Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
Polymorphic games allow players to control more than 1 army. This allows for games involving less luck, particularly compared to standard 1v1.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
101 Territories, 31 Continents, 6 Objectives, Min Reinforcements: 4
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2014-03-03 13:04:16 - Game has been initialized 2014-03-19 06:32:30 - Dukasaur eliminated ooge from the game 2014-03-19 06:40:26 - Dukasaur eliminated ooge from the game 2014-03-19 06:40:26 - Dukasaur won the game 2014-03-19 06:40:26 - ooge lost 23 points 2014-03-19 06:40:26 - Dukasaur gained 23 points
2014-03-03 19:21:01 - ooge: gl
2014-03-03 19:36:09 - Dukasaur: greetings and salutations!
2014-03-09 19:04:16 - Dukasaur: bad dice trump good strategy every time
2014-03-09 23:37:19 - ooge: thanks for the tip I will have to remember that..bad dice =losing the game.
2014-03-10 03:19:10 - Dukasaur: and always remember that complaining is good for the soul...:)
2014-03-10 06:47:04 - ooge: complaining..not going to say I never do it,but I try not to.
2014-03-12 04:30:34 - Dukasaur: I don't think I do undue amounts of bitching, but once in a while I feel it's necessary, and then I feel better
2014-03-12 04:31:11 - Dukasaur: I mean, if you and I were sitting in the park playing chess, we wouldn't go for hours at a time without a bit of a bitch now and then, would we?
2014-03-12 07:58:27 - ooge: well your winning now do you feel better..when you blame the dice you insult your opponent its that simple.
2014-03-16 05:30:22 - Dukasaur: I'm not actually sure I'm winning, but yes I do feel better overall...:)
2014-03-16 07:02:47 - ooge: well I had horibble dice for a few turns and that gave you the game..sounds insulting doesn't it
2014-03-17 16:22:52 - Dukasaur: I'm not insulted
2014-03-17 16:23:03 - Dukasaur: I think it would be normal for you to let off some steam
2014-03-17 16:23:43 - Dukasaur: But let's talk about something else now
2014-03-18 04:42:47 - ooge: luck is all yours your really a lucky player your dice is awesome
2014-03-18 04:57:31 - ooge: how do you ever lose with your luck
2014-03-18 15:39:15 - Dukasaur: It's because the Gods like to tease me every now and then.
2014-03-18 15:39:45 - Dukasaur: Don't worry, they will extract their due when they think the time is right...:)
2014-03-19 04:51:13 - ooge: blah blah blah
2014-03-19 04:59:31 - ooge: blah blah.....blah?
2014-03-19 05:10:38 - Dukasaur: blah
2014-03-19 06:19:04 - Dukasaur: you did a fine job
2014-03-19 06:19:12 - Dukasaur: sorry if I implied otherwise
2014-03-19 06:24:40 - ooge: dice complaints early in a game set me of.not always but something about me losing auto assaults were I have more troops over and over again in my games.St Patrick day map.lowers my tolerance to dice complaints or drops or who went first in the game
2014-03-19 06:37:08 - ooge: gg
2014-03-19 06:40:33 - Dukasaur: gg