Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
42 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-10-13 06:56:23 - Game has been initialized 2011-10-15 15:49:48 - DivacsFloppers eliminated SwimmerBaguette from the game 2011-10-16 17:21:57 - jveezy eliminated henryclemente from the game 2011-10-16 17:24:09 - jveezy eliminated MoreMikkiMoore from the game 2011-10-16 17:27:06 - jveezy eliminated beast8192 from the game 2011-10-17 01:56:44 - jveezy eliminated DivacsFloppers from the game 2011-10-17 02:01:23 - jveezy eliminated TyrekesID from the game 2011-10-17 02:01:24 - jveezy won the game 2011-10-17 02:01:24 - SwimmerBaguette lost 20 points 2011-10-17 02:01:24 - henryclemente lost 20 points 2011-10-17 02:01:24 - DivacsFloppers lost 20 points 2011-10-17 02:01:24 - beast8192 lost 20 points 2011-10-17 02:01:24 - TyrekesID lost 20 points 2011-10-17 02:01:24 - MoreMikkiMoore lost 20 points 2011-10-17 02:01:24 - jveezy gained 120 points
2011-10-13 19:46:26 - SwimmerBaguette: Good luck Gentlemen.
2011-10-14 19:22:41 - SwimmerBaguette: So are you guys basically just going to let TyrekesID take Europe? That's +5 troops per turn. We're screwed if that happens.
2011-10-14 19:40:18 - MoreMikkiMoore: Wow, Mexico City dominated a straight up 7v7. U lucky bastard!
2011-10-14 19:45:26 - SwimmerBaguette: You should have ignored me and gone on the warpath for Reykjavik now we're all going to lose to TyrekesID with his +5 bonus from Europe.
2011-10-14 19:48:47 - SwimmerBaguette: Great now we've screwed ourselves in our war of attrition and I failed to take Reykjavik. Henry could stack on nairobi, attack dubai and then moscow to break the bonus.
2011-10-14 22:07:04 - henryclemente: Crap should have gone to Moscow. Realized after ending assaults :-(
2011-10-14 22:18:53 - SwimmerBaguette: Its alright we've still got a couple chances. Divac should either stack on Cairo and go for Istanbul, or stack on Dakar and go for Madrid, or stack on New York and take out Montreal and Reykjavik.
2011-10-14 22:20:16 - SwimmerBaguette: And if THAT fails (or he doesn't do it) beast should stack on Novosibirks and try to get to Moscow.
2011-10-15 02:56:07 - MoreMikkiMoore: I've learned from many games of Risk (yes, i'm a loser), that sacrificing your troops to weaken a strong opponent never leads to your victory. And losing to one enemy is exactly the same as losing to another.
2011-10-15 15:51:10 - DivacsFloppers: ha, sorry Swimmer :[ didnt mean to make you the first elimination!
2011-10-15 20:18:55 - SwimmerBaguette: No worries, I made a couple mistakes myself.
2011-10-16 03:47:51 - MoreMikkiMoore: Divac, please take Reykjavic. I did what I could and made it down to Dakar to make sure he doesn't get the Africa reinforcements. Looks like we should ALLIANCE to stop Tyreke and JVeezy
2011-10-16 03:53:54 - jveezy: This just got interesting.
2011-10-16 04:13:58 - SwimmerBaguette: I like how you are now trying to assemble troops against TyrekesID when you wasted a turn wittling both our troops down. No hard feelings though :P. P.S. I like jveezy to win this game. Once he reinforces those troops out of Australia, gonna be crazy
2011-10-16 04:53:24 - jveezy: I'm totally okay with you guys assembling against Tyreke's ID. Just don't expect me to leave you alone while you do it.
2011-10-16 07:11:00 - TyrekesID: I'm still not entirely sure what I'm doing.
2011-10-16 07:34:51 - jveezy: You have no idea how thankful we are that that's the case, G.
2011-10-16 19:27:26 - MoreMikkiMoore: When's the next game starting up? This was a good warmup game.
2011-10-16 19:28:58 - MoreMikkiMoore: For what it's worth, I feel 'escalating' spoils and only 'adjacent' reinforcements is more strategic way to play. Means taking the risk to hold out on your cards can really pay off, and the game gets explosive in later rounds.
2011-10-16 19:29:19 - MoreMikkiMoore: Also you have to plan out your offense far more meticulously when you can only reinforce from an adjacent country.
2011-10-16 19:30:45 - MoreMikkiMoore: Btw, does STR not work properly for anyone else? The HTML code is all fucked up on mine, even though SBNation is perfectly fine.
2011-10-16 19:51:43 - jveezy: Yeah I do feel like I'm compelled to use spoils as soon as I get a set and there's no advantage to saving them.
2011-10-17 01:15:33 - DivacsFloppers: toootally conquered in the wrong order and flubbed my chance at taking all of north america -.-
2011-10-17 01:54:31 - TyrekesID: Yeah, gonna lose this thing.
2011-10-17 02:01:59 - TyrekesID: Well played, jveezy. Good game.
2011-10-17 02:03:50 - jveezy: Thanks. I haven't played in a while, but I think I lucked into a good location to start out and attacking Australia happened to work out in my favor, and spoils came into play at the right time after that. Could've easily gone your way early on.
2011-10-17 04:51:55 - DivacsFloppers: good game!! round two? its been a while since ive played as well next time will be better!