Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
60 Territories, 8 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2006-11-11 06:47:20 - Game has been initialized 2006-11-14 15:04:36 - tattooedude eliminated river-reids from the game 2006-11-15 01:02:33 - Metalica eliminated sadistic from the game 2006-11-15 01:02:33 - Metalica, tattooedude won the game 2006-11-15 01:02:33 - river-reids lost 13 points 2006-11-15 01:02:33 - sadistic lost 13 points 2006-11-15 01:02:33 - Metalica gained 13 points 2006-11-15 01:02:33 - tattooedude gained 13 points
2006-11-13 00:23:34 - sadistic: wow that's an interesting exploit I haven't seen used before. I wonder if that's a bug.
2006-11-13 13:42:43 - tattooedude: no, you are a bug
2006-11-13 13:43:16 - sadistic: After searching the rules, instructions and faqs, it appears the rules to freestyle games are ambiguous on conquerclub.
2006-11-13 13:43:26 - sadistic: It does say "the player who triggers a new round is not allowed to take a second back-to-back turn and must wait for someone else to play."
2006-11-13 13:43:34 - sadistic: My teammate and I believe that by a team purposely missing a turn to give the ability to make 2 turns in a row (ending a round and beginning the next round) was not intended by design.
2006-11-13 13:43:40 - sadistic: We have decided to withdraw from this game to make apparent the time this bug occurred in the Game Log. Please see the timestamp from 2006-11-12 03:56:48 to 2006-11-12 16:41:46.
2006-11-13 13:43:47 - sadistic: As you are both aware, in an attempted to promote fair gameplay I've attempted to make other players aware of this bug that's been discovered in this forum post: http://www.conquerclub.com/forum/viewtopic.php?t=8476
2006-11-13 13:44:40 - tattooedude: why bitch and cry sadistic? it is the same for everyone.
2006-11-13 13:46:21 - sadistic: Dlakavi has posted a solution to this problem on this thread: http://www.conquerclub.com/forum/viewtopic.php?t=8526
2006-11-13 13:46:55 - tattooedude: i did not purposly miss a turn!. CHECK MY GAMES!!! that is the only turn i have ever missed.
2006-11-13 13:47:38 - tattooedude: 199 games
2006-11-13 13:48:01 - tattooedude: don't accuse me of cheating
2006-11-13 13:49:37 - sadistic: If the conquerclub programmers purposely designed freestyle games with this 'tactic' in mind it should be clarified in the play order section of the Instructions page: http://www.conquerclub.com/publicspace.php?page=instructions2
2006-11-13 13:53:21 - sadistic: A revision of the instructions to make this tactic clear will promote fair gameplay for ALL conquerclub members, although we don't believe this tactic to be intentionally allowed by design.
2006-11-13 13:54:05 - sadistic: Congratulations on your victory tattoedude
2006-11-13 16:14:04 - tattooedude: yeah sure...thanks for going out of your way and into everyone of my games to accuse me of cheating
2006-11-13 16:24:06 - sadistic: There is not 1 instance I used the word cheat. I linked the to the forum thread to let others know about the exploit that exists in freestyle that you took advantage of. You should only be getting defensive about it if you consider it a cheat yourself...
2006-11-13 20:40:55 - sadistic: also I only passed on the information in freestyle games.
2006-11-13 21:00:32 - river-reids: you didnt miss a turn on purpose?? game log = 16:31:49- tattooedude missed a turn, 16:32:17 - tattooedude receives 3 armies for 6 territories.... not even 1 minute after...