Moderator: Community Team
frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.
frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.
trevor33 wrote:frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.
I don't auto-attack and i don't think those who do would see that there's an non-random pattern sequence with the dice. There are random in the fact that all number appear to be rolled around the same number of times but the dice here have proven time and time again to be incredibly streaky and completely unnatural.
I read somewhere of someone losing 9 3vs1s in a row, a few days ago i lost 10 3vs1s in a row. Do you know what the odd are to lose 10 3sv1s in a row? 112 MILLION to 1. I have a better chance of winning the lotto that getting those dice.
My problem however is not the fact that i lost 10 3vs1s in was the way i did it, normally when i lose 3 in a row i'll stop amybe leave the browser and come back... the dice patten changes and i win the next roll almost always. Keep rolling and there's more chance of losing, as shown here. I've had some amazingly good dice as well doing it this way, dice that should be possible.
Play a real game of risk and you'll see how messed up the dice are here, i'm not debating that they're not random i'm saying that the system is flawed and it throws up way to many very likely, bordering on impossible results.
rhp 1 wrote:trevor33 wrote:frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.
I don't auto-attack and i don't think those who do would see that there's an non-random pattern sequence with the dice. There are random in the fact that all number appear to be rolled around the same number of times but the dice here have proven time and time again to be incredibly streaky and completely unnatural.
I read somewhere of someone losing 9 3vs1s in a row, a few days ago i lost 10 3vs1s in a row. Do you know what the odd are to lose 10 3sv1s in a row? 112 MILLION to 1. I have a better chance of winning the lotto that getting those dice.
My problem however is not the fact that i lost 10 3vs1s in was the way i did it, normally when i lose 3 in a row i'll stop amybe leave the browser and come back... the dice patten changes and i win the next roll almost always. Keep rolling and there's more chance of losing, as shown here. I've had some amazingly good dice as well doing it this way, dice that should be possible.
Play a real game of risk and you'll see how messed up the dice are here, i'm not debating that they're not random i'm saying that the system is flawed and it throws up way to many very likely, bordering on impossible results.
your statement makes no sense.... over millions and millions of rolls, your contention is that you can see the "non-randomness" in the dice because you knock your attacks in the games you play? lmao... an impossible statement
trevor33 wrote:The site will have to listen the longer and louder we ask.
loutil wrote:frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.
With all due respect, there is a real and significant variance in the dice for this game. It has altered my play slightly. Rolling 1 v 1 is an even worse proposition as their is a lower statistical chance of either person rolling a 1. Therefor, the odds of a tie (a loss for the attacker) have increased from 16.7% up to 20%.
Return to Conquer Club Discussion
Users browsing this forum: No registered users