Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must share a border).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
42 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2008-11-07 09:06:57 - Game has been initialized 2008-11-14 13:30:04 - Haggis_McMutton eliminated Ditocoaf from the game 2008-11-24 20:08:31 - n00blet eliminated Haggis_McMutton from the game 2008-12-09 04:04:25 - denominator was kicked out for missing too many turns 2008-12-16 15:08:30 - Visaoni eliminated n00blet from the game 2008-12-16 23:10:32 - Visaoni eliminated yeti_c from the game 2008-12-16 23:10:32 - Visaoni won the game 2008-12-16 23:10:32 - n00blet lost 30 points 2008-12-16 23:10:32 - Ditocoaf lost 17 points 2008-12-16 23:10:32 - denominator lost 14 points 2008-12-16 23:10:32 - Haggis_McMutton lost 33 points 2008-12-16 23:10:32 - yeti_c lost 22 points 2008-12-16 23:10:32 - Visaoni gained 116 points
2008-11-16 07:23:06 - denominator: even so.. you both cashed sets at the right times... i sense my eastern monopoly ending in a hurry
2008-11-19 08:53:27 - Visaoni: I guess I should've known better than to auto 14v7.
2008-11-19 13:51:49 - yeti_c: Ya - AA just screwed me too!
2008-11-19 20:25:01 - denominator: another mixed set Haggis? arg.
2008-11-20 06:10:55 - n00blet: if you'd left me alone i might've let your border live a bit longer yeti.......maybe....mwahahahahahaha
2008-11-20 06:10:57 - n00blet: ;)
2008-11-21 13:08:28 - yeti_c: S'OK - Noob - you'll pay sooner of later!!
2008-11-23 04:25:30 - n00blet: im thinking sooner >< lol
2008-11-24 12:32:19 - yeti_c: Yep!!!
2008-11-24 19:43:22 - denominator: how does the mid-turn cash of cards work?
2008-11-24 20:07:54 - n00blet: you can deploy on any territory you want, but the territories are all still restricted as they were at the beginning of the turn
2008-11-26 01:06:33 - Ditocoaf: that's smart, I suppose. I guess the only real choice is whether or not you can deploy on the new territs... and why not?
2008-11-26 01:07:37 - Ditocoaf: if you chose the other way, we'd have to add to the description of the rule... this way, it stays simple to explain, as well.
2008-11-26 02:17:16 - n00blet: i think you should be able to deploy on new territories. it would be pretty confusing otherwise. i'm open to it either way though, as long as we have a good, clear, way of explaining it
2008-11-26 03:25:08 - denominator: i say you can deploy on new territories, just can't attack from them.
2008-11-26 06:24:00 - Visaoni: I think that the best way to go. Otherwise it gets way too complicated, and it doesn't add anything to the game.
2008-11-26 08:23:59 - denominator: well the other way, it sorta acts like a kill run at the end of an escalating game
2008-11-26 08:24:24 - denominator: it allows you to poise yourself for the kill, because you can further your troops that way
2008-11-26 08:24:54 - denominator: otherwise, there's no point in moving in for a kill unless it is necessary to gaining control of the map
2008-11-26 09:25:54 - Ditocoaf: denom, there's no need to complicate this further... it's still advantageous to make a kill, because the extra armies can be used to better defend your position, and also to expand in the _other_ directions.
2008-11-27 09:28:51 - yeti_c: Denom - you're fighting the wrong person - visaoni is the one whose gonna win if you keep coming ease.
2008-11-27 09:28:56 - yeti_c: east
2008-11-27 21:59:21 - denominator: i'm trying to go west - but can't hold that border.
2008-11-27 21:59:48 - denominator: i'm trying to secure the western border before putting up a big fight
2008-12-03 01:04:13 - denominator: well that was a great time to almost deadbeat
2008-12-03 01:04:22 - denominator: very sorry about that guys.
2008-12-03 01:35:59 - Visaoni: Really? 38 on one side, 30 on the other, and 15 on the third and final side. I'm in a good position but uh... not that good.
2008-12-03 01:38:08 - Visaoni: What? I didn't have Lichtenstein selected for that second batch. Crap.
2008-12-09 10:20:50 - yeti_c: Holy shit - Denom actually did DB!
2008-12-09 18:08:04 - n00blet: wwwwweeeeelllll that changes things
2008-12-09 19:17:33 - Visaoni: Well, that changes things up a bit.
2008-12-09 20:27:05 - denominator: son of a fuck.
2008-12-09 20:27:34 - denominator: that pretty much handed the game to yellow.
2008-12-10 01:20:24 - Visaoni: Not really. They are both getting established pretty well on their continents.
2008-12-10 10:11:10 - yeti_c: Noob's not established at all - I hope he can keep his end up!
2008-12-10 19:17:16 - n00blet: not with intesity levels like that XD
2008-12-13 07:14:53 - yeti_c: Reckon that's us fucked Noob.
2008-12-13 23:15:25 - n00blet: yuuup
2008-12-13 23:15:50 - n00blet: seems denom's untimely deadbeat was all visaoni needed to finish us
2008-12-13 23:16:01 - n00blet: well played :)
2008-12-14 05:15:03 - Visaoni: Well it would just be bad form to have 4 GH members in a 6 player game and not have one of them win. :)
2008-12-14 07:17:35 - yeti_c: He he he - yeah well played - the DB didn't help us a lot!
2008-12-14 19:06:55 - Visaoni: Yeah, I thought I was screwed until he dropped.
2008-12-15 15:34:16 - Visaoni: Wondered how much that was going to cost me. Didn't realize how quickly armies could be depleted even without being able to attack after advancing.
2008-12-16 05:23:16 - yeti_c: Gah - no dice to kill Noob - his 1 card was my only chance!
2008-12-16 17:52:10 - yeti_c: Suck on my reds!!!
2008-12-16 17:52:21 - yeti_c: PS - if you want - you can just finish it in one go...
2008-12-16 17:53:16 - yeti_c: GG well played.
2008-12-16 23:09:50 - Visaoni: GG. I will. If this does become a game type, I wonder if a new idea needs to be formed for the ending, because otherwise this could, in theory, take an extra 4 or 5 days to finish.
2008-12-17 18:23:06 - yeti_c: That's just the fun of it!!