Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
161 Territories, 136 Continents, 8 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-08-06 11:01:22 - Game has been initialized 2011-08-12 00:40:05 - happyfeet eliminated GoranZ from the game 2011-08-30 19:29:13 - Tiller eliminated happyfeet from the game 2011-08-30 19:30:40 - Tiller eliminated chapcrap from the game 2011-08-30 19:30:40 - Tiller won the game 2011-08-30 19:30:40 - chapcrap lost 19 points 2011-08-30 19:30:40 - happyfeet lost 23 points 2011-08-30 19:30:40 - GoranZ lost 27 points 2011-08-30 19:30:40 - Tiller gained 69 points
2011-08-07 00:30:19 - GoranZ: hf all
2011-08-09 07:46:05 - GoranZ: wont work chap ;)
2011-08-11 05:13:46 - GoranZ: I told u chap... wont work :D
2011-08-12 00:41:24 - happyfeet: gg goranz
2011-08-13 13:35:31 - Tiller: Wow, this is trouble. I hope red has lots on F1 or something because now green has 4 very holdable castles and I don't expect to keep much if this trend continues. I should've never attacked B, I thought I could keep it but I got not even a turn's income
2011-08-13 13:35:35 - Tiller: from it.
2011-08-17 17:42:47 - Tiller: This really isn't smart of you chap, you're forcing me to kill you when happy's still about equally powerful as I am. I tolerated one invasion, hit back on your second, and yet you keep coming worse and worse. Why? It'll just get you killed.
2011-08-18 15:23:20 - chapcrap: if by equally as powerful you mean weaker, then you're right!
2011-08-18 15:25:07 - chapcrap: you drop more than him
2011-08-18 15:25:11 - chapcrap: you deploy more than him
2011-08-18 15:25:22 - chapcrap: and it's been that way for a while
2011-08-18 15:25:26 - chapcrap: nice try
2011-08-18 19:52:14 - Tiller: He`s also got a 5-turn buildup waiting somewhere (or maybe several somewheres), and he`s counting on you to keep distracting me so I can`t do anything about it. I`ve lost most of my income lately fighting, he has only lost a bit. Not that that matters,
2011-08-18 19:53:05 - Tiller: you aren`t gaining a thing by hitting me (especially since I was ignoring you until the 2nd time you did) and he is.
2011-08-19 00:28:03 - Tiller: Exactly. He's hit me EVERYWHERE, because you wouldn't let up, and his income, as I said, was near-equal to mine. This won him the game I suspect.
2011-08-21 12:11:05 - Tiller: Chap, holy crap, quit it, I've got no chance at all against both of you, happy's got way more to fort than I have and a greater number of territories, if slightly less deployable income. I start this turn with 2 castles and a large stack obviously forted
2011-08-21 12:15:01 - Tiller: to pounce on me so next turn I may start with 1 if you keep at this. I've never attempted to take Castle F and I don't care about it, I've just bombed you to keep you the hell away from me.
2011-08-22 03:01:37 - Tiller: And now he's pulling more income in than me. And I still only have 2 castles. Leave me alone chap, he'll overrun us both if I can't make a proper stand now.
2011-08-30 19:33:29 - Tiller: GG. I don't think I'd have made as easy a comeback if happy hadn't run into the giant archer stack I had accidentally forted to on Turn 28, he left his entire back very very vulnerable and that turned the tide.