ManBungalow wrote:At the moment it's basically a flat, dull texture with some lines on it.
No problem there at all. That is what I want.
ManBungalow wrote:You could make a nice legend....at the moment it's floating text.
Legend will stay as it is. This is going to be a really complicated map to play to the legend needs to be super clear. It was designed that way.
ManBungalow wrote:"Minarets prayer call can be heard all over the city." I don't get it. Does this have anything to do with the gameplay?
Hold all to win, that part of the text you highlighted is just on for no other reason that most players would not know what they are or what they are used for.
ManBungalow wrote:The highlight of the region names looks a little off. Change the layer mode to grain merge or something? Maybe something similar for the images at the bottom-left.
I do not understand this. It is a straight forward hard glow. Nothing fancy wanted or needed. Just because we can do something, does not mean we should. I have tried all of the looks you have mentioned above in previous drafts, and all have been rejected by players or myself. Not going to take a step back to please.
ManBungalow wrote:Perhaps you could put the map name on there somewhere? I have no idea what the text at the top-left says.
That is the Arabic name for the map, same as when I used the Hungarian for the Mags map. The map will go by Classic City: Cairo on the site.
ManBungalow wrote:Spelling in the legend:
Buriel Urn -> Burial Urn
Opening or blocking borders effects bonuses -> Opening or blocking borders affects bonuses
Bridges across the Nile are not effected by conditinoal borders -> Bridges across the Nile are not affected by conditional borders
Will get these changed tomorrow and post the xml soon I hope.