Game #9859450: 7 Players,
Standard,
Flat Rate,
Sequential,
Chained
Mixed Tournament:
Dijxtras World 2.1 Standard Label: DW2.1S FINAL GAME
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 7
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
7 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | World 2.1: | 113 Territories, 23 Continents, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2011-10-05 06:15:47 - Game has been initialized
2011-12-23 08:22:09 - benga eliminated Blitzstrahl from the game
2012-01-22 00:30:56 - ndrs eliminated ekane from the game
2012-02-05 13:27:38 - ndrs eliminated benga from the game
2012-04-21 07:07:11 - usernamer eliminated TOBIASAN from the game
2012-04-21 15:32:21 - catnipdreams eliminated ndrs from the game
2012-04-21 17:31:40 - catnipdreams eliminated usernamer from the game
2012-04-21 17:31:40 - catnipdreams won the game
2012-04-21 17:31:40 - usernamer lost 20 points
2012-04-21 17:31:40 - ekane lost 17 points
2012-04-21 17:31:40 - TOBIASAN lost 14 points
2012-04-21 17:31:40 - Blitzstrahl lost 17 points
2012-04-21 17:31:40 - benga lost 18 points
2012-04-21 17:31:40 - ndrs lost 14 points
2012-04-21 17:31:40 - catnipdreams gained 100 points
2012-04-07 21:23:33 - catnipdreams: ties can be resolved with another series of games
2012-04-07 21:24:34 - catnipdreams: I like the 1v1 because on such a large map, with auto and chained, whoever goes first doesn't get that horrible first turn advantage
2012-04-07 21:25:10 - catnipdreams: i like no spils or flat rate, because escalating has such a luck factor in it as well
2012-04-07 21:27:02 - catnipdreams: I don't like introducing the team variable into this, especially if my team happens to win - then the winner of the tournament would be either the third place player or the fourth place player; that doesn't seem right to me
2012-04-07 21:28:12 - catnipdreams: but if we are all equal going into this round robin, then each player has an equal chance, and no one is shut out, like it would be with dubs
2012-04-07 21:31:47 - catnipdreams: I agree that we need to avoid another multi-player game - we could indeed end up stacking again...
2012-04-08 21:30:44 - TOBIASAN: pleaseno doubles
2012-04-09 08:16:11 - usernamer: alright, I guess I'm okay with Catnip's suggestion, then
2012-04-09 10:21:24 - ndrs: Lets do it
2012-04-09 11:06:11 - dijxtra: OK, guys, I'll be creating 6 games like this: 1v1, standard, world 2.1, automatic, sequential, no spoils, unlimited, 30 rounds limit.
2012-04-09 11:06:28 - dijxtra: I need everybody to OK that.
2012-04-09 14:25:00 - usernamer: flat rate and chained (same settings as this game) i think it's supposed to be
2012-04-09 14:58:27 - catnipdreams: agreed, flat rate, chained
2012-04-09 15:01:03 - TOBIASAN: agreed
2012-04-10 00:21:00 - ndrs: yes to flat & chained
2012-04-10 06:59:32 - dijxtra: created!
2012-04-10 12:02:59 - usernamer: "If two players have most wins, the winner of their match wins the tourney." - see tournament thread.
2012-04-10 12:03:33 - usernamer: i dont really mind this - just thought I'd point it out bcause i thought we would play another set of games with anyone who's joint top, and to make sure you're ok with that
2012-04-10 12:59:32 - catnipdreams: I think another set if there is a tie would be good...
2012-04-10 13:19:26 - catnipdreams: lol, ndrs, card spot?
2012-04-10 20:20:07 - ndrs: Good luck in the singles, all
2012-04-11 05:15:13 - dijxtra: Oh, as you wish. I can change that rule if you wish, I don't mind. I just thought that's most practical, but if you want to play another set of games - no problemo!
2012-04-11 06:29:44 - usernamer: awesome. let's go with that then. Cheers, Dij
2012-04-13 21:38:46 - ndrs: Deli for ndrs round 136
2012-04-15 20:01:49 - ndrs: Deli for ndrs round 137
2012-04-16 17:00:35 - catnipdreams: whoa - big move there, usernamer!
2012-04-16 23:11:52 - ndrs: Been coming ever since I've been sitting
2012-04-16 23:11:59 - ndrs: Deli for ndrs round 138
2012-04-17 06:46:10 - usernamer: I'm just trying to get this game to end :)
2012-04-17 06:50:49 - catnipdreams: gave you an option there, ndrs/Deli =)
2012-04-17 14:55:38 - ndrs: Thanks catnip, but somebody is going to need Yellows bonuses down as well
2012-04-17 14:55:49 - ndrs: Deli for ndrs round 139
2012-04-17 16:49:08 - usernamer: not gonna be me
2012-04-18 23:22:22 - ndrs: L M S for ndrs
2012-04-19 05:18:53 - dijxtra: In case catnip wins tiebreaker (which is quite certain at this point), I propose that you all kill each other and let catnip win this game, so he gets the points from the final game. Just a suggestion :-)
2012-04-19 19:57:18 - TOBIASAN: gg everyone....just softened myself up for the final blow!!
2012-04-19 19:57:32 - TOBIASAN: pleasure playing with you
2012-04-19 21:42:18 - ndrs: Deli for ndrs round 141
2012-04-20 16:43:56 - catnipdreams: I'm not sure I can attack anyone... this game is like sitting next to an old friend, just watching the scenery, not saying much, just being there....
2012-04-20 16:49:49 - catnipdreams: the tiebreaker is down to one last troop/tert - fiesty one! - so one more turn, and that will be my third win
2012-04-20 16:50:40 - catnipdreams: it's been great playing with you guys =)
2012-04-20 23:28:59 - ndrs: Deli for ndrs round 142
2012-04-21 07:08:02 - usernamer: gg, been fun. Cheers Dij for hosting
2012-04-21 15:41:41 - catnipdreams: gg, everyone
2012-04-21 15:42:32 - catnipdreams: thank you, dijxtra =)
2012-04-21 16:23:16 - usernamer: 27 vs 556 - if I win this, you'll have a reason to make a dice-moaning thread somewhere :)
2012-04-21 16:24:18 - usernamer: comeon... losing the first 10 in a row didn't help - otherwise I'd've had yer (is I'd've even a valid word?)
2012-04-21 16:24:39 - usernamer: forgot to card! How stupid of me
2012-04-21 17:32:02 - catnipdreams: LOL =)
2012-04-21 17:33:10 - catnipdreams: "I'd've" sounds perfectly reasonable to me =)