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Skill is something that is a rare commodity, and it takes time and patience and a willingness to fail to develop it. A lot of people simply do not have the time and patience. Right off the bat, for any given type of game, there’s going to be a lot of folks who simply will not get in the door because of the skill threshold demanded.
This gets worse when you’re dealing with a multi-player scenario. Picture a group of six people in a multiplayer game. One of them is 10% better than the others. He therefore wins. His win record is now 1-0, and everyone else’s is 0-1. He’ll continue to win most of the time — though not all — and his win-loss record will be tilted towards the wins side — say, 8-2. But most people in the group will have 0-10 records, and a couple might have 1-9. A small margin of skill is enough to make a cumulative record look devastating. In competitive arenas like this, most people lose most of the time.
I’ve described this before as “the average user is below average” — meaning, the median user lies below the mean on the win-loss curve, because the win-loss curve turns out to be a power-law distribution. And what happens to people whose average experience is humiliation, frustration, and defeat? Well, they quit.
lord voldemort wrote:have you thought maybe the growth is expenitial....
you can still work out an r^2 value for that...
my graphics calculator used to find me best fit i.e highest correlation
would be intresting to see if it was an expenital growth
InkL0sed wrote:Interesting, but at least in my opinion, not very clear. You keep saying the top 10. What do you mean? The top ten scores? As in the people with the ten highest scores? Also, what are the blue dots?
Maybe I didn't read carefully enough, but I do think you do need to clarify. I do appreciate this though, good work.
sully800 wrote:lord voldemort wrote:have you thought maybe the growth is expenitial....
you can still work out an r^2 value for that...
my graphics calculator used to find me best fit i.e highest correlation
would be intresting to see if it was an expenital growth
Yes, I still think that the point growth may be exponential since its likely that the growth of members to the site is exponential. It might make sense for both trends to follow each other but I don't think theres enough data yet to support that conclusion (especially since the data for #250, #500 and #2500 appears so linear). When the data set is larger we should be able to tell if the line stays straight or not.
hecter wrote:Hey sully, with the current information that you have, do you think you could show us a graph of what future points will be like in say. Lets say, a month or even a year from now.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Itrade wrote:
Anyway, Scully, are you implying that my score has been cheapened?
Itrade wrote:MeDeFe, that would work, except the point growth is exponential.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Twill wrote:It fits perfectly well with a general trend of inflation in ranked online gaming.
Raph Koster says it better than I ever could (I think I've posted this before)Skill is something that is a rare commodity, and it takes time and patience and a willingness to fail to develop it. A lot of people simply do not have the time and patience. Right off the bat, for any given type of game, there’s going to be a lot of folks who simply will not get in the door because of the skill threshold demanded.
This gets worse when you’re dealing with a multi-player scenario. Picture a group of six people in a multiplayer game. One of them is 10% better than the others. He therefore wins. His win record is now 1-0, and everyone else’s is 0-1. He’ll continue to win most of the time — though not all — and his win-loss record will be tilted towards the wins side — say, 8-2. But most people in the group will have 0-10 records, and a couple might have 1-9. A small margin of skill is enough to make a cumulative record look devastating. In competitive arenas like this, most people lose most of the time.
I’ve described this before as “the average user is below average” — meaning, the median user lies below the mean on the win-loss curve, because the win-loss curve turns out to be a power-law distribution. And what happens to people whose average experience is humiliation, frustration, and defeat? Well, they quit.
This would explain why inflation is faster at the top than in the middle, I'd imagine you've noticed a drop in the low end (even slower than the mid range inflation) as they donate to the top players.
(http://www.raphkoster.com/2007/04/23/th ... readmills/ if you want to read the original article or ever want to design an MMO-game)
Great stats Sully!
Twill
MeDeFe wrote:hecter wrote:Hey sully, with the current information that you have, do you think you could show us a graph of what future points will be like in say. Lets say, a month or even a year from now.
You've got the average point increase per day, just do the math.
MeDeFe wrote:Itrade wrote:MeDeFe, that would work, except the point growth is exponential.
"Is exponential"? So far we're no further than "might be", frankly, I'm rather sceptical about it, especially since no numbers on membership increase have been presented yet.
And to calculate an accurate representation several figures that might not be readily available are necessary, total number of players that joined during whatever interval is set, the number of drop-outs during this interval, the number of active players at the beginning of any given interval, total number of players at the beginning of any interval in case the drop-outs are still telling people that there's a cool site but they don't have the time for it anymore.
Word of mouth propaganda isn't something straightforward, and just looking at the graph describing how many people are on the scoreboard at a given day will not even get you halfway there.
Itrade wrote:Also, if there's an inflation, my score should be increasing. However, I went down from being a captain with more than 2000 points to a measely Corpral 1st Class (I've got exactly 1200 points at the time of posting). I think this is unrefutable proof that we are not experiencing inflation at all! Like DiM said, the points should be increasing if my skill level, uh, remains high. Oh.
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