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There has been a recent tendency for new maps to grow more and more complex, this is something lack encouraged when he added more xml features. But do you like it? That's the question.
Do you like gameplay gimmicks?
Here is a list of all current maps along with their gimmicks for reference:
No Gameplay Gimmicks Classic
Africa
Ancient Greece
Arctic
Australia
Battle For Australia
Brazil
Canada
Caribbean Islands
Crossword
Doodle Earth
Europe
France
Germany
Hong Kong
Indochina
Ireland
Middle Earth
Middle East
Mongol Empire
North America
Portugal
USA
U.S. Senate
WWII Iwo Jima
Bonusless Territories Alexander's Empire
CCU
Extreme Global Warming
One Way Attack Routes Asia
British Isles
Cairns Coral Coast
Bombardments - Attacks that don't conquer territories but instead turn them neutral.
Battle Of Actium
Shared Bonuses (Capitals) - Some places with more than one bonus.
BeNeLux
Discworld
Great Lakes
Italy
Montreal
Rail USA
Tamriel
WWII Eastern Front
Multiple - More Than One Gimmick
Age Of Merchants Bonusless Territories
No Continents
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.
Chinese Checkers Bonusless Territories
Shared Bonuses - Some places with more than one bonus.
Circvs Maximvs Bonusless Territories
One Way Attack Routes
D-Day: Omaha Beach! Bonusless Territories
Negative Bonuses
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.
King Of The Mountains One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.
Pearl Harbor Bombardments - Attacks that don't conquer territories but instead turn them neutral.
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Philippines Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.
San Francisco One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Siege! One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Space Shared Bonuses - Some places with more than one bonus.
Teleports
USApocalypse Negative Bonuses
Shared Bonuses - Some places with more than one bonus.
Valley Of The Kings One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.
World 2.1 Bonusless Territories
Shared Bonuses - Some places with more than one bonus.
8 Thoughts Negative Bonuses
Bonusless Territories
Shared Bonuses - Some places with more than one bonus.
will write a more detailed reply later but the more the better anything that challenges us to think outside the box or come up with new strategies is a good thing so keep rolling out the gimicks on a lot of the new map (keep the pureists happy by continuing to do some with none)
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
as long as there's balance and harmony there can be any number of gimmicks. just don't add them for the sake of adding something.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:as long as there's balance and harmony there can be any number of gimmicks. just don't add them for the sake of adding something.
agreed
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
I'd like to see what some of the people in the theme topic talking along these lines have to say over here. So far I've been surprised by the results of all these posts.
I like classic geography the best, but also enjoy playing maps with a couple gimmicks...not a big fan of maps filled with tons of strange stuff, but they are also fun once in awhile.
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?
they both do
as for gimmicks, its been said but in seperate posts
i like more gimmicks but only use them when they fit in the map and make the game play much more fun and demanding on tactics, but adding them just to add something detracts from the quality of both the gimmick and the map. also the more creative the gimmicks are the more i love them!
I thought DIM had a thread on a number of neat ideas. The one I remember seeing was maps that hid part of the unconquered areas "Fog". I know it's not possible yet but maps that evolve when kingdoms change, i.e. over time or maybe something as simple as doorways or gates that randomly open and close.
I'm for as many gimmicks as you can put in, and would especially like to see more with bonusless territories and negative bonuses, but only when the negative territories are part of another bonus. Once you attack the parachute from the flyover (in Pearl Harbour), it's impossible to get rid of.
Herakilla wrote:
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?
they both do
Actium's got shared bonuses as well, for holding the big boats and base camp.
Yeah, gimmicks are good to a certain point, but they should be understandable to the everyday player. It took me about 4 months to figure out AoM, and no offense to DIM, but maps shouldnt give advantages to players who understand the bonuses. If it was more clear on how to play the maps, gimmicks like that would be more easily accepted.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
the battle of actium bombardments are wierd and it took me a game to figure it out, the big ships with the symbol can only bombard the big ship they border and even then you cant take it... i hate that it messed me up three times in one game
and all the AA's in pearl harbor can bombard some aircrafts
I honestly like some of these gimmicks because it makes you think more and keeps you coming up with new strategies, unfortunately, some of the maps have so many 'gimmicks' that it is no longer a game of Risk, but something entirely different. Some people may like a completely different game, but as far as I know, that is not the purpose of this site.
Gold Knight wrote:Yeah, gimmicks are good to a certain point, but they should be understandable to the everyday player. It took me about 4 months to figure out AoM...
s.xkitten wrote:
Herakilla wrote:
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?
they both do
it does?! this may be part of the reason i'm losing that game so horribly...i know nothing about that map
I see a pattern emerging here: players tend to like the gimmicks themselves, but those of us who are making the maps need to be clear about how the gimmicks work.
Personally I'd like to echo Herakilla's sentiment that a gimmick should fit the map... gimmicks should have a purpose, such as adding historical accuracy or playing to the central theme of the map. No bombardments just for the sake of bombardments.
I think that maps here would be a whole lot better if you put greater amounts of subliminal penis imagery and masonic symbols into the background graphics.
That is all.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
I dont like those gameplay gimmicks. It just too complicated for me like usa appoclypse that one is like the worst map and age of merchents i hate those there so confusing. maps like pearl harbor are pretty difficult too but if you have a team it makes it easier. My favorite maps are USA, Classik, doodle earth. those are simple and fun.
gimmicks should have a purpose, such as adding historical accuracy or playing to the central theme of the map. No bombardments just for the sake of bombardments.
I agree
A lot of people have said that all of these gimmicks are too complicated or they don't understand them, but I think that is what makes it fun. I am not saying I am good, because I am not, but these maps keep you thinking and give an advantage to those actually take the time to read through all of the stuff before playing.[/quote]
Gold Knight wrote:Yeah, gimmicks are good to a certain point, but they should be understandable to the everyday player. It took me about 4 months to figure out AoM...
s.xkitten wrote:
Herakilla wrote:
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?
they both do
it does?! this may be part of the reason i'm losing that game so horribly...i know nothing about that map
I see a pattern emerging here: players tend to like the gimmicks themselves, but those of us who are making the maps need to be clear about how the gimmicks work.
Personally I'd like to echo Herakilla's sentiment that a gimmick should fit the map... gimmicks should have a purpose, such as adding historical accuracy or playing to the central theme of the map. No bombardments just for the sake of bombardments.
QFT. Exactly how i feel.
A slightly insane person is usually extremely popular. However, someone who is completely insane is often just a dick. It's the same with maps: a few gimmicks may often make them better but an overcrowd just makes the map annoying.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.