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yeti_c
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by yeti_c » Wed Jun 20, 2007 2:53 am
One at the bottom (in the middle) and one at the top (to the left of the lake) seem logical positions?
C.
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gimil
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by gimil » Fri Jun 22, 2007 9:05 am
check the beauty of the texture
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gimil
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by gimil » Mon Jun 25, 2007 5:13 am
Ive added the 3 villages and boarders. the darker boarder will be the castle estate with can be bombarded from the castle in order to help the defence of the castle.
there is now 101 terrs
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DiM
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by DiM » Mon Jun 25, 2007 5:30 am
looks really good.
but i'm not sure about the lighter/darker borders.
maybe think of making all the borders the same shade and add a different border to limit the bombardments. something like this:
of course not that colour. maybe something like a small wall of stones with little outposts.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
gimil
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by gimil » Mon Jun 25, 2007 5:34 am
how did you do that and ill se what i can come up with
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gimil
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by gimil » Mon Jun 25, 2007 5:36 am
i now thinking a large wall protecting the castle estate. each wall has a gate or 2 the enemy needs to use to storm the castle grounds
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DiM
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by DiM » Mon Jun 25, 2007 5:44 am
i took a brush and painted on top.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
gimil
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by gimil » Mon Jun 25, 2007 5:47 am
DiM wrote: i took a brush and painted on top.
well that would be obviouse i ment what kind of brush? did you use any techniques once you brushed over it etc.
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DiM
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by DiM » Mon Jun 25, 2007 5:57 am
here you go a new style and how i did it.
took your image and used a brownish 5px brush.
then using the magic wand i selected the brush and applied a fill and texture.
it was a satin fill with 2 tones of brown and the texture was something with random dots at 36% transparency. you can use any type of texture. preferably something like a brick.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
yeti_c
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by yeti_c » Mon Jun 25, 2007 6:05 am
Territories looking good.
Like the wall idea - the slightly dark borders are too subtle to see I reckon.
The villages need to be made less transparent I reckon.
C.
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gimil
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by gimil » Mon Jun 25, 2007 6:14 am
there not transparent there jsut have a dark green outline to stop them lookign so square
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yeti_c
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by yeti_c » Mon Jun 25, 2007 6:25 am
gimil wrote: there not transparent there jsut have a dark green outline to stop them lookign so square
OK, perhaps make them a touch darker then?!
C.
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DiM
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by DiM » Mon Jun 25, 2007 6:28 am
here's 2 more versions.
use a brush then use marquee to select it. apply texture or pattern then toy with bevel and shade effects:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
gimil
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by gimil » Mon Jun 25, 2007 6:44 am
im going to add some watch towers ect when i try it out
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yeti_c
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by yeti_c » Mon Jun 25, 2007 6:46 am
Second one looks more like a wall...
First one, however, is more obvious!
C.
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gimil
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by gimil » Mon Jun 25, 2007 6:50 am
i personally like the 1st one two but im going to paly around and get my own idea
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gimil
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by gimil » Mon Jun 25, 2007 9:24 am
With walls
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gimil
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by gimil » Tue Jun 26, 2007 4:37 am
drop shadowed the villages and the walls
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DiM
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by DiM » Tue Jun 26, 2007 4:48 am
it's shaping up nicely. but you need to liven up the landscape. maybe add some plants (bushes trees, etc) also you can add some stone roads.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
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by yeti_c » Tue Jun 26, 2007 4:48 am
Them walls are looking ace.
C.
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gimil
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by gimil » Tue Jun 26, 2007 4:51 am
but you need to liven up the landscape. maybe add some plants (bushes trees, etc) also you can add some stone roads.
ive just seen mibi's vid and i know how im going to make trees and roads now
What do you know about map making, bitch ?
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gimil
Posts: 8599 Joined: Sat Mar 03, 2007 12:42 pm
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by gimil » Wed Jun 27, 2007 6:56 am
added some trees. Im not putting paths in till i find a way to put in casltes. I now need help with where to put the gold mine and teh merc camp.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
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by yeti_c » Wed Jun 27, 2007 7:30 am
I like the added trees...
As I said before - at the top left of the lake - and in the middle at the bottom - would make each resource equivdistant from the 3 nearest castles.
C.
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gimil
Posts: 8599 Joined: Sat Mar 03, 2007 12:42 pm
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by gimil » Wed Jun 27, 2007 7:32 am
have the merc camp in teh trees and teh gold mine next to the lake sounds good. i dont know how they should look thou.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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edocsil
Posts: 102 Joined: Sat Apr 28, 2007 8:09 am
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by edocsil » Wed Jun 27, 2007 9:07 am
this is a AWESOME map my only deal with it is the openings in the stone walls u might wana put a small borderline in there so it doesnt look like one big terit
Edoc'sil
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