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Dungeon of Draknor - Halls of Testing [Quenched]

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Postby WidowMakers on Tue Dec 04, 2007 5:44 pm

dominationnation wrote:
Coleman wrote:
dominationnation wrote:prob. a stupid question but what is the "down to level II" thing in the great hall? does that attack to anywhere? or is that just supposed to be a sign that the next map will come soon.
I think it's just a sign that the next map will come soon but I'd like it more if it were just a mysterious stairway without any text that becomes obvious when level 2 is released.

yeah. I like that. If you remove the text then I think you need to make it a little bigger to really show people "more to come" or put something in the title of the map like "dugon of drankor-floor 1" for all the people that dont vist map foundry/fourms.
Well I named it because people would ask "what is that" if there is no explanation. And if I name it, you guys say I should get rid of it.

I will try to make it more gand and mysterious but not name it.

And as for putting the #1 in the title, it is not going to happen. People will be able to understand how the trilogy works as they play all three.

WM

EDIT: AS far as the name on the map select screen being: Draknor Level 1, I am fine with that. But I don't want to put that on the actual map.
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Postby Bartoli on Thu Dec 06, 2007 11:43 am

i think this map is amazing in FoW!!

like it very much, but what do you mean with level 2? so there will be a switch to the second level? to me it sounds a bit complicated, and won't it be a different sort of game then?
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Postby WidowMakers on Fri Dec 07, 2007 10:23 pm

Well here they are. Version 12

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Well?
I still need to do some play testing anyone else want to, feel free and post teh results.

WM
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Postby WidowMakers on Sat Dec 08, 2007 2:33 pm

No comments. So the graphics are OK and done?

WM
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Postby Kaplowitz on Sat Dec 08, 2007 2:42 pm

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sweeeeeeeeeeeeeeet
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Postby unriggable on Sat Dec 08, 2007 7:19 pm

My only complaint is how fast you did this.

Amazing.
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Postby WidowMakers on Sat Dec 08, 2007 11:10 pm

unriggable wrote:My only complaint is how fast you did this.

Amazing.
Fast? It took me three months.
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Postby Incandenza on Sun Dec 09, 2007 1:12 am

Graphics look pretty damn badass.
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Postby The Fuzzy Pengui on Tue Dec 11, 2007 6:22 pm

Incandenza wrote:Graphics look pretty damn badass.

Indeed they do =D>
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Postby AndyDufresne on Tue Dec 11, 2007 11:21 pm

              Final Forge


---The Dungeon of Draknor Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Postby rebelman on Wed Dec 12, 2007 7:29 am

well done on making final forge
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Postby Rictus on Wed Dec 12, 2007 1:57 pm

That is teh pretty! I can't wait to play. Congrats.
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Postby unriggable on Sun Dec 16, 2007 9:28 am

Awesome!
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Postby cena-rules on Sun Dec 16, 2007 9:35 am

1 thing is that where you have the number in the temple blue is fairly hard to see for lil ol' colourblind me
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Postby Coleman on Mon Dec 17, 2007 2:34 pm

cena-rules wrote:1 thing is that where you have the number in the temple blue is fairly hard to see for lil ol' colourblind me
I actually didn't even notice the colors were different, I was going by the floor patterns.
Warning: You may be reading a really old topic.
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Postby yeti_c on Mon Dec 17, 2007 2:36 pm

The difference between the continents is hard to notice - perhaps a mini map would be a better idea?

C.
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Postby Coleman on Mon Dec 17, 2007 2:40 pm

yeti_c wrote:The difference between the continents is hard to notice - perhaps a mini map would be a better idea?

C.
A mini-map with the colors and the floor patterns and I'm sold.
Warning: You may be reading a really old topic.
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Postby bryguy on Mon Dec 17, 2007 2:51 pm

Coleman wrote:
yeti_c wrote:The difference between the continents is hard to notice - perhaps a mini map would be a better idea?

C.
A mini-map with the colors and the floor patterns and I'm sold.


same here 8)
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Postby cena-rules on Mon Dec 17, 2007 4:44 pm

Coleman wrote:
cena-rules wrote:1 thing is that where you have the number in the temple blue is fairly hard to see for lil ol' colourblind me
I actually didn't even notice the colors were different, I was going by the floor patterns.


No its is just how dark it is
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Postby WidowMakers on Fri Dec 21, 2007 8:43 am

Coleman wrote:
yeti_c wrote:The difference between the continents is hard to notice - perhaps a mini map would be a better idea?

C.
A mini-map with the colors and the floor patterns and I'm sold.
I will look itno that later. I really don't like it for several reasons.
1) I don't like it. :D
2) I want the three maps to have the same feels and look. If I do a mini map for this level I would want to do one for the others. I believe there are some gameplay attributes in the other levels that might not lend themselves to mini map bonus depictions.

Either way I just want to let everyone know that I will be play testing the map with some of my friends (they are on CC as well) the 26th of December.

Once that is done we will try to get a better understanding of the 1-way border gameplay influence and then I will post the recommendation of the final layout. Since all I am doing is flipping arrows it should not take long.

Have a Merry Christmas

WM
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Postby Coleman on Fri Dec 21, 2007 9:11 am

Right, but on the other maps you can maybe black the areas that won't make sense on the mini-map, but if I'm to assume you'll have continents they could still show up.

I get the desire to make multiple versions of the same theme like a trilogy, but I have to care about this map as a stand alone project, and I'm fairly certain that a mini-map representation of the continents would be very beneficial for this map.

If you want you could make the mini-map look like it is on parchment and on the other levels have torn parchment so it looks like a map was there but has been taken or destroyed and then put your legend over it.
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Postby mibi on Sat Dec 22, 2007 12:32 am

bah.. you don't need a mini-map. A player should take a few seconds to figure out which is which.... I mean christ, there ARE only 5 continents.
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Postby Kaplowitz on Tue Dec 25, 2007 9:23 pm

I agree with mibi, its fine like that. Maybe it could say the name of the continent near the continent on the map, but i dont think a minimap is needed...
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Postby WidowMakers on Tue Dec 25, 2007 9:26 pm

Kaplowitz wrote:I agree with mibi, its fine like that. Maybe it could say the name of the continent near the continent on the map, but i dont think a minimap is needed...
I have no idea what you mean.

I may redo the legend bonus for looks and to make it more consistent with my plans for the other maps but I most likely will not do a mini map.

WM
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Postby Kaplowitz on Tue Dec 25, 2007 9:31 pm

I was saying keep it the same, but maybe add something like this:
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(Have it say like "Halls" next to to Halls on the map)
the names are near the continents so that it will be easier to distinguish between continents.
Last edited by Kaplowitz on Tue Dec 25, 2007 9:36 pm, edited 1 time in total.
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