Game #486271: 6 Players,
Triples,
Flat Rate,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Triples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
- Scored
- Yes
- Transmogrification
- None
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6 |
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Triples |
In a Triples game, trios of three team up against other teams. The last team alive wins |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
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Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
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No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None |
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
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Yes |
By default games are scored and the outcome will affect your player score and rank |
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None |
Standard play |
 | Classic: | 42 Territories, 6 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2007-06-04 06:08:23 - Game has been initialized
2007-06-16 00:27:19 - Scott-Land eliminated sully800 from the game
2007-06-16 03:32:01 - ptlowe eliminated Scott-Land from the game
2007-06-17 01:09:23 - Kid_A eliminated ptlowe from the game
2007-06-18 07:04:08 - AK_iceman eliminated Kid_A from the game
2007-06-18 07:23:24 - maniacmath17 eliminated AK_iceman from the game
2007-06-18 07:23:24 - maniacmath17, Scott-Land, Kid_A won the game
2007-06-18 07:23:24 - AK_iceman lost 17 points
2007-06-18 07:23:24 - sully800 lost 17 points
2007-06-18 07:23:24 - ptlowe lost 17 points
2007-06-18 07:23:24 - maniacmath17 gained 17 points
2007-06-18 07:23:24 - Scott-Land gained 17 points
2007-06-18 07:23:24 - Kid_A gained 17 points
2007-06-16 02:40:00 - AK_iceman: Yeah, I'll take a screen shot of my 21 cards. If you guys want to play 2 games and each win 1, we can do that. Although I don't mind losing a few points.
2007-06-16 02:41:21 - AK_iceman: Btw, I'm leaving tomorrow for a fishing trip and won't have access again until Monday. wicked will be taking my turns, but she might mess it up on purpose since sully beat her in the advisor game :-P
2007-06-16 02:41:40 - AK_iceman: So hopefully we can finish before then...
2007-06-16 03:53:38 - sully800: It's all up to when (or if) kid takes his next turn. At least its all working out so far!!
2007-06-16 04:15:51 - Scott-Land: Kid will miss his turn i bet
2007-06-16 19:38:17 - maniacmath17: dang thats frustrating, 1 turn away from making it happen
2007-06-16 21:01:34 - sully800: AK- have you talked to wicked about what to do in this situation?
2007-06-16 21:03:54 - sully800: If kid deadbeats do his cards go to maniac? If so this isn't going to work. And if his cards disappear then this isn't goig to work either. Why the hell did he log on but not take his turns here?
2007-06-17 00:16:11 - maniacmath17: oh well, at least we can have AK holding 17 cards at once which makes for 5 cashes
2007-06-17 01:07:33 - Kid_A: sorry all, something came up and i had to abandon my cc games. ive had about 5 minutes of internet access all week.
2007-06-17 01:08:17 - sully800: Thats alright man...when you said you have two minutes I thought you meant that was all thats left on the clock! lol
2007-06-17 01:08:58 - sully800: Your job is just to take out ptlowe. Once you conquer siberia and mongolia, you can attack china for a little bit to waste a few men.
2007-06-17 01:09:46 - sully800: Just don't auto attack or anything crazy like that against china...you need to make sure you have enough left to conquer the last guy on Japan. Leave at least 20 before trying to take out japan.
2007-06-17 01:10:06 - sully800: Or not :-P I know you don't have much time though.
2007-06-17 01:10:26 - Kid_A: ah, too lta enow for me to attack china
2007-06-17 01:10:32 - sully800: AK should be able to do this anyway (or will it be wicked?)
2007-06-17 02:20:54 - maniacmath17: not sure, but if it's wicked i hope she realizes that team 2 is supposed to win the game
2007-06-17 02:46:42 - sully800: Eh, we can balance out th points as needed afterward if it goes wrong.
2007-06-17 06:17:52 - Scott-Land: yeah Wicked- -- dont screw up:D ......
2007-06-17 13:16:33 - yeti_c: Hang on - There's a way you could have 22 cards and then cash... If ManiacMath takes his turn cashes and then takes 3 more turns to get back to 5... if Kid_A deadbeats then MM will get 17+5 = 22... but kid_a must take his next turn (but not do anything)
2007-06-17 13:16:49 - yeti_c: This will give MM enough turns to get back to 5....
2007-06-17 13:45:26 - ParadiceCity9: isnt Kid_A a girl?...because you said his next turn
2007-06-17 20:39:25 - maniacmath17: hmmm, is it true that i get kids cards? i never knew that
2007-06-17 20:43:29 - maniacmath17: in that case, 24 cards at once is possible
2007-06-17 20:45:36 - maniacmath17: just get someone on team 2 to have 10 cards by having someone with 5 cards and another person with 5 cards that deadbeats, resulting in the first guy having 10 cards. Then a player from team 1 kills that player to get to 14 cards, and he has his two
2007-06-17 20:46:28 - maniacmath17: *his two partners deadbeat to give him their 5 cards each, resulting in 24 cards!
2007-06-17 21:55:14 - happy2seeyou: ParadiceCity9 . . . . Kid_A is very much a man! Not a girl, even though that was a funny rumor! lol
2007-06-17 22:55:03 - Velvecarrots: When somebody deadbeats, a teammate doesn't get their cards....
2007-06-17 23:39:35 - Scott-Land: that's what i had told Chess when he asked me-- 24 cards
2007-06-18 00:51:14 - sully800: I'm sure AK can clear this up (whether you get the teammates cards or not)
2007-06-18 00:51:44 - sully800: Because if you do then we will have to just set this up again to get 24 cards and 8 sets at once :-P
2007-06-18 02:05:39 - ParadiceCity9: o lol...oops :-[
2007-06-18 03:57:07 - AK_iceman: yeah, you do get teammates cards when they deadbeat, but we wouldn't be able to cash 8 times because the game would be over after someone kills the last player on the team
2007-06-18 03:57:27 - AK_iceman: btw, I'm back now and can finish this up
2007-06-18 06:13:54 - maniacmath17: well it's possible to have 24 cards and still 1 player from each team left
2007-06-18 06:14:26 - maniacmath17: i went through the scenario earlier in the chat, should work just a lot of deadbeating
2007-06-18 06:15:29 - maniacmath17: someone starts with 4, kills someone on the other team that has 10 cards, and then wait for the 2 partners with 5 cards each to deadbeat, resulting in 24 cards
2007-06-18 07:03:31 - AK_iceman: ahhh... good point MM. Lets make another game and do that, except Team 1 gets to win this time. ;-)
2007-06-18 07:12:38 - maniacmath17: haha fair enough
2007-06-18 07:14:12 - AK_iceman: I'm sure I can find a low ranker willing to play on your team in place of Kid_A, so that you break even over 2 games
2007-06-18 07:15:50 - maniacmath17: yea thatd be nice, if we used same teams then our team would lose about 10 points
2007-06-18 07:16:03 - maniacmath17: from the combined 2 games
2007-06-18 07:20:32 - AK_iceman: yeah, since you're good at math and all... :-).... give me a point range to look for and I'll set it up.
2007-06-18 07:21:50 - maniacmath17: 132 v 184? maybe ill get lucky
2007-06-18 07:22:08 - AK_iceman: almost!
2007-06-18 07:22:49 - maniacmath17: lol not bad, lost 129 killed 162
2007-06-18 07:22:56 - maniacmath17: *163
2007-06-18 07:27:31 - maniacmath17: well just find the lowest possible player you can, cause to even it out you'd need to get someone at 250 points to replace kid, lol
2007-06-18 07:29:43 - maniacmath17: pretty impressive, you got 102 reinforcements from cards in a flat rate game, lol
2007-06-18 07:29:58 - maniacmath17: (including the +2 bonuses)