Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Adjacent
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None Rounds
- Round Length
- 24 Hours
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4 |
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Standard |
In a standard game each player fends for himself and there is only one winner. |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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No Spoils |
There are no 'spoils' in this game. |
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Adjacent |
At the end of your turn you can reinforce once from one region to another (they must share a border). |
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No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None Rounds |
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
| Regular
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Regular leaderboard scoring is in place for this game |
 | Australia: | 36 Territories, 6 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-01-09 01:08:52 - Game has been initialized
2009-02-12 21:11:49 - Megadeth666 eliminated Hado911 from the game
2009-02-14 21:43:55 - endar1077 eliminated Megadeth666 from the game
2009-02-15 18:08:51 - endar1077 eliminated denominator from the game
2009-02-15 18:08:51 - endar1077 won the game
2009-02-15 18:08:51 - Hado911 lost 18 points
2009-02-15 18:08:51 - Megadeth666 lost 12 points
2009-02-15 18:08:51 - denominator lost 16 points
2009-02-15 18:08:51 - endar1077 gained 46 points
2009-01-17 19:35:02 - endar1077: omg, i just did it again
2009-01-17 19:35:08 - endar1077: sorry denominator
2009-01-17 19:35:34 - endar1077: you should have gotten that bonus : (
2009-01-17 19:35:57 - endar1077: you know what? I don't think i like this tournament
2009-01-17 19:36:17 - endar1077: it was an interesting idea, but it is impossible to get it to work in real for a whole game
2009-01-17 19:36:50 - endar1077: now, in this case, there's not even a way to make it better, unless everybody wants to agree to let you keep the bonus next turn without a fight...
2009-01-17 19:37:22 - endar1077: again, very sorry about that - i realized right after i clicked for the second attack
2009-01-18 00:50:45 - denominator: yeah, it makes the game interesting but it's very difficult to play these games and still remembering all the rules
2009-01-18 00:50:55 - denominator: especially if you have a lot of games going on at once.
2009-01-18 18:04:23 - endar1077: thanks for taking it so well :)
2009-01-18 18:05:15 - endar1077: now I think we're all in trouble, so far as i can see, cuz as long as you keep a buffer zone, we can't break your big-ass bonus without breaking the rules ... =/
2009-01-18 20:33:27 - denominator: exactly. with these rules, on the classic map, it's actually possible to gain asia and hold it.
2009-01-18 20:33:37 - denominator: which makes the game so much more interesting.
2009-01-20 03:26:44 - Hado911: some help guys on yellow pls
2009-01-22 01:42:38 - endar1077: broken once, but that won't last, I'm sure
2009-01-22 01:50:38 - denominator: the funniest part is i have by far the fewest troops on the board.
2009-01-22 03:04:11 - endar1077: : )
2009-01-22 03:04:46 - endar1077: it's true, but you have the scariest bonus
2009-01-27 00:09:36 - denominator: oh man... missed turn = game over.
2009-01-27 00:09:56 - denominator: that's twice now where being the early powerhouse has led me to my demise
2009-01-27 00:10:26 - denominator: I can't take anyone out fast enough, and there's simply no way to win 1v3, so your collective bonuses just run through me.
2009-02-03 00:20:35 - endar1077: lol
2009-02-03 00:21:10 - endar1077: this tourny is an example of a REALLY GOOD IDEA gone horribly wrong
2009-02-03 00:21:59 - endar1077: but then, maybe adjacent attacks just aren't my cup of tea - there could be plenty of people out there who are loving this tourny
2009-02-03 00:22:14 - endar1077: anyone wanna satisfy my curiousity?
2009-02-03 07:12:14 - Hado911: dido man this is going on forever with no end insight and we only just started the tourney lol may take a few years
2009-02-05 17:24:12 - denominator: i really enjoy adjacent attacks... but i think as a tourny it's not going to work too well.
2009-02-05 17:24:33 - denominator: this game is going to go 100 rounds.
2009-02-07 19:04:33 - denominator: guys, we need to slow down blue.
2009-02-08 05:01:52 - endar1077: well, i've expanded to take two bonuses, yes, but green's one bonus is still worth more than my 2
2009-02-08 05:02:12 - endar1077: that's all i have to say on the matter - if you want to slow me down, fair is fair
2009-02-09 00:42:41 - denominator: i was simply looking at BOB strength.
2009-02-09 00:43:02 - denominator: but now, with green grabbing that bonus and red holding his, it's fairly balanced again.
2009-02-09 00:43:13 - denominator: blue still has a significant lead though.
2009-02-12 23:08:29 - endar1077: wow
2009-02-12 23:42:23 - Megadeth666: now...finally after losing all my other games.....i am getting the hang of this adjacent attacking stuff
2009-02-12 23:43:02 - endar1077: yeah
2009-02-12 23:43:10 - endar1077: it's becoming sorta second nature now
2009-02-12 23:43:23 - endar1077: but the learning curve was tough as hell
2009-02-12 23:43:40 - Megadeth666: holy shit blue you that while I typing you focker
2009-02-12 23:44:03 - Megadeth666: might have to kill ya now
2009-02-13 00:02:12 - endar1077: it's gonna be tough at this point without breaking the rules
2009-02-13 00:02:36 - endar1077: we've crossed that line where my troops each turn are worth more than the two of yours combined
2009-02-13 02:58:39 - denominator: i don't think we can stop you now.
2009-02-14 20:03:58 - endar1077: gg guys
2009-02-14 20:05:42 - denominator: the question is, who do you take out first?
2009-02-14 21:44:37 - endar1077: hah, i didn't even read that until after i had made my move
2009-02-14 21:44:51 - endar1077: in retrospect, i probably should have taken you out first since megadeth was closer to the win
2009-02-14 21:44:57 - endar1077: but oh well, it happens the way it happens
2009-02-14 21:49:16 - denominator: i think it would have been better for the tournament if you had taken me out first too