Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
82 Territories, 24 Continents, 1 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2008-11-23 05:14:40 - Game has been initialized 2008-12-08 11:50:29 - SuicidalSnowman eliminated denominator from the game 2008-12-09 18:09:38 - n00blet eliminated Ditocoaf from the game 2008-12-18 01:17:01 - n00blet eliminated realmfighter from the game 2008-12-27 18:33:53 - n00blet eliminated yeti_c from the game 2008-12-28 13:54:13 - n00blet eliminated SuicidalSnowman from the game 2008-12-28 13:54:13 - n00blet won the game 2008-12-28 13:54:13 - Ditocoaf lost 11 points 2008-12-28 13:54:13 - denominator lost 13 points 2008-12-28 13:54:13 - yeti_c lost 14 points 2008-12-28 13:54:13 - SuicidalSnowman lost 17 points 2008-12-28 13:54:13 - realmfighter lost 9 points 2008-12-28 13:54:13 - n00blet gained 64 points
2008-12-04 01:53:24 - SuicidalSnowman: so from now on, I saw when someone bombards territories in an AA game, we call it the Denominator strategy
2008-12-04 01:53:29 - SuicidalSnowman: or something to that nature
2008-12-04 05:28:52 - n00blet: lol that is exactly what i'm going to call it from now on XD
2008-12-06 07:40:15 - realmfighter: sorry that i missed a trun
2008-12-06 12:13:26 - SuicidalSnowman: I SEE WOT U DO DERE YETI
2008-12-06 18:56:14 - realmfighter: if anyone wants to know,i'll team up with anyone(exept denom..)
2008-12-07 03:53:44 - n00blet: yeti didn't break any rules.....?
2008-12-08 09:06:07 - yeti_c: I think he was more concerned about my move south towards him - I was hoping to cut the link between his 2 castles - but he reacted quick enough!
2008-12-08 11:52:27 - SuicidalSnowman: yeah, thats what it was!
2008-12-08 11:53:49 - SuicidalSnowman: its very interesting how you can see something coming and ignore it for two turns, then still get over in time
2008-12-09 04:49:58 - n00blet: party pooper dito.....lol
2008-12-09 20:40:51 - yeti_c: Fuck - great move Noob - I forgot you could bombard him to death - dammit.
2008-12-09 20:41:55 - yeti_c: I also think I might be in trouble!
2008-12-09 22:05:52 - n00blet: ^^
2008-12-09 23:35:32 - Ditocoaf: gg
2008-12-11 02:47:26 - realmfighter: gah!
2008-12-11 05:48:25 - n00blet: ohhh bad timing realmfighter ><
2008-12-11 13:40:13 - yeti_c: Snowman - It looks like we might have to work together... Noob is about to get 3 castles.
2008-12-12 02:11:38 - n00blet: T_T
2008-12-12 02:11:58 - n00blet: it'll take 4 turns at the very least....
2008-12-12 02:27:42 - SuicidalSnowman: Yeah, that's why we need to start now!
2008-12-12 03:29:27 - n00blet: i'm sure you have BOB yeti_c, so what do you make of SuicidalSnowman making only 5 troops per turn less than me? not a huge difference once the dice have had their say....
2008-12-12 09:17:54 - yeti_c: All I know - is that was my easiest card now that Snowman blockde the other path.
2008-12-12 11:28:42 - SuicidalSnowman: I think he sees that you are currently getting more, and about to get another castle added to your total
2008-12-13 04:34:41 - n00blet: OK....
2008-12-13 04:36:30 - n00blet: and now that i've fought off the first wave of attacks, it might be interesting to note the army totals of each of us....
2008-12-14 19:24:37 - realmfighter: i WIL NEvER SURENDAR!
2008-12-14 21:37:12 - n00blet: well, im out of this now. i hope you made a plan for this yeti, otherwise it's going to be a very easy win for suicidal snowman
2008-12-16 11:38:56 - SuicidalSnowman: bring it yeti
2008-12-17 20:00:22 - yeti_c: Well I had a little go Noob - You're gonna have to do a bit more though.
2008-12-18 00:13:01 - n00blet: what can i do? realmfighter got too lucky for too long so i wasn't able to focus all of my forces. now i think i'm going to be eliminating him too late for it to change anything
2008-12-18 00:13:37 - n00blet: but hey, we'll see how it goes :P
2008-12-18 07:14:05 - yeti_c: The slow nature of this map should help you now - you'll be getting many more armies than him...
2008-12-18 11:05:43 - SuicidalSnowman: yeah you actually put him in a better spot yeti
2008-12-18 23:17:00 - n00blet: ^^
2008-12-19 11:42:53 - SuicidalSnowman: oops, wrong button
2008-12-19 18:48:04 - yeti_c: Stay away from my village you.
2008-12-19 19:06:20 - n00blet: :(
2008-12-19 21:40:11 - SuicidalSnowman: you got me yeti...
2008-12-19 21:40:23 - SuicidalSnowman: nice move, although i don't think it will help you in the long run
2008-12-20 07:04:35 - yeti_c: That was simply the cheapest card I could get!! - and I meant Noob to stay away from the village - not you!
2008-12-20 18:59:14 - SuicidalSnowman: Yeah, you broke my supply line, which in my haste I forgot to fix this turn
2008-12-24 00:15:28 - SuicidalSnowman: eh, i have no idea what to do now!
2008-12-24 00:29:23 - n00blet: with yeti missing turns like that, there isn't much i see you can do :P
2008-12-24 18:13:24 - yeti_c: Sorry for missed turn everyone.
2008-12-25 02:35:14 - n00blet: fine by me, haha :)
2008-12-25 06:28:08 - SuicidalSnowman: yeah, i'd say you got me
2008-12-25 06:28:14 - SuicidalSnowman: Well played thou
2008-12-25 16:10:02 - n00blet: thanks
2008-12-25 16:10:11 - n00blet: good game everyone