
http://i142.photobucket.com/albums/r118 ... inder3.png
http://i142.photobucket.com/albums/r118 ... rkare2.png
Original
http://i142.photobucket.com/albums/r118 ... erkare.png
36 Spaces. 6 Shapes. 6 Colors. 6 Clusters.
This is an idea I had while looking through the Doodle Earth map and seeing everyone complain about how small it is. Love that map by the way.
This is the other extreme. This map looks simple until you read the rules.
Every space can attack its neighbor, like normal, but also every other space of the same color and of the same shape. Which means that minimum every space has 11 borders. Some have 14.
This is why the lines of attack are so limited.
Also I used primary and secondary colors and hopefully no one will be able to find fault in that. The shapes are the most simple forms I could think of with out looking repetitious, which is why I didn't use rectangles or ovals.
The reinforcements are a straight forward.
Own a cluster and its worth 2 armies, the second is worth 2 armies, or 4 total.
If you own all six of a shape or color its worth 2 armies, but the second group you own is worth 3 armies, for a total of 5 armies.
Owning all the orange and all the stars is only worth 4 armies. But if you own stars and squares is worth 5.
I think this has potential to become CC's most diffucult, nerve-racking map. If only because it looks so non-threatening.
JK