-Sully
Moderator: Cartographers
why exactly tho my ex?DiM wrote:muahahaha. bloody good work. it's genius.
Thick my be the word, i want to say "sloppy" without being too mean, maybe thinning them out would work?DiM wrote:thank you for the kind words.grifftron wrote:What a beautiful map. The only thing that stuck out to me was the region bonuses in the key area, for some reason i don't like how the colors or should i say the regions are represented color wise in the key... could this change? other then that at the moment it is beautiful.
-griff
could you please be more specific about the minimap? are the colours too bright? too dark? too strong? are the lines too thick/thin?

grifftron wrote:Thick my be the word, i want to say "sloppy" without being too mean, maybe thinning them out would work?DiM wrote:thank you for the kind words.grifftron wrote:What a beautiful map. The only thing that stuck out to me was the region bonuses in the key area, for some reason i don't like how the colors or should i say the regions are represented color wise in the key... could this change? other then that at the moment it is beautiful.
-griff
could you please be more specific about the minimap? are the colours too bright? too dark? too strong? are the lines too thick/thin?
-griff
zimmah wrote:why exactly tho my ex?DiM wrote:muahahaha. bloody good work. it's genius.
nono i mean why did you use my ex as your avatar in the frst place?DiM wrote:zimmah wrote:why exactly tho my ex?DiM wrote:muahahaha. bloody good work. it's genius.
i simply admired his sketching talent. i could never do that.
mnimap looks better now but i'd move the island of wight a little bit more to the south, it appairs to be connected to the land in the minimap.DiM wrote:V17:
*fixed "cheetos"
*all the borders on the minimap were redrawn and i hope they look less pixelated/sloppy/wobbly
thanks, i appreciate it.Telvannia wrote:Sorry i have not really got time to read through the whole topic so i just hope these things have not come up yet:
Firstly, love the map dim.
if others think so then i'll remove the inner borders. it's no problem.Telvannia wrote:Secondly, for the minimap is it worth just showing the continent borders? I think it would make it look a lot more clear, also i think the colour, outline and position should be enough to tell which continent is which.
no army circles. if you look a few pages back you'll see i have army numbers on the map and they're perfectly visible.Telvannia wrote:Are you planning to put army circles on this map? I reckon they would spoil it and it should be clear enough without them.
you're right, i'll lower it just a tad. i replaced v17 in the post above with a new image to accommodate this changeTelvannia wrote:Would it look better with a lower opacity legend border, it may be a optical illusion but it looks more opaque than the border round the map and it might look better at the same level of opacity.
i didn't. somebody was playing against you, or was planning to do it. and asked me to make that avatar in case you lost so he/she could give it to you to wear.zimmah wrote:nono i mean why did you use my ex as your avatar in the frst place?
zimmah wrote:mnimap looks better now but i'd move the island of wight a little bit more to the south, it appairs to be connected to the land in the minimap.DiM wrote:V17:
*fixed "cheetos"
*all the borders on the minimap were redrawn and i hope they look less pixelated/sloppy/wobbly
i hope it's about balancing the current gameplay and not changing it altogether because you're not a fan of the type of gameplay i'm aiming for.TaCktiX wrote:The CA's are presently discussing this map's gameplay. I'll be honest in saying I'm still not satisfied, but I need to get you a solution you can apply instead of vague discomfort.
then i'm sorry but i'm not willing to give up on my quick and easy to understand gameplay just because my other maps have been more complicated.TaCktiX wrote:You'll certainly accomplish the "quick and dirty" you're aiming for, but it's not a gameplay I find interesting, nor of the flavor you normally create with a few simple concepts.

yeah sure. it won't matter that much as the island will still have just 1 entry point.zimmah wrote:How about moving the engine from westmorland to cheshire?
natty_dread wrote:You don't have any island with only ports... How about removing the balloon from either Surry or Glocester?
yes, but in theory someone could take the engine and the balloon, and force someone to have that extra steam, without getting access to the engine.DiM wrote:yeah sure. it won't matter that much as the island will still have just 1 entry point.zimmah wrote:How about moving the engine from westmorland to cheshire?
zimmah wrote:yes, but in theory someone could take the engine and the balloon, and force someone to have that extra steam, without getting access to the engine.DiM wrote:yeah sure. it won't matter that much as the island will still have just 1 entry point.zimmah wrote:How about moving the engine from westmorland to cheshire?
TaCktiX wrote:I see every game on this map boiling down to the same set of "engine/steam, engine/steam" with the occasional grab for Oxford to eliminate or setback someone else, with counterbalancing only in the form of forcing excess steam or removing bonus pairs entirely.
i think both TacktiX and gimil have hit the nail on the head here. while the gameplay is somewhat limited in variety, there's just about enough there to serve as an introduction to the earlier DiM maps.gimil wrote:it feels more like a 'DiM lite'. It has all signs of a good map by DiM but designed with the intention for smaller games.