Game #547812: 4 Players,
Standard,
Flat Rate,
Sequential,
Chained
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | Age Of Merchants: | 58 Territories, 62 Continents, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2007-06-20 23:43:05 - Game has been initialized
2007-06-26 18:49:07 - Sparqs eliminated Coleman from the game
2007-07-14 05:07:38 - Sparqs eliminated spaterj from the game
2007-07-14 05:11:10 - Sparqs eliminated t.e.c from the game
2007-07-14 05:11:10 - Sparqs won the game
2007-07-14 05:11:10 - t.e.c lost 20 points
2007-07-14 05:11:10 - Coleman lost 26 points
2007-07-14 05:11:10 - spaterj lost 21 points
2007-07-14 05:11:10 - Sparqs gained 67 points
2007-06-20 23:50:58 - Sparqs: Yay, new map!! Yay, 3rd time I've said that today!! Yay, 3rd time I'm 2nd!!
2007-06-20 23:51:49 - Sparqs: Hmm, maybe a little boo for the early bonuses (mine included).
2007-06-21 00:16:54 - Coleman: The borders aren't working right. I've let DiM know, hopefully he can get a fix into lack so too many people aren't effected. That map is confusing enough without the border trouble.
2007-06-21 02:09:59 - t.e.c: which are the affected borders?
2007-06-21 04:43:48 - Sparqs: If you don't have BOB - the UI Enhancement via Greasemonkey - get it.
2007-06-21 04:45:32 - Sparqs: You'll find BOB in the plug-ins sub-forum. Hovering over a territory shows the connections.
2007-06-21 04:45:56 - Sparqs: Things look better, but docks are still pretty broken.
2007-06-21 05:05:28 - Sparqs: OK, something is wrong the bonuses too, because Yellow doesn't have Wine or Rum, that I can see.
2007-06-22 02:10:46 - Sparqs: And the choice was made - no deadbeating!! I made a minimal move. Eh.
2007-06-22 02:11:46 - Coleman: I'm going to delay until the fix is in, just waiting on lack.
2007-06-23 04:13:11 - t.e.c: apparently it's all fixed now, can someone with BOB confirm that?
2007-06-23 07:59:31 - Sparqs: I'm not about to say its all fixed, but it looks good
2007-06-23 08:01:14 - Sparqs: And if you don't have BOB, well... get it, seriously, for this map it is vital.
2007-06-23 08:02:30 - Sparqs: When I hover over Puerto Allegre, 20, yes TWENTY, territories scattered around the map 'light up'
2007-06-23 08:04:22 - Sparqs: w/o BOB you can see all the ports and docks and such, but I know I dont really get a sense of the connectedness until the Map Inspector squares appear.
2007-06-23 08:14:53 - Sparqs: later that day... Hilarious. BOB is a Greasemonkey script and it takes a moment to process this huge XML. So I turned it off while deploying, to save time
2007-06-23 08:15:52 - Sparqs: ...which it did, because I then zombie-clicked and deployed the rest in the boonies...
2007-06-24 07:46:39 - t.e.c: just got bob and it is very helpful!
2007-06-25 16:29:58 - Sparqs: No doubt! There's no way I could figure out all of the bonuses w/o BOB
2007-06-26 04:20:33 - t.e.c: unfortuntaley now that i have it i can see how badly i'm getting my ass whupped
2007-06-26 18:49:53 - Sparqs: Good game, Coleman - Your cards were just too tempting.
2007-06-26 18:59:50 - Sparqs: Hmmm, that may not have been the best strategy...
2007-06-26 21:55:28 - spaterj: i don't know why i don't get armies for transporting plants to foreign market, colato . . .
2007-06-26 22:37:09 - t.e.c: it says you do
2007-06-27 06:26:18 - Sparqs: not anymore :)
2007-06-27 06:29:42 - Sparqs: You have to have ports on both continents - the dock @ Fort Hope doesn't count.
2007-06-27 23:23:01 - spaterj: aiee
2007-06-27 23:23:25 - spaterj: red i think green is getting a little too powerful
2007-06-28 05:35:03 - Sparqs: Well, you took care of that, Yellow
2007-07-01 18:59:15 - spaterj: you know, green, come to think of it
2007-07-01 18:59:30 - spaterj: while we've been attacking each other, red has been sitting there racking up the armies
2007-07-01 18:59:40 - spaterj: and now he's bigger than either of us
2007-07-01 20:14:26 - spaterj: it would be easy for you to take his market on yellow continent
2007-07-01 21:45:43 - t.e.c: ha, i was wondering how long it would take...
2007-07-02 09:02:04 - Sparqs: I see how big he's getting - its just been that breaking your bonus is easier and adds to mine.Maybe I'm missing someting
2007-07-02 09:03:17 - Sparqs: but how would it be easy for me to take Red's Solitud market on yellow continent?
2007-07-02 21:07:32 - spaterj: well, if you don't stop it, we're both gonna lose
2007-07-03 10:47:36 - t.e.c: hardly spaterj, you're the strongest at this point
2007-07-04 06:25:19 - Sparqs: Well, the stats speak differently on that issue, Red.
2007-07-04 06:30:01 - Sparqs: Now they say something else entirely. But that never seems to last...
2007-07-04 14:03:27 - t.e.c: well 20 seems like a good number for you
2007-07-05 00:25:25 - Sparqs: Can't say I objected to 19.
2007-07-14 05:11:29 - Sparqs: Good game, all.