Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In an assassin game each player is assigned a secret target, designated in-game with crosshairs next to the username. You win the game if your target is killed - whether it be by you or another player!
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-07-29 09:49:53 - Game has been initialized, your target is 2012-08-07 14:23:59 - CafeT eliminated madmitch from the game 2012-08-07 14:23:59 - CafeT won the game 2012-08-07 14:23:59 - Mande1992 lost 29 points 2012-08-07 14:23:59 - ICAN lost 30 points 2012-08-07 14:23:59 - furrunheko lost 13 points 2012-08-07 14:23:59 - madmitch lost 12 points 2012-08-07 14:23:59 - smegal69 lost 26 points 2012-08-07 14:23:59 - CafeT gained 110 points
2012-07-29 14:03:51 - CafeT: hf everyone :)
2012-07-30 23:40:00 - Mande1992: gl !
2012-07-31 15:54:10 - CafeT: i have four of the chariots :D
2012-07-31 23:33:24 - smegal69: HAD four ;)
2012-07-31 23:33:37 - smegal69: hi and good luck
2012-07-31 23:40:41 - CafeT: u after me cyan? ;)
2012-08-02 14:17:21 - CafeT: just to let u all know, u will want to prevent red and me from getting eliminated if we're not ur targets...
2012-08-03 03:19:49 - smegal69: after you all
2012-08-03 05:59:18 - CafeT: and green has 22 troops...
2012-08-05 21:05:58 - CafeT: cyan's dead next turn...
2012-08-07 14:24:27 - CafeT: gg all!
2012-08-07 18:58:49 - madmitch: gg guys thanks