
Most of the unique elements are on the image itself. I'm also adding an Objective.
Basic Statistics:
- 78 Territories
- 11 Continents
- Objective: Hold all Headquarters and Advance the Front.
Special Features not on the map:
- No Man's Land (the Sectors and the Hill), Headquarters, Artillery, Tanks, and Biplanes start neutral.
Tentative Bonuses:
West or East Trenches: +6
North or South Command: +2
North or South Support: +5
Northeast or Southwest Frontline: +3
Northwest or Southeast Frontline: +4
The Hill: +10 (4 territories that can be attacked 12 different ways, in the middle of a decay zone)
Gameplay Questions:
- Should the West and East Trenches also start Neutral?
- Should the Objective include The Hill too?
- What default/killer neutrals should there be for No Man's Land, HQ, Artillery, the Tanks, and the Biplanes?
Graphics Concerns:
- Convincing Trenches those are not.
- Mustard Gas should look like...a gas.
- Tanks, Biplanes, and Artillery should be more detailed (at least some color).
- Making The Hill look like it.
- Good connectors between Trenches.
- A wasteland background (dust, blood/gore/barbed wire, something) for the entire thing.
If you can help with the graphics, I will be beyond thankful. Send a PM if you can.
---------------
Original Post:
---------------
Looking around the Foundry of late, I've noticed people wanting a WWI-themed map, and also an interest in using the XML's capability of killer neutrals. So here's my take on it: Trench Warfare.

It's a very very rough beta.
Basic Stats:
51 Territories
10 Continents
Special Features:
- The No Man's Land starts neutral, and at the beginning (or end) of EVERY PLAYER'S TURN, all non-neutrals are annihilated and replaced with neutrals.
- The Artilleries (West and East) can bombard both Frontline Trenches, and start neutral.
- Headquarters start neutral, and grant a +2 autodeploy when held.
Tentative Bonuses:
West or East Support Trench +2
North or South Frontline Trench +5
North or South Support Trench +3
North or South Communication Trench +3
North or South Command Bunker +1 or 2 (undecided)
Current Questions:
- My graphical ability sucks. Would anybody be willing to supply trench/no man's land textures for me to use?
- What should starting (and replacing) neutrals be on the 9 No Man's Land territories?
- What should starting neutrals be on the Artillery? On Headquarters?
- Should the West and East Support Trenches start neutral or not? If so, how many starting?
EDIT: Put Support twice instead Frontline, oops?