Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately.
At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Nuclear Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'nuked' to a single neutral troop (even if you own it).
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2013-03-20 22:09:33 - Game has been initialized 2013-03-22 19:15:26 - privite frakel eliminated puppydog85 from the game 2013-03-23 23:47:37 - privite frakel eliminated morleyjoe from the game 2013-04-03 13:33:51 - TheDave81680 won the game 2013-04-03 13:33:51 - TheForgivenOne lost 18 points 2013-04-03 13:33:51 - morleyjoe lost 21 points 2013-04-03 13:33:51 - puppydog85 lost 21 points 2013-04-03 13:33:51 - privite frakel lost 20 points 2013-04-03 13:33:51 - TheDave81680 gained 80 points
2013-03-20 23:01:28 - TheForgivenOne: Very interesting map
2013-03-20 23:32:42 - morleyjoe: what's ever more interesting is the nuke factor - I could have your base...
2013-03-20 23:33:11 - morleyjoe: and it's not like you can just go take another one
2013-03-21 23:38:49 - TheForgivenOne: Knowing my luck, i'll get my own base
2013-03-21 23:39:05 - TheForgivenOne: But this will probably be one of my new fav maps :P I really like the layout.
2013-03-22 12:18:04 - privite frakel: great map but do you get a chance to get your slave ter back with nuc
2013-03-22 12:18:34 - privite frakel: want a go again lol
2013-03-22 12:20:52 - privite frakel: srry puppydog lol
2013-03-22 12:23:08 - privite frakel: BOOM
2013-03-22 14:25:13 - puppydog85: great, just great.
2013-03-22 14:33:40 - morleyjoe: if you have a card with a 1 or 16 in it, like I do, it nukes a slave
2013-03-22 16:07:05 - puppydog85: lol. crazy. note to self- don't play this in nuke.
2013-03-23 08:37:14 - TheForgivenOne: My nukes, we depressing. A killer neutral, a trap, and part of the madusa killer neutral
2013-03-23 23:47:28 - privite frakel: srry red BOOM
2013-03-23 23:48:20 - privite frakel: OOPS BLUE WAS BOOM
2013-03-24 04:58:47 - TheForgivenOne: My nukes still suck lol
2013-03-24 11:49:02 - morleyjoe: damn nukes....
2013-03-29 19:39:32 - privite frakel: i dont get this ive tryed twice to win another slave but it wont let me attack it
2013-03-29 19:39:58 - privite frakel: dave how did you get yours ?????
2013-03-30 19:14:24 - TheDave81680: no idea - I tried to take out red the same way and it did not work there, but it had worked earlier
2013-03-31 11:40:29 - thenobodies80: Dear players, unfortunately we have the need to end all active games on the Labyrinth map to go live with a major update to it. To do this fairly, we will apply a round limit of 30 rounds to this game to determine a winner early.
2013-03-31 11:40:54 - thenobodies80: However, If you prefer to have the game deleted, you may open a support ticket on the Help page. However, all remaining players must agree to deleting the game in game chat.
2013-03-31 14:20:40 - TheDave81680: We're at round 23, so I'd be okay with going to round 30.
2013-03-31 23:58:56 - privite frakel: ill be dead by then so im good with it ggal
2013-04-01 19:43:07 - TheDave81680: I'm sure that is what they are fixing. I couldn't attack you on your slave entrance, pink.
2013-04-02 06:08:44 - TheForgivenOne: The map says you're supposed to own Prometheus to be able to attack the Slaves
2013-04-02 06:08:58 - TheForgivenOne: Pretty sure they are fixing that, and a bug which caused games to start with 0 regions.
2013-04-03 13:33:56 - TheDave81680: gg all
2013-04-03 18:08:34 - privite frakel: gg all