Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-12-28 05:41:41 - Game has been initialized 2013-01-09 20:53:35 - SirSebstar eliminated srol from the game 2013-01-09 20:56:30 - SirSebstar eliminated Chewie1 from the game 2013-01-09 20:57:09 - SirSebstar eliminated spartacus65 from the game 2013-01-09 20:58:02 - SirSebstar eliminated Count Belisle from the game 2013-01-09 20:58:28 - SirSebstar eliminated Unhinged from the game 2013-01-09 20:58:28 - SirSebstar won the game 2013-01-09 20:58:28 - srol lost 9 points 2013-01-09 20:58:28 - Chewie1 lost 14 points 2013-01-09 20:58:28 - Count Belisle lost 11 points 2013-01-09 20:58:28 - Unhinged lost 8 points 2013-01-09 20:58:28 - spartacus65 lost 14 points 2013-01-09 20:58:28 - SirSebstar gained 56 points
2012-12-28 13:46:27 - SirSebstar: have fun all
2012-12-28 21:08:23 - Unhinged: ...this game is flyin'...
2012-12-29 09:26:50 - srol: yea might take till next year to get through 12 days
2012-12-29 12:40:45 - Count Belisle: good luck everyone and let's have some fun
2012-12-29 12:41:10 - Count Belisle: nice to see you again Chewie
2012-12-30 09:28:52 - Chewie1: better map this time count... least I know what happens on this one
2012-12-30 09:28:58 - Chewie1: gl all
2012-12-31 06:06:16 - Count Belisle: shoot I only played it once, I won that time but it was just because of great dice
2013-01-09 11:17:23 - Unhinged: looks like blues game to lose... once he gets set of cards in eliminating his first advent window victim, with them being escalating should go fairly quick. guess we'll see
2013-01-09 20:48:50 - SirSebstar: yup. thanks
2013-01-09 20:58:41 - SirSebstar: its why you get to live longest. gg all
2013-01-09 21:06:56 - Unhinged: morons
2013-01-09 22:21:33 - SirSebstar: ??? I dont understand unhinged, there was nothing they could do against it?
2013-01-09 22:22:38 - SirSebstar: i did have a large percentage rate of failure, so either you or yellow would have picked up the game had i failed.. and if you had followed the dice, i nrearly did fail
2013-01-09 22:48:41 - Unhinged: no - they really didnt have a great shot of doing much - and yes, you did have to sweep or else green woulda played over the top, no doubt, though i wasnt sure what everyone before you turn's did, as they waited sooo long to work way up tree....
2013-01-09 22:49:33 - Unhinged: ...when at that point, late in game with you looming where you did, seemed more prudent to deploy troops onto windows, to make tougher for you to sweep, say.. more than 1 or 2 people--even still, thats hoping for bad dice
2013-01-09 22:51:14 - Unhinged: i was just surprised they went where they did -- no one played moronic.... it was more my needing to vent that my turn was after yours that stunk and couldna do much aboutit -- it was a decent game. well played.