Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
42 Territories, 7 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2006-12-01 01:25:40 - Game has been initialized 2006-12-03 01:54:58 - dividedbyzero eliminated cramill from the game 2006-12-03 05:18:35 - dividedbyzero eliminated DIXIE from the game 2006-12-03 05:18:35 - dividedbyzero won the game 2006-12-03 05:18:35 - DIXIE lost 24 points 2006-12-03 05:18:35 - cramill lost 19 points 2006-12-03 05:18:35 - dividedbyzero gained 43 points
2006-12-01 01:42:17 - cramill: greetings everyone
2006-12-01 02:49:30 - dividedbyzero: Greetings and good luck all!
2006-12-01 04:00:28 - everywhere116: greetings, and welcome to round 1 of the supremecy tournament. Good luck, and remember to have the winner tell me who wins with a link
2006-12-01 04:08:00 - DIXIE: hey gl :-)
2006-12-02 21:47:39 - dividedbyzero: It's the green menace! :)
2006-12-02 22:25:42 - DIXIE: lol just trying to stay ahead of you guys :)
2006-12-02 22:47:17 - cramill: ouch, i lost pretty quickly there
2006-12-03 01:58:30 - dividedbyzero: gg cramill
2006-12-03 01:58:37 - everywhere116: now that cramil is eliminated, who do you thinks going to win?
2006-12-03 01:59:00 - dividedbyzero: I had a great shot at your continent down there...apparently the dice didn't like the odds. :(
2006-12-03 03:09:22 - DIXIE: i dont know who will win its set matches so count count on a trade
2006-12-03 03:09:47 - DIXIE: cant count on a trade *
2006-12-03 03:13:05 - dividedbyzero: Well. Crap. Mis-moved.
2006-12-03 03:18:51 - dividedbyzero: I'm not sure which of us will win, everywhere. I'm hoping for me. :)
2006-12-03 03:19:05 - dividedbyzero: But as it stands, it can really go either way.
2006-12-03 03:47:03 - DIXIE: i agree either way hard to say
2006-12-03 03:48:46 - dividedbyzero: The dice...they hurt... :)
2006-12-03 03:51:21 - DIXIE: lol for sure
2006-12-03 03:55:09 - DIXIE: very nice there good turn for you
2006-12-03 03:56:11 - dividedbyzero: Yeah, it was a nice change. :)
2006-12-03 03:57:43 - DIXIE: lol for you not me ;)
2006-12-03 03:57:49 - dividedbyzero: It's gonna be tight...you'll have a trade next turn...yeesh. :)
2006-12-03 04:07:27 - dividedbyzero: Geez. Nice dice again. Started with 9 and beat 2.
2006-12-03 04:08:35 - DIXIE: i saw that thats just bad luck
2006-12-03 04:09:09 - dividedbyzero: Isn't it, though ? :)
2006-12-03 04:11:31 - DIXIE: lol yes!
2006-12-03 05:14:04 - DIXIE: very good game you got me now ;)
2006-12-03 05:15:31 - dividedbyzero: Hard fought, indeed. Hopefully this turn ends it.
2006-12-03 05:18:38 - DIXIE: it will lol
2006-12-03 05:18:50 - dividedbyzero: gg Dixie! That was a tough one