Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Assassin
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Assassin |
In an assassin game each player is assigned a secret target, designated in-game with crosshairs next to the username. You win the game if your target is killed - whether it be by you or another player! |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | Philippines: | 48 Territories, 8 Continents, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2007-12-12 21:17:28 - Game has been initialized, your target is
2007-12-19 04:59:08 - Night Strike eliminated ogr8cdd from the game
2007-12-19 04:59:08 - Night Strike won the game
2007-12-19 04:59:08 - ogr8cdd lost 15 points
2007-12-19 04:59:08 - Tidan lost 13 points
2007-12-19 04:59:08 - VermiciousDad lost 14 points
2007-12-19 04:59:08 - edgeone lost 10 points
2007-12-19 04:59:08 - ClockworK lost 10 points
2007-12-19 04:59:08 - Night Strike gained 62 points
2007-12-14 20:37:20 - ClockworK: your first answer.
2007-12-15 11:13:37 - Tidan: ok
2007-12-16 12:51:46 - ogr8cdd: BUT you have to assasinate the correct person. Can't just assasinate anyone and then go through
2007-12-17 15:14:07 - Tidan: i figured that
2007-12-18 02:34:53 - ClockworK: sorry i missed a turn
2007-12-18 02:34:59 - ClockworK: girlfriend was visiting the weekend
2007-12-18 02:35:04 - ClockworK: got my brained screwed out of me
2007-12-18 16:43:14 - ogr8cdd: I think out of jealousy we should let Clockwork get attacked :)
2007-12-18 16:44:03 - ogr8cdd: Priorities, there must be a style where you can still see the screen.
2007-12-18 17:41:59 - ClockworK: hahaha
2007-12-18 17:42:05 - VermiciousDad: Shaka ogr8cdd: let me make you an offer you can't refuse, especially considering my work will be done by the time you read this.
2007-12-18 17:42:24 - ClockworK: if you saw her, you would also miss a turn
2007-12-18 17:44:48 - VermiciousDad: Shaka: consider it an offer from the family.
2007-12-18 17:45:17 - VermiciousDad: Clockwork, send her to my house.
2007-12-18 17:47:29 - VermiciousDad: ogr8cdd: I can tell you are a powerful leader. I respect that.
2007-12-18 17:48:59 - VermiciousDad: With that said, I offer my services, free of charge.
2007-12-18 17:49:54 - VermiciousDad: With only one request, at a given time later in this tournament I will call on you to return the favor.
2007-12-18 17:50:18 - VermiciousDad: You will be obligated to return the favor.
2007-12-18 17:51:20 - ClockworK: lol, i dont get it
2007-12-18 17:51:57 - VermiciousDad: And, if you are thinking that you can get away from your obligation, the a member of the family will pay you a visit.
2007-12-18 17:52:18 - VermiciousDad: OK... for the stratey impaired:
2007-12-18 17:52:45 - VermiciousDad: I am going to weaken yellow so Red can win this match and eliminate yellow from the tourney
2007-12-18 17:53:09 - VermiciousDad: red just needs to help me later on...
2007-12-18 17:54:00 - ClockworK: hehe
2007-12-18 17:58:22 - ClockworK: glad it wasnt me.
2007-12-18 17:59:09 - VermiciousDad: wish yellow didn't have those 3 tucked away down south
2007-12-18 18:01:02 - ClockworK: Dad, what happens if someone eliminates a player who is not their target
2007-12-18 18:01:10 - ClockworK: like if you were to have taken yellow out
2007-12-18 18:01:13 - ClockworK: what happens?
2007-12-18 18:25:54 - VermiciousDad: I would be eliminated instead
2007-12-18 18:28:13 - ClockworK: ok, yea i just read the rules again
2007-12-18 18:32:49 - VermiciousDad: good strategy, poor execution. My apologies. I didn't see the 3 in the south until too late. I should have gone after them first...
2007-12-18 19:09:54 - ClockworK: well hopefully it still works before someone gobbles you :) hehe
2007-12-18 20:57:18 - Tidan: well, im hoping yellow doesn't lose because your teaming even though he played poo
2007-12-18 20:57:26 - Tidan: poorly*
2007-12-18 20:58:32 - Tidan: yellow i advise you don't kill the my two armies in front of you as its protection...
2007-12-18 21:52:39 - ogr8cdd: Clock work, you can get to yellow through the port
2007-12-18 22:49:45 - ogr8cdd: VermiciousDad, I am torn as I don't like working with others, and owing anyone, but then I also do fancy going through to the next round.
2007-12-18 22:50:44 - ogr8cdd: And now no matter what I do I am doomed, either letting Clockwork take Yellow or owing you
2007-12-18 22:51:27 - ogr8cdd: And I wonder if yellow will complain????
2007-12-19 03:09:50 - VermiciousDad: If clockwork takes yellow, then clockwork will be eliminated from the tournament...
2007-12-19 03:11:25 - VermiciousDad: everyone: think of it like this, I helped each of you advance. ... at the expense of yellow... sorry yellow
2007-12-19 03:44:19 - edgeone: i will use that protection, thanks
2007-12-19 03:46:49 - edgeone: and no I wont complain
2007-12-19 04:59:23 - Night Strike: I'll just come through and ruin all of your plans. Sorry.
2007-12-19 05:07:43 - Night Strike: Edgeone, remember my kindness in sparing your life.
2007-12-19 05:20:38 - Tidan: thank you pink, serves them right, and i would have protected yellow just you stop them'
2007-12-19 14:54:00 - VermiciousDad: Nice move Pink. I am glad the game ended before green had a chance to strike at me...
2007-12-19 16:49:18 - Tidan: lol, which i was planning next turn, hope there are no grudges :) wouldn't want to be assassinated
2007-12-19 19:36:19 - edgeone: na I am good, thanks pink and green