Conquer Club

[Foe] Foe List 2.0 - Customization

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Mute, not foe

Postby owenshooter on Sun Mar 01, 2015 12:40 pm

Metsfanmax wrote:Man I would love this. There are certain members whose posts I could quite happily live without.

*cough*

you obviously have very poor reading comprehension, because the suggestion obviously went over your head. i don't think i have ever played a game against you and if you had, you would realize i chat very little in games (i play team or poly)... outside of a GL or GG, i don't bother with chat... you should stick to the topic and stop showing everyone why you were let go from a volunteer position that paid so well... :shock: :shock: :shock: :shock: :shock: and again, this would be abused and complaints would rain in about secret alliances as soon as this was implemented... Ronc would have a field day with alliances to kill people that have him on mute... good luck with moderating all of that chaos this would create... very poorly thought out idea, no way this would even be considered... either foe and move on, or suck it up, cupcake...-Jésus noir

lil' jésus noir
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Lieutenant owenshooter
 
Posts: 13051
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Re: Mute, not foe

Postby Metsfanmax on Sun Mar 01, 2015 8:14 pm

Wow, I was actually talking about Symmetry, but apparently you think pretty highly of yourself
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Mute, not foe

Postby JamesKer1 on Sun Mar 01, 2015 9:27 pm

Solution to not being able to see chat: View game while logged out, you get a full view of chat. Anyone who makes an erroneous C&A report can be dealt with accordingly.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Toggle Mute on Foes

Postby Lord_Bremen on Mon Mar 02, 2015 10:04 am

Toggle Mute on Foes

Currently, foes are automatically muted. I'd like the option to see chat of foed players (perhaps a global toggle, or even a per-message option like on the forums).

I foe players because I don't want them joining my games. If we are currently still in games (or in the same tournament), I still want to be able to see their chat. Not necessarily to interact with them, but to be aware of any alliances they may be planning with other players. It's quite annoying to manually unfoe/foe them just to check chat for any comments.
Major Lord_Bremen
 
Posts: 127
Joined: Mon Dec 24, 2012 12:22 am
Location: Chicago
2

Re: [Foe] Foe List 2.0 - Customization

Postby MagnusGreeol on Wed Mar 04, 2015 3:36 pm

- Don't know if its been mentioned, But I think if a person is foed, They shouldn't be able to even visit the foer's profile along with being able to join foer's games, kinda creepy that I can foe someone and they are able to go to my profile and know who's contacting me or read messages left to me. Yes or No?

>>>>-----M∆GS------->
User avatar
Colonel MagnusGreeol
 
Posts: 1498
Joined: Mon Aug 15, 2011 5:39 pm
Location: ¥- ♎ BOSTONIA ♎ -¥

Re: Mute, not foe

Postby owenshooter on Tue Mar 10, 2015 3:14 pm

JamesKer1 wrote:Solution to not being able to see chat: View game while logged out, you get a full view of chat. Anyone who makes an erroneous C&A report can be dealt with accordingly.

sounds like a lot of work to me... i personally don't use the foe feature, because i'm an adult... i just find it amusing that anyone thinks this is going to get coded... so many larger issues than the few last members (under 9K now), trying to not play games against each other... the irony of this suggestion while in the midst of the great decline is wholly amusing... rage on!!! you will get those windmills one day!!!-Jésus noir

CC Bedtime Stories
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Lieutenant owenshooter
 
Posts: 13051
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Separate foeing for games and forums

Postby mrswdk on Tue Jun 30, 2015 12:46 am

Concise description:
  • Separate foeing for games and forums

Specifics/Details:
  • Two separate options to foe someone in the forums and foe them in games

How this will benefit the site and/or other comments:
  • Allows users to play games with people they like playing with, while avoiding reading that user's troll forum posts
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Separate foeing for games and forums

Postby macbone on Tue Jun 30, 2015 2:07 am

This is an excellent idea, and I thought about proposing it, too.

Perhaps an "Ignore" button? You wouldn't read the person's forum posts, but you could still play them.

It would be nice to extend the Ignore function to global chat as well, but may not be possible.
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

Re: Separate foeing for games and forums

Postby JamesKer1 on Tue Jun 30, 2015 10:40 pm

viewtopic.php?f=4&t=163428

So I went to this great thing called the Master Suggestions Index, clicked on the "Foe" Link in the TOC, and wow! A thread showed up, the very first one, about Foe List 2.0- Foe Customization. I clicked it and golly gee! A wonderful very similar thread.

I'm giving you a hard time, sorry, but I did spend about an hour just encompassing everything like this into that thread.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: Separate foeing for games and forums

Postby mrswdk on Wed Jul 01, 2015 12:27 am

Could've used that hour to code the modification that people have been asking for for 7 years.
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Separate foeing for games and forums

Postby nietzsche on Wed Jul 01, 2015 2:46 am

not that easy mrs wdk, this one would require a database modification, multiple pages modification and some code modification too.

at leat 4 hours to be done well, from planning to light testing, then it would have to be tested in the beta site .
el cartoncito mas triste del mundo
User avatar
General nietzsche
 
Posts: 4597
Joined: Sun Feb 11, 2007 1:29 am
Location: Fantasy Cooperstown

Re: Separate foeing for games and forums

Postby mrswdk on Wed Jul 01, 2015 3:28 am

nietzsche wrote:not that easy mrs wdk, this one would require a database modification, multiple pages modification and some code modification too.

at leat 4 hours to be done well, from planning to light testing, then it would have to be tested in the beta site .


7 years.
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Separate foeing for games and forums

Postby JamesKer1 on Wed Jul 01, 2015 6:21 am

mrswdk wrote:Could've used that hour to code the modification that people have been asking for for 7 years.


If I could code we wouldn't have most of these suggestions laying around still.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: Separate foeing for games and forums

Postby macbone on Wed Jul 01, 2015 8:32 pm

Thanks, James, sorry. I should have looked in the master suggestion list. =)
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

Re: [Foe] Foe List 2.0 - Customization

Postby mrswdk on Tue Jul 14, 2015 9:06 pm

Bump.
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: [Foe] Foe List 2.0 - Customization

Postby mrswdk on Fri Jul 17, 2015 5:16 am

9 years, 2 months, 12 days and counting.
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: [Foe] Foe List 2.0 - Customization

Postby Dukasaur on Fri Jul 17, 2015 12:56 pm

mrswdk wrote:9 years, 2 months, 12 days and counting.

Fans of the Velvet Underground waited 23 years for the band to reunite.
http://www.nytimes.com/1993/06/05/arts/older-but-still-hip-the-velvet-underground-rocks-again.html
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Lieutenant Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27036
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: [Foe] Foe List 2.0 - Customization

Postby mrswdk on Sat Sep 12, 2015 10:38 am

Bump. Thumbs out of asses please.
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: [Foe] Foe List 2.0 - Customization

Postby owenshooter on Sun Sep 13, 2015 11:41 am

mrswdk wrote:9 years, 2 months, 12 days and counting.

horrible idea, the C&A complaints will come raining down... obviously, there is a reason this has not been implemented, do you want to know what that is? it is a shitty idea...-Jésus noir

this suggestion is...
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Lieutenant owenshooter
 
Posts: 13051
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Re: [Foe] Foe List 2.0 - Customization

Postby mrswdk on Sun Sep 13, 2015 11:49 am

Why would this lead to a surge in C&A reports?
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: [Foe] Foe List 2.0 - Customization

Postby owenshooter on Mon Sep 14, 2015 9:07 am

mrswdk wrote:Why would this lead to a surge in C&A reports?

if you are going to BUMP a thread, maybe you should READ the thread... covered multiple times in here... can't do your homework for you...-Jésus noir
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Lieutenant owenshooter
 
Posts: 13051
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Re: [Foe] Foe List 2.0 - Customization

Postby mrswdk on Mon Sep 14, 2015 1:34 pm

I can think of no reason why it would. Whatever was said before was obviously BS.
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: [Foe] Foe List 2.0 - Customization

Postby IcePack on Mon Sep 14, 2015 1:50 pm

If mrswdk supports it, better put it at the bottom of the pile. ;)
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16535
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: [Foe] Foe List 2.0 - Customization

Postby mrswdk on Thu Oct 15, 2015 2:31 pm

Image
Lieutenant mrswdk
 
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Previous

Return to Suggestions

Who is online

Users browsing this forum: No registered users