Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must share a border).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
45 Territories, 24 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2007-03-22 18:31:46 - Game has been initialized 2007-04-01 18:36:20 - khan! was kicked out for missing too many turns 2007-05-02 19:05:29 - DING eliminated Forza AZ from the game 2007-05-07 14:43:00 - cheeseweasel eliminated M. Minderbinder from the game 2007-05-09 14:05:30 - cheeseweasel eliminated DING from the game 2007-05-09 14:05:30 - cheeseweasel won the game 2007-05-09 14:05:30 - DING lost 28 points 2007-05-09 14:05:30 - khan! lost 18 points 2007-05-09 14:05:30 - Forza AZ lost 29 points 2007-05-09 14:05:30 - M. Minderbinder lost 22 points 2007-05-09 14:05:30 - cheeseweasel gained 97 points
2007-04-02 14:40:56 - cheeseweasel: Can't say I'm sorry to see khan go ... maybe we'll actually get to take our turns in a reasonable amount of time now
2007-04-18 20:58:27 - DING: good lord.... do u all see a bullseye next to my name or what?! ;P
2007-04-18 21:00:00 - cheeseweasel: Might be next to my own name ... still not sure if that move made sense!
2007-04-18 21:07:04 - Forza AZ: it was this turn cheeseweasel. This evens it out a bit for now.
2007-04-18 21:19:27 - cheeseweasel: Yeah, my quandary last turn was whether to go up the red mountain or to try to take your helipad
2007-05-02 09:17:05 - Forza AZ: yellow, we are keeping each other weak. do you want to have a truce for a number of rounds?
2007-05-02 18:29:54 - cheeseweasel: If they have a truce, Red, we ought to have one.
2007-05-02 18:30:42 - cheeseweasel: Although I can't do much until you clear out of R1
2007-05-02 18:32:32 - cheeseweasel: Doesn't look like Minderbinder bought it, though :)
2007-05-02 19:07:39 - DING: good game Forza. something had to change.... this game has been at a standstill for 20 rounds!
2007-05-02 19:19:06 - M. Minderbinder: Good game Forza
2007-05-02 19:23:39 - cheeseweasel: gg Forza ... it's been a fun six weeks!
2007-05-02 20:45:51 - Forza AZ: yes, the game wasn't going anywhere for quit some time. To bad you thought this was the change it needed ;) good game so far
2007-05-06 14:51:22 - cheeseweasel: DING - take out Yellow King if you can; he'll get double reinforcements next turn ... I would've gone for it but I didn't have a helipad
2007-05-06 14:52:07 - cheeseweasel: Right now he'll get 12 ... knock that out and it's 6
2007-05-07 04:06:18 - cheeseweasel: If you can't manage that, Y1 would be good ... he'd get 8 instead of 12
2007-05-07 04:06:39 - cheeseweasel: Then the two of us could fight it out
2007-05-07 13:34:42 - cheeseweasel: Or do that. Wow!
2007-05-07 14:44:52 - M. Minderbinder: Good game. Sorry I couldn't finish it out right, but I enjoyed my vacation :)