Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a terminator game you get points for the players that you eliminate.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
2011-06-18 03:09:50 - Suzy1: hi good luck
2011-06-18 03:32:38 - major-tom: gl all
2011-06-18 14:50:53 - jpverkamp: Good luck all.
2011-06-18 14:51:05 - jpverkamp: I'm puzzled by your strategy Suzy1 (or was it an accident?)
2011-06-18 16:31:03 - nikefiggius: gl all
2011-06-18 16:31:14 - nikefiggius: i was wondering the same thing
2011-06-19 04:48:38 - Pter: Likely new to the board
2011-06-20 03:59:59 - Suzy1: i have no idea what im doing
2011-06-20 16:08:31 - jpverkamp: The Batter (Babe), Baseballs, and Mound reset. So it goes though.
2011-06-23 03:34:24 - Pter: Suzy, next turn attack babe only to get a card. you will have to rebuild for a while
2011-06-23 03:35:02 - Pter: but do not move more than one troop there as you cannot pull them back from there
2011-06-23 03:35:15 - Pter: and watch what others do
2011-06-23 03:40:38 - Pter: card=spoil
2011-06-23 17:02:52 - jpverkamp: Why did you come for me jaycee? There's plenty of room for everyone...
2011-07-01 23:55:08 - jaycee2002: i need a coach...lol
2011-07-03 11:17:42 - jaycee2002: orange...plenty of room for everyone?
2011-07-04 19:55:26 - jpverkamp: Yup. :)
2011-07-10 02:25:58 - Suzy1: good game
2011-07-10 14:40:54 - major-tom: gg blue
2011-07-17 03:48:33 - jpverkamp: Why would you leave troops on the mound? They're just going to die next time you take a turn?
2011-07-18 18:08:25 - nikefiggius: alot of thats has gone on since the start of this game
2011-07-19 21:42:02 - jpverkamp: There was a time on Das Schloss (Escalating) where someone dumped a few hundred on the Access Point, which also resets.
2011-07-19 21:42:13 - jpverkamp: And they purposely missed the three turns to drop out of the game so it wouldn't reset.
2011-07-19 21:42:18 - jpverkamp: That was something to see.
2011-07-20 01:02:19 - nikefiggius: i think thats what blue was trying to do at the start of this game by droping all thier troops on the batter on the first turn
2011-07-22 21:50:09 - jpverkamp: ...
2011-07-22 21:50:12 - jpverkamp: This is broken.
2011-07-22 21:50:49 - jpverkamp: Correct me if I'm wrong, but no one can win anymore (unless someone drops out).
2011-07-22 21:51:02 - jpverkamp: The two home runs are owned by different people.
2011-07-22 21:51:17 - jpverkamp: They can only be taken by Babe, which can only be taken by the Pitchers.
2011-07-22 21:51:26 - jpverkamp: The Pitchers cannot be attacked, only bombarded.
2011-07-22 21:51:53 - jpverkamp: Since someone killed all the Pitchers (might even have been me, I don't remember), the game is stuck.
2011-07-22 21:51:56 - jpverkamp: Am I wrong?
2011-07-22 21:56:44 - jpverkamp: I posted it to the map's dev thread in either case: http://www.conquerclub.com/forum/viewtopic.php?f=64&t=122594
2011-07-22 22:26:33 - isaiah40: Read bottom right corner. "Control all bases to win!"
2011-07-23 00:25:37 - Thomassaurus: you can take the bases without babe
2011-07-23 00:40:21 - jpverkamp: Got it. Thanks.
2011-07-23 00:58:48 - Thomassaurus: my bad, miss understood the problem
2011-07-23 01:48:08 - Grimberht: You killed off the first few and I finished it off... nonetheless without the input from the batters this game feel stuck anyway :P
2011-08-05 22:34:05 - nikefiggius: gg orange
2011-08-08 01:27:15 - Grimberht: gg teal
2011-08-08 01:36:02 - nikefiggius: gg
2011-08-08 03:53:42 - Pter: GG NikeF
2011-08-09 02:55:58 - Pter: GG game
2011-08-10 00:18:06 - Grimberht: gg