Moderator: Cartographers
I only really have 2 maps going at once. One that is very near completion that I am not spending much, if any, time on. And the other new map. Once CM is quenched I will have more time since Montreal is pretty close too.mibi wrote:where do you get all this time WM?
Great. Just put together a draft and get the foundry involved. I really don't want to do anything till the idea is solid and everyone wants it and the playability is worked out. After that if I still think it is interesting , I will help out.edbeard wrote:I'm not sure if you'd be interested, but I'd be very keen to see what you'd do with a city map, like NY.
If I have the time I'll put something together in a week or two.
natty_dread wrote:I was wrong
I really only want to work on the graphics of a map when everyone is in agreement with. Based on the look of the map, there are some major border and territory issues. Work on those in a basic layout (no fancy graphics) and make sure the map fits in the correct size with bonus text and title. Once that is done, I can help out or do the graphics.JupitersKing wrote:City on the Lake
This is an idea I have that was originaly done with some XML ideas that were never incorporated. These can be trimmed off though and the game is very much the same.
The problem I've always had is that my graphics are too clumsy and I've asked for help from the start. Any help you'd be willing to give would be great. There are still issues with this map but if you noted any interest I think I could get enough feedback to start reworking the copy I have into something you could take and do your thing to.
I will try to help out. I think what you are looking for is more a brushes thing. Mibi is really good with brushes you might want to ask him too. I will look for some tutorials on the web and post any I find. My basic knowledge is that you use a texture brush at 25-30% opacity and 25-50 flow rate. By layering over the individual brush strokes you can get a pretty good feel. The mountains I did in the great lakes where just a texture brush at low opacity. The I applied a bevel to the layer and adjusted the setting to give it some depth. Mainly I just play around till it looks good.gimil wrote:WM i dont need help as such with any major graphic issues.
http://www.conquerclub.com/forum/viewto ... 3&start=30
i would jsut like to know how to make my landscape for realistic with rocks and trees etc
Snowman wrote: Problem is, I've got to take on a few freelance projects soon as well as having a baby on the way so my progress will stall considerably.
reverend_kyle wrote:what do you use to draw your borders?
unriggable wrote:Here was my idea (hope it is self-explanatory enough?):
As I have said before, if you want me to help with the map the community needs to be on board. Make sure the idea is good and the e mechanics are worked out. The reason I can do a revamp map so quickly is that I don't need to worry about map rules. I just cleanup the current map and amke it look good.Unit_2 wrote:will you help me with a map, its mostle done all it needs is some eye-candy. if you will help me i will post it on here.
natty_dread wrote:I was wrong
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
edocsil wrote:im working on my map but ive hit a stumbling block i cant put in my mountains to use a impassible borders if i were to email u a bitmap of my file could u put mountains where i need them (ill make the spots)
First you need to get a working map. Borders, names, bonus, everything else but graphics. Don't worry about graphics now. Once most everyone agrees your map is good and can be played well, I will help out.Unit_2 wrote:here is the map fourm http://www.conquerclub.com/forum/viewtopic.php?t=22339 . if you'll help me with it, i'll PM you the BMP.
Users browsing this forum: No registered users