


-Sully
Moderator: Cartographers
DiM wrote:muahahaha. bloody good work. it's genius.
DiM wrote:grifftron wrote:What a beautiful map. The only thing that stuck out to me was the region bonuses in the key area, for some reason i don't like how the colors or should i say the regions are represented color wise in the key... could this change? other then that at the moment it is beautiful.
-griff
thank you for the kind words.
could you please be more specific about the minimap? are the colours too bright? too dark? too strong? are the lines too thick/thin?
grifftron wrote:DiM wrote:grifftron wrote:What a beautiful map. The only thing that stuck out to me was the region bonuses in the key area, for some reason i don't like how the colors or should i say the regions are represented color wise in the key... could this change? other then that at the moment it is beautiful.
-griff
thank you for the kind words.
could you please be more specific about the minimap? are the colours too bright? too dark? too strong? are the lines too thick/thin?
Thick my be the word, i want to say "sloppy" without being too mean, maybe thinning them out would work?
-griff
zimmah wrote:DiM wrote:muahahaha. bloody good work. it's genius.
why exactly tho my ex?
DiM wrote:zimmah wrote:DiM wrote:muahahaha. bloody good work. it's genius.
why exactly tho my ex?
i simply admired his sketching talent. i could never do that.
DiM wrote:V17:
*fixed "cheetos"
*all the borders on the minimap were redrawn and i hope they look less pixelated/sloppy/wobbly
Telvannia wrote:Sorry i have not really got time to read through the whole topic so i just hope these things have not come up yet:
Firstly, love the map dim.
Telvannia wrote:Secondly, for the minimap is it worth just showing the continent borders? I think it would make it look a lot more clear, also i think the colour, outline and position should be enough to tell which continent is which.
Telvannia wrote:Are you planning to put army circles on this map? I reckon they would spoil it and it should be clear enough without them.
Telvannia wrote:Would it look better with a lower opacity legend border, it may be a optical illusion but it looks more opaque than the border round the map and it might look better at the same level of opacity.
zimmah wrote:nono i mean why did you use my ex as your avatar in the frst place?
zimmah wrote:DiM wrote:V17:
*fixed "cheetos"
*all the borders on the minimap were redrawn and i hope they look less pixelated/sloppy/wobbly
mnimap looks better now but i'd move the island of wight a little bit more to the south, it appairs to be connected to the land in the minimap.
TaCktiX wrote:The CA's are presently discussing this map's gameplay. I'll be honest in saying I'm still not satisfied, but I need to get you a solution you can apply instead of vague discomfort.
TaCktiX wrote:You'll certainly accomplish the "quick and dirty" you're aiming for, but it's not a gameplay I find interesting, nor of the flavor you normally create with a few simple concepts.
zimmah wrote:How about moving the engine from westmorland to cheshire?
natty_dread wrote:You don't have any island with only ports... How about removing the balloon from either Surry or Glocester?
DiM wrote:zimmah wrote:How about moving the engine from westmorland to cheshire?
yeah sure. it won't matter that much as the island will still have just 1 entry point.
zimmah wrote:DiM wrote:zimmah wrote:How about moving the engine from westmorland to cheshire?
yeah sure. it won't matter that much as the island will still have just 1 entry point.
yes, but in theory someone could take the engine and the balloon, and force someone to have that extra steam, without getting access to the engine.
TaCktiX wrote:I see every game on this map boiling down to the same set of "engine/steam, engine/steam" with the occasional grab for Oxford to eliminate or setback someone else, with counterbalancing only in the form of forcing excess steam or removing bonus pairs entirely.
gimil wrote:it feels more like a 'DiM lite'. It has all signs of a good map by DiM but designed with the intention for smaller games.
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