Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In an assassin game each player is assigned a secret target, designated in-game with crosshairs next to the username. You win the game if your target is killed - whether it be by you or another player!
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must share a border).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
82 Territories, 24 Continents, 1 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-08-17 16:24:41 - Game has been initialized, your target is 2009-09-11 00:25:58 - Lindax eliminated RKCVED from the game 2009-09-11 00:25:58 - Lindax won the game 2009-09-11 00:25:58 - dyrtydog lost 14 points 2009-09-11 00:25:58 - Chuuuuck lost 27 points 2009-09-11 00:25:58 - vintender lost 24 points 2009-09-11 00:25:58 - danryan lost 22 points 2009-09-11 00:25:58 - RKCVED lost 21 points 2009-09-11 00:25:58 - Lindax gained 108 points
2009-08-17 21:08:21 - conquerAce: Good luck all and congratulations on making it to the finals. Are you all okay with the 35 round cap for the finals or should we go back to 50?
2009-08-17 21:19:16 - Chuuuuck: 35 is fine IMO, when a game lasts longer than that it usually is a stalemate all the way to 50 anyway
2009-08-17 21:40:47 - danryan: 35 works - it's the no spoils, sunny that will kill it for sure
2009-08-18 00:33:27 - Lindax: I think 50 would be better ;-)
2009-08-18 19:10:09 - conquerAce: 2-1 for 35... any more votes?
2009-08-19 14:23:24 - danryan: well, it is a final, and no rush, so 50 is fine by me too
2009-08-20 20:17:49 - vintender: 50
2009-08-23 02:15:29 - RKCVED: 50 also
2009-08-23 02:15:58 - RKCVED: thanks conquerAce for setting this up
2009-09-02 18:59:07 - conquerAce: so it's official 50 round cap.
2009-09-03 18:19:48 - Lindax: Ok Ace, tx bud
2009-09-07 01:06:49 - Chuuuuck: ninja champion for chuuuuck
2009-09-11 00:26:17 - Lindax: phew! gg guys
2009-09-11 02:34:30 - vintender: well done lx...i was coming after u next round :)