Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
161 Territories, 136 Continents, 8 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2010-12-06 17:17:28 - Game has been initialized 2010-12-17 10:55:23 - Kabanellas eliminated ubcman64 from the game 2010-12-17 10:55:23 - Kabanellas won the game 2010-12-17 10:55:23 - ubcman64 lost 16 points 2010-12-17 10:55:23 - Kabanellas gained 16 points
2010-12-06 17:22:14 - ubcman64: hey Kab, another great map.....my new favorite : )
2010-12-06 17:22:54 - ubcman64: reminds me of the Avalon Hill bookcase games i used to play when i was younger
2010-12-06 17:23:38 - ubcman64: hmmm.....something changed, drop is only 3 now
2010-12-06 17:24:50 - ubcman64: ahhh, nobles are autodrop now
2010-12-06 17:25:42 - ubcman64: that's gonna wreck my 2nd round blitzkrieg assault strategy : )
2010-12-06 17:26:41 - ubcman64: shit, and knights are now neutral 4.......you guys are ruining all my fun
2010-12-06 17:40:57 - Kabanellas: Thanks ub
2010-12-06 17:41:17 - Kabanellas: yes... we needed to do that - people were dying way to fast :)
2010-12-06 17:44:11 - Kabanellas: we will also increase villages neutrals from 2 to 3 and all 'N' terrs from 1 to 2
2010-12-06 17:45:08 - Kabanellas: catapults have decreased from 6 to 4 though :)
2010-12-06 17:45:21 - ubcman64: what a terrible round of dice
2010-12-06 17:48:42 - ubcman64: those changes will really lengthen the game and make it more strategy based instead of being the lucky first to go
2010-12-06 17:51:03 - Kabanellas: well.. first time i've noticed this 'bug'
2010-12-06 17:51:22 - ubcman64: what bug is that?
2010-12-06 17:51:23 - Kabanellas: those 2 archers shouldn't be able to touch each other
2010-12-06 17:51:52 - ubcman64: why, they are within range
2010-12-06 17:51:56 - Kabanellas: that H3 archer NEEDS to be replaced :)
2010-12-06 17:52:12 - Kabanellas: I could we missed that chip and I
2010-12-06 17:59:20 - ubcman64: man, i'm not getting any breaks with the dice
2010-12-06 17:59:41 - ubcman64: had you outnumbered on both assaults and failed
2010-12-06 18:05:27 - Kabanellas: I know the feeling :)
2010-12-06 22:06:39 - chipv: [LIVE CHANGES] Please read http://www.conquerclub.com/forum/viewtopic.php?f=64&t=119366&start=270#p2903325
2010-12-10 09:29:41 - chipv: [LIVE CHANGES PT 2] Please read http://www.conquerclub.com/forum/viewtopic.php?f=64&t=119366&p=2909647#p2909647
2010-12-10 15:17:53 - Kabanellas: damn dice
2010-12-10 18:32:25 - Kabanellas: cool thing is that this map is much more disputed now with the latest changes :)
2010-12-14 17:10:22 - Kabanellas: noobie mistake here .... :(
2010-12-15 16:27:25 - Kabanellas: GG well played