strategy on conquest map is not really influence by the size of the map. While map like FNA or Eurasia are totally different because of their size, than map like doodle, luxembourg, or than medium "normal" map, because of their size.


On the random "standard" :

Siege! -> it has one way attack, and some special bonus combination. ( throne + wall, camp + gate). Though quite simple it's not really standard.
Wales -> I never find the connection on this map to be that obvious. Plus there is 2 different kind of bonus.
Age Of Merchants -> you put it in the complex, but forgot it in the standard :D
Bamboo Jack -> To me, connections aren't easy to get because of the Prisoner of war regions on the left side
Draknor - Level 1 -> there is basically only one way attack on this map. ( you pit it in complex )
Egypt: Valley Of The Kings -> some one way attack, and all the scarabs connecting each other, plus some weird bonus.
Forbidden City -> emperor have some special connections. Also I find it very difficult to understand the border system of this map. Bonus aren't that easy either. ( Note you put it in complex as well)
Treasure of galapagos -> you put it in complex
Imperium romanum -> you put it in complex
madness -> connections aren't straightforward
Space -> some special connections
Sydney metro -> some special connections.
Image
User avatar
Brigadier Donelladan
 
Posts: 3515
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: Not so random maps

Postby iamkoolerthanu on Mon Sep 26, 2016 10:27 pm

Donelladan wrote:If we were to implement it, I think the random small/medium/large map should exclude the conquest map.
First because conquest map have their own category.

I don't think we can use conquest having its own category as a reason not to include it in other categories. I say this because, there is a chance that this gets implemented, but only to conquest random option, or only the sm/med/lg option, or any other combination of categories. If we exclude maps because they are in another category already, and that category it was in already doesn't get implemented also, the map will be missing. But if they get implemented, it is easy to see it is in two categories and we can decide if we want to take them out of one, or keep them in both

Donelladan wrote:second because I believe if someone want to play small/medium/large map they are expected "normal map".
I feel the strategy on conquest map is not really influence by the size of the map. While map like FNA or Eurasia are totally different because of their size, than map like doodle, luxembourg, or than medium "normal" map, because of their size.

This part, I agree with, I will ?? all conquests in the sm/med/lg categories, thank you!



I will make my notes for this in green:
Donelladan wrote:On the random "standard" :

-Siege! -> it has one way attack, and some special bonus combination. ( throne + wall, camp + gate). Though quite simple it's not really standard. If it was only a 1-way attack I may want to leave it in standard, but I think you are right I will ?? it. I did not know about that bonus, been a while for that map with me I guess
-Wales -> I never find the connection on this map to be that obvious. Plus there is 2 different kind of bonus. Wow didn't realize about this... yea that looks interesting i forgot about this map cool lol. I will ?? it... but note that it really doesn't need ??, it is definitely not standard
-Age Of Merchants -> you put it in the complex, but forgot it in the standard :D Gah, my bad, taking out of standard
-Bamboo Jack -> To me, connections aren't easy to get because of the Prisoner of war regions on the left side Hm your right, I'll add to complex and ?? mark in standard
-Draknor - Level 1 -> there is basically only one way attack on this map. ( you pit it in complex ) I don't understand what you mean by that? Arrows are all over the place, territories are different size and shapes, making the arrows more confusing. Many terrrits have 2-3 options which way to go, and to figure out which path is the right one to choose, takes a decent amount of time. If you elaborate on this i'll ?? mark it, but for now it stays in complex. *EDIT*: OH I see. I put it as complex because it is, but I also put it in standard whoops
-Egypt: Valley Of The Kings -> some one way attack, and all the scarabs connecting each other, plus some weird bonus. Erm I used to love this map how did I forget about connecting scarabs, and the bonus *le sigh*. ??marked and added to complex
-Forbidden City -> emperor have some special connections. Also I find it very difficult to understand the border system of this map. Bonus aren't that easy either. ( Note you put it in complex as well) Yea wasn't supposed to be in standard my bad... I need to go thru this list again meh. Sorry! deleted from standard
-Treasure of galapagos -> you put it in complex see above
-Imperium romanum -> you put it in complex *echo*
-madness -> connections aren't straightforward I can see where your coming from. ?? marking and going to complex
-Space -> some special connections only special connections are wormholes/warp gates, which if they were standalone and had no lines I would agree with, but since there are pretty clear lines connecting them, I wouldn't say they are special connections. I'll ?? mark it tho cause I can see others possibly thinking the same way as you, lets find out
-Sydney metro -> some special connections. Yup your right. Adding to complex and ??marking. I think for some sections while I was doing this I was harsher than on other sections when deciding between standard and complex. Really think the complex needs to be split. I'll work on that soon.


Thank you!!!!


EDIT: Here are a few changes I've made myself!!:
Cairns Metro, put it in complex and ??marked it. Territories have difficult connections
Conquer 4, should that be in standard? The bonuses are weird
Crossword, erased from standard, I already had it in complex
Indian Empire Added to complex. The have an additional weird bonus :the train tracks bonus
Ethiopia- Added to complex. Some territs have strange connections (Corners of map)
Fractured America- Added to complex. has additional bonus, holding capitals. Not sure if this can stay in standard, I would like it to but what do you guys think?
Malta- Added to complex. Different kinds of bonuses, and helipad connections
NYC- Added to complex. Those subways can get a bit confusing
RAIL MAPS! Should they be added to complex, because some of it can be aa bit confusing for rail, until you play a few.
San Francisco- 1-way trap! (a bunch of 1 way advances into alcatraz, but once you get there theres is no way out)
SAN MARINO, Should I put it in complex? You get bonus for holding torri's, but thats the only thing. I want to leave it in standard, anyone else have an opinion one way or the other?
SCOTLAND, Same as San Marino, with cities not Torri's
South Africa 1885- Added to complex. Hold any fort, or ship, and double all regional bonuses you hold.
Tamriel- Added to complex. Get an additional plus 2 when you hold the flag of the bonus you control
Texan Wars- Added to complex. One way attacks, additional bonuses
Thailand- Added to complex. Strange territory connections, unique bonuses
Triple Alliance- Added to complex. Unique territory connections (between capitals and Rio de la plata)
WWI Ottoman Empire- Added to complex. Strange territory connections (all ports connect)
WWII EASTERN FRONT- Has the hold all stars and you get a bonus thing, should we make that complex or keep it standard??
WWII IWO JIMA- Has strange territ connections, but its connected by a dotted line, not bad in my eyes, but does anyone think it should go in complex?
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users