Conquer Club

Scotland [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby oaktown on Sat Dec 15, 2007 6:00 pm

Balsiefen wrote:For army counts, as well as mull, could you put orkney, and north Uist onto the largest islands. (if there isn't space in north uist, could you move it under the territory name so its closer to the island)

Putting the counts on Uist and Orkney might be possible (though tight) on the large map, but next to impossible on the small map... I'd rather the two maps have army counts in the same place.

Coleman wrote:I like the mountains in Lothian & Borders most.

Yeah, those are the originals. I think I'll go with the originals, but clean up the few spots that look particularly bad.

So, it sounds like the colors are mostly settled then? Yes? :-s
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby oaktown on Sun Dec 16, 2007 2:55 am

Image
Mountains: I may still touch them up a bit here and there, but this is basically how I like them - I tried to smudge the pixely parts without having to blur the entire layer.

Shetlands: split up accordingly.

Army counts: again, I don't see making them fit in the northern islands or the Uists -especially on the smallmap - unless I really increase the size of the islands, and we taken so many liberties with actual geography as it is that I hate to go there. As they are I don't believe that there is little chance of aplayer being confused as to which count goes where, and I think this option is better than having two and three digit counts on top of borders.

The numbers shown are not a product of the xml - I'll bump the numbers back into position later this week once it seems like we have something that will last.

I'm feeling pretty good about the product we have here, but I'm happy to keep making changes as necessary. :D
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby Balsiefen on Sun Dec 16, 2007 7:53 am

Okay, mountains look good and so do army counts. I agree there proberbly isn't enough space and N uist looks a lot better now.

Unless someone can think of anything else, i think we are proberbly ready for ff
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Postby gimil on Sun Dec 16, 2007 8:34 am

forge :D
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby iancanton on Sun Dec 16, 2007 8:45 am

Balsiefen wrote:
There are two nagging gameplay conerns raised as of late:
1. Central is undervalued compared to Grampian, but i can't see giving a +4 to a five territory region with three borders... Africa in classic is a +3 with three borders and 6 terits.
2. The two-territory bottleneck in the middle. Hold Sterling and Argyll and nobody can get through.

1. its a hard one. but i reckon, scince it is out of the way in a corner, we can take the gramp bonus down to 3. What do people think?
2. I'm still quite happy witht that, although someone may take all of the lowlands, it would be hard to do that witout someone else taking all of the highlands. Its a gameplay feature, somthing for players to look out for.


2. the highland versus lowland theme that has accidentally emerged from our map seems appropriate for scotland.

1. by comparing with classic africa, we can't award more than a 3 bonus for central and, if we change the region to four borders, then nearly everyone will ignore it in favour of grampian, which is in a more peaceful neck of the woods. that's why i favour a bonus of only 3 for grampian.

ian. :)
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2429
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Postby iancanton on Sun Dec 16, 2007 9:05 am

Balsiefen wrote:Unless someone can think of anything else, i think we are proberbly ready for ff


the small green and blue map below shows our north uist to be two islands: north uist and benbecula. for accuracy, we can redraw north uist as two islands visually (with only north uist being named on the map) but, for gameplay, keep them as one territory. we can do this only if we put the army count in the sea and not on the island.

http://www.scotland-inverness.co.uk/uists.htm

once north uist has been redrawn, i believe all of the islands will be their proper shape and i can't think of any other significant changes to make.

i'm happy with the look of the colours and mountains, so final forge beckons.

ian. :)
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2429
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Postby Balsiefen on Sun Dec 16, 2007 11:12 am

Right-ho, split N uist graphicly and down gramp bonus to 3. Anything else?
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Postby yeti_c on Sun Dec 16, 2007 11:41 am

yeti_c wrote:
Also - the mountains in the middle of the singular territories - could you slightly move them away from the borders - as they might confuse people?

Do they? Perhaps not - what do you think!?

C.


You didn't reply to this?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby oaktown on Sun Dec 16, 2007 4:42 pm

Large and small maps...
Image
Image

• North Uist has been split, though I have exaggerated the distance from South Uist so nobody confuses the territories.
• Grampian is down to +3.

:?: I dropped the army counts from this update so I can get back to lining up coordinates, but in looking back does everybody agree that this map will work without army circles? Since all of the counts are going to be on solid, light colors I think they are entirely readable.

yeti_c wrote:Also - the mountains in the middle of the singular territories - could you slightly move them away from the borders - as they might confuse people?

Sorry not to have replied, yeti, but your concern was not ignored. If you look at the past two or three updates you'll see that I have been gradually creeping the mountains away from the borders up north. I think the borders are pretty clear in this version.

My to do list: re-align coordinates large and small; give a touch of grunge texture to the thistle to match the background.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby yeti_c on Sun Dec 16, 2007 4:47 pm

oaktown wrote:
yeti_c wrote:Also - the mountains in the middle of the singular territories - could you slightly move them away from the borders - as they might confuse people?

Sorry not to have replied, yeti, but your concern was not ignored. If you look at the past two or three updates you'll see that I have been gradually creeping the mountains away from the borders up north. I think the borders are pretty clear in this version.


Subtly done... I'd not noticed... but now I look back and compare - I see that you don't lie!!

Looks good for me... a bit more space makes those territories that bit clearer - nice work...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Balsiefen on Mon Dec 17, 2007 5:31 am

Agreed, some nice work all round oaktown

I dropped the army counts from this update so I can get back to lining up coordinates, but in looking back does everybody agree that this map will work without army circles? Since all of the counts are going to be on solid, light colors I think they are entirely readable.


Yep, this map doesn't really need circles. In a way i think they would spoil the view.

*We're going to have to finish this soon, i'm running out of colours for the front page :wink: , I've already been through Coral, aqua and maroon
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Postby oaktown on Mon Dec 17, 2007 7:55 pm

Image

The army numbers are placed as a result of running the xml through through the checker... I have not re-aligned the small numbers yet. Let me know if anything looks off.

Also: somebody with better color vision should tell me if the leaves in the legend suggest the color of the regions. They aren't meant to be exact matches, or else they'd be too light to be seen in the legend; rather, it should give the reader a key to which bonus goes with which region on the map.

A few other minor changes to this version... softened the grey of England a bit, and gave the thistle, compass, and my logo a noise mask so the background color comes through as grunge, just as I had done earlier to the rest of the background.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby gimil on Mon Dec 17, 2007 9:52 pm

All your concerns and changes above:


PERFECT :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby oaktown on Mon Dec 17, 2007 11:56 pm

Image
Re-aligned the small map. A bit tight in places, but everything stays off the borders in two digits. Three digit counts will hit some borders, but won't hit other numbers.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby yeti_c on Tue Dec 18, 2007 1:21 am

Perhaps tweak the "Lothians & Borders" legend colour...

It looks too - er - fruity... for the dull colour of the actual continent!!

C.

(All others are spot on)
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby oaktown on Tue Dec 18, 2007 3:58 pm

Balsie - as of this friday I'll be away from my computer for two weeks. I'll check in regularly, but I won't be able to do much in the way of updates.

Happy Holidays everybody!
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby Balsiefen on Tue Dec 18, 2007 4:00 pm

Okay, lets try to get grapics finished before then.

-make the borders leaf slightly darker.

Is there anything else anyone wants?
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Postby oaktown on Wed Dec 19, 2007 2:15 am

Image
Balsiefen wrote:-make the borders leaf slightly darker.

Done and done. Also cleaned up a smudge on the border.

Balsiefen wrote:Is there anything else anyone wants?

Ditto that. Throw it at me.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby iancanton on Wed Dec 19, 2007 6:11 am

oaktown wrote:
Balsiefen wrote:Is there anything else anyone wants?

Ditto that. Throw it at me.


final forge! i want to play this map.

ian. :)
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2429
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Postby yeti_c on Wed Dec 19, 2007 6:48 am

Perfect.

C>
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Balsiefen on Wed Dec 19, 2007 6:37 pm

Shall we forge?
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

Postby yeti_c on Wed Dec 19, 2007 6:38 pm

I reckon...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby AndyDufresne on Wed Dec 19, 2007 8:47 pm

              Final Forge


---The Scotland Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby yeti_c on Thu Dec 20, 2007 2:15 am

Grats boys...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Balsiefen on Thu Dec 20, 2007 2:32 am

Thank you :D
User avatar
Sergeant 1st Class Balsiefen
 
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users