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AK_iceman wrote:Check the to-do list, I think this has been rejected before.
AAFitz wrote:i have to say im glad it was rejected...if play order changed every round the luck involved would really determine the game...it would become so random between cards, dice and play order, that almost all skill would be eliminated from the game...if you get bad dice, no set, and went last in the rounds..you would just never have a shot
not to mention it would just give people more to complain about....every other thread would be...why do i always go last...etc...
CreepyUncleAndy wrote:How about this?
At the beginning of each round, the "already went" roster is emptied.
At the end of your turn, your name is added to the "already went" roster.
At the end of your turn, each player that has not "already went" is represented by a button; pushing this button does two things:
(a) it ends your turn, &
(b) the player whose button was pushed becomes the next player to go.
Once every player's name is on the "already went" roster, the next round begins
aage wrote:Never trust CYOC or pancake.
oh. ok I see that now.Finny wrote:i guess it would be like no overlapping freestyle except in that you get to choose when you play but in this the order would already be picked
Coleman wrote:Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.
Blue during the first round moves before red. Red decides to attack Blue when it is her turn.
Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.
Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.
Oh, Green won. Green wins a lot.
Coleman wrote:Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.
Blue during the first round moves before red. Red decides to attack Blue when it is her turn.
Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.
Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.
Oh, Green won. Green wins a lot.
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