Moderator: Cartographers
no problem. next time read the legendlord voldemort wrote:oh thats annoying...it caught me off...luckiley im in pretty commanding lead..
thanks dim.
great map!
I think this is a failing of the site rather than the Map really...wicked wrote:I'm putting this here since it's the most recent one, but it applies to the first one too. I see the Objective now (had to get Yeti to explain objectives...lol) is to "Unite the Realms" on these maps, as an alternate way of winning. I don't believe this makes it clear enough that uniting the realms = win the game. I know space it tight on the maps, but is there anyway to add that unite the realms= win the game instruction to these maps? It's not clear to those of us who don't live here in the foundry, which is 95% of the site. Thanks for considering.

i believe this is due to be included in the instructions (it was mentioned on another thread) as for making this clear on the map - it was even more vague on age of realms befor I and some others pushed DiM to go as far as he did. good luck convincing him to further expand.wicked wrote:I agree somewhat, but think it's a failing of both. I can assure you that the vast majority of the people on this site do not read instructions, so while we should also put something in the instructions, it does need to be on the maps as well IMO.
We have something in the works that we hope lack is willing to implement that will place the more complex maps in their own section (complete with a tooltip players are forced to at least glimpse if they attempt to join such a map) explaining that the map is way beyond average risk and may require some extra study on their part to fully understand.wicked wrote:I agree somewhat, but think it's a failing of both. I can assure you that the vast majority of the people on this site do not read instructions, so while we should also put something in the instructions, it does need to be on the maps as well IMO.
to include all the explanations on the map it would mean some maps would simply double in size because of all the text.wicked wrote:Explanations of gimmicks are exactly what's needed. And the most appropriate place is on the map. People will not go very far to search for an answer. But I do understand the lack of space on the map.
I know there's Map Info pages in the works, could it be something that is included there (if it's not already)? I think that would be sufficient.
it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.mibi wrote:has anyone won by objective? And not when you already dominated the map.
yeah I like that idea...although the -10 really scares people off thoDiM wrote:it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.mibi wrote:has anyone won by objective? And not when you already dominated the map.
for example it's chained fortifications and people have their armies split and you have a big army. go for sanctuary and they won't be able to stop you cause you have a bigger army there (despite having an overall lower army count and lower bonus)
the -10 only kicks in when you begin your turn. so let's say you leave 10 troops in url, they will be a very effective defence until you begin your turn. then those 10 will die but it won't really matter if you already hold the sanctuary.mibi wrote:yeah I like that idea...although the -10 really scares people off thoDiM wrote:it's been done many times but from what i've seen only on fog. it's pretty hard to do it when there's no fog but it is possible in the right conditions.mibi wrote:has anyone won by objective? And not when you already dominated the map.
for example it's chained fortifications and people have their armies split and you have a big army. go for sanctuary and they won't be able to stop you cause you have a bigger army there (despite having an overall lower army count and lower bonus)
when i get the graphic skills needed for what i have in mind and when some xml issues are solved.wcaclimbing wrote:when will the 3rd in the trilogy be released to the map foundry?
you're welcome mate.jwithington wrote:this map is the best thing in conquer club since dice.
esp with fog or war! thanks for a great great addition that made the game new again.