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XenHu wrote:JESUS CHRIST! ARE YOU OUT OF YOUR FUCKING MIND?!
*ahem*
That is all.
Coleman wrote:This idea owns, but there are a lot of things that I would consider more important for lack to work on, and this sounds like it might take more time away from him then it is worth.
DiM wrote:if each map would have a rating and they would be automatically sorted by rating i think there wouldn't be a problem if some crappy maps were produced. they would just fall at the bottom and be forgotten or even removed if they had a poor rating.
DiM wrote:it's 6:11 am and i've been awake for almost 24 hours so feel free to ignore my ranting.
DiM wrote:also maps should be sorted automatically according to their ranking thus enabling poor maps to fall at the bottom
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
The Neon Peon wrote:I think the idea is that people will get to know what people think of the gameplay on a map before trying it out. Basically, is the map good or bad to play on although the ratings would always be opposites:
Complex maps:
People who know no strategy will them low / people who know how to play on them will rate them high
Small maps:
People who like having luck be a major element will rate them good / people who detest the dice will rate them bad
OliverFA wrote:I take the point of this suggestion is to know in advance if the map will adjust to the kind of game you like and thus if you will enjoy it.
So, alternatively maps could be classified as "strategical" (for maps that need complex strategies), "gambling" (for maps in which luck play a major factor), "small", "medium", "big", or something like that.
OliverFA wrote:I take the point of this suggestion is to know in advance if the map will adjust to the kind of game you like and thus if you will enjoy it.
So, alternatively maps could be classified as "strategical" (for maps that need complex strategies), "gambling" (for maps in which luck play a major factor), "small", "medium", "big", or something like that.
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