Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
42 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-01-12 09:09:04 - Game has been initialized 2009-01-29 21:43:56 - grant.gordon eliminated Ryall55 from the game 2009-02-07 13:10:28 - grant.gordon was kicked out for missing too many turns 2009-02-11 10:43:56 - Kernal_Kronic eliminated Forza AZ from the game 2009-02-11 10:45:41 - Kernal_Kronic eliminated amos_trask from the game 2009-02-11 10:45:41 - Kernal_Kronic won the game 2009-02-11 10:45:41 - grant.gordon lost 21 points 2009-02-11 10:45:41 - amos_trask lost 26 points 2009-02-11 10:45:41 - Forza AZ lost 44 points 2009-02-11 10:45:41 - Ryall55 lost 19 points 2009-02-11 10:45:41 - Kernal_Kronic gained 110 points
2009-01-20 14:10:18 - Kilazul: As a reminder all but the first out go on
2009-01-30 14:57:10 - amos_trask: looks like we are all through then..... wayhey
2009-02-05 10:14:41 - Forza AZ: Kernal, if you keep attacking me blue will just get stronger and stronger, and soon to strong for us all maybe.
2009-02-05 12:14:28 - Kernal_Kronic: That's fine, i won't attack you but as it is no one is attacking blue...If you keep on attacking me & red has gone AWOL, i'm going to lose anyway.
2009-02-06 13:09:39 - Forza AZ: I was planning to go for blue, but needed my armies to protect against your attacks so far. looks like it is to late now :(
2009-02-09 09:43:10 - Forza AZ: amos, green now had more armies then us combined, so maybe we should focus on him now in stead of attcking each other
2009-02-09 09:48:11 - Kernal_Kronic: :)
2009-02-09 10:01:27 - amos_trask: i totally agree
2009-02-10 10:48:02 - Forza AZ: amos, why do you attack me. if I'm out, then you will be next. we have to try to stop Kernal
2009-02-10 10:48:53 - Forza AZ: O, never mind. I see you had to go through there to break greens bonus
2009-02-10 11:35:57 - amos_trask: looks like were are buggered tho yellow... unless youve got something clever up your sleave|"
2009-02-10 18:07:56 - Forza AZ: not much I can do, game is over. gg Kernal
2009-02-11 10:47:01 - Kernal_Kronic: Thanks...red deadbeating changed things alot