Game #3378319: 6 Players,
Doubles,
Flat Rate,
Sequential,
Chained
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
- Scored
- Yes
- Transmogrification
- None
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6 |
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Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
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Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
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No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None |
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
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Yes |
By default games are scored and the outcome will affect your player score and rank |
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None |
Standard play |
 | World 2.1: | 113 Territories, 23 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-10-05 23:48:49 - Game has been initialized
2008-10-23 14:05:36 - befa75 eliminated JDLH from the game
2008-10-23 14:06:03 - befa75 eliminated Paulthebrit from the game
2008-10-24 19:42:04 - befa75 eliminated waveslider303 from the game
2008-10-25 19:43:06 - martita was kicked out for missing too many turns
2008-10-25 22:27:49 - befa75 eliminated Rasheed from the game
2008-10-25 22:27:49 - martita, befa75 won the game
2008-10-25 22:27:49 - Rasheed lost 15 points
2008-10-25 22:27:49 - JDLH lost 15 points
2008-10-25 22:27:49 - waveslider303 lost 15 points
2008-10-25 22:27:49 - Paulthebrit lost 15 points
2008-10-25 22:27:49 - martita gained 30 points
2008-10-25 22:27:49 - befa75 gained 30 points
2008-10-05 23:49:26 - Paulthebrit: gl all
2008-10-06 00:23:32 - JDLH: Welcome to the game, everyone!
2008-10-06 09:23:29 - martita: gg all
2008-10-07 08:38:26 - befa75: gl
2008-10-12 09:20:11 - JDLH: @Paul, wave: we can fight back and forth over Australia, but you really ought to be looking out for Red and Green. They have 65+51 armies vs your 43+30. They're probably laughing at you fighting us and not them.
2008-10-12 15:41:35 - Paulthebrit: yeah, that was pretty obvious about two three turns ago, but theres not much we could do then, or now.
2008-10-12 15:43:45 - Paulthebrit: e set outr stall out for a certain area, you kept attacking, we attacked back. and now WE should just stop becasue theyre strong? :-) both our teams got us into this.
2008-10-13 13:30:37 - Paulthebrit: lol, so basically what youre saying yellow, is, 'We want australia. stop aTTACKING US." ?!
2008-10-14 03:01:54 - waveslider303: personaly JDLH, and this may be cuz I have had a bad night, but I think my partner is being extremly polite. He had Oz and you came and attacked him.
2008-10-14 03:04:14 - waveslider303: Now we want it and we are going to stick at taking it, hence my forting him armies there, if you don't like that, go some where else or be ready to get taken out. This is a game of RISK, not some nancy pancy game. :-) The idea is to win.....
2008-10-14 03:04:44 - waveslider303: sometimes truces are in order, other times they are not.....if you are concerned about the other players, go taken them on....otherwise, shut it and play the game......
2008-10-15 08:54:27 - JDLH: Paulthebrit, I tell you what. In the spirit of Aussie mateship I'll offer you Australia, but you give me East Indies. And if we both concentrate on Red & Green, we *might* survive.
2008-10-15 08:55:46 - JDLH: Red & Green now have 148 troops on 54 territories. The rest of us combined ? both teams ? have 140 armies on 57 territories. We're getting thumped.
2008-10-16 02:18:37 - Paulthebrit: lol, wow, the two armies for the four. i guess i could do that for a little while. thing is, i know we're getting thumped. i was as frustrated as you. but i had no better options.
2008-10-16 02:52:45 - JDLH: "no better options": well, if you took Irkutsk, you'd have the Russian bonus. That's an option.
2008-10-18 04:27:57 - Paulthebrit: dude, are you playing this game through someone elses eyes? red has 20 right next to me. the minute i take russia, he comes through?!!! and now green has messed everyone up lol
2008-10-18 05:53:22 - JDLH: Why should Red wait until you take Russia before attacking? The odds are 20-9 either way. The question is, how do you (and we) regain the initiative from Red & Green?
2008-10-18 18:59:05 - waveslider303: Yellow, do you know what means to be called a big girls blouse?
2008-10-18 19:18:01 - JDLH: Hey, I'm not the one that trompled across China and Nepal, and I'm not the one that failed to retake Nepal afterwards.
2008-10-18 19:20:25 - JDLH: @Paul, I gave you space in Australia, and the next turn your teammate attacked me. Can I trust either of you?
2008-10-20 00:14:17 - Paulthebrit: what? are you serious?
2008-10-20 00:15:06 - Paulthebrit: ou made a truce with me. my teammate is in connecticut, im in colorado. we gave up winning this game about 6 moves ago. maybe more.
2008-10-20 00:15:28 - Paulthebrit: we havent really talked since the game started, we just play to help each other.
2008-10-20 00:15:55 - Paulthebrit: and now, after green has effectively ended the game, you talk about trust? dude.
2008-10-20 00:18:33 - Paulthebrit: in an effort to appease your offended sense of....something....im not sure what, please just wipe me out and you can battle away to your hearts content.
2008-10-20 00:39:50 - JDLH: The game is never over until it's over. And 4 can do a lot of damage against 2 if they try.
2008-10-20 20:23:14 - JDLH: Nice play, Blue!
2008-10-24 07:43:21 - befa75: my partner don t play again
2008-10-25 23:07:10 - JDLH: Thank you for a good game, everyone!
2008-10-27 11:35:18 - martita: sorry guys. i couldnt play last days... sorry