Commander62890 wrote:Question (I haven't read this thread):
Really looking forward to asking people if they want to set up some "Quints" and "Sexes."
ROFL.. i like it.. lets set up some sexes Commander6 .. once they approve of this idea ofc..

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Commander62890 wrote:Question (I haven't read this thread):
Really looking forward to asking people if they want to set up some "Quints" and "Sexes."
Commander62890 wrote:Question (I haven't read this thread):
If 12 players is approved, will this result in the forming of the gametypes: Quintuples and Sextuples?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
army of nobunaga wrote:honestly have to say i think im against this... we dont have maps that would support it.
I use to be for it.
but after playing more and more quads, I realize quads just turn into a "kill someone first" race...
I think in 6 vs 6.. there would be 2 people each game that never even got a turn.
Victor Sullivan wrote:Okay, I know I'm behind here so bear with me if I ask questions that have already been answered:
1. What about maps with starting positions?
2. What about small maps?
3. I think the color order should be:
--9: purple
--10: brown
--11: lime
--12: maroon
Just seems to make more sense having the less obscure colors come first.
That's all I have for now.
-Sully
army of nobunaga wrote:you dont play a lot of quads do you/?
even on maps like Mexico, space, others of similar size, the 4th guy on the quads team doesnt always get a turn.
I dunno, I think you guys will be really disappointed if/when this happens.
map size is limited to 840 ><800 pix .. Hive is about the biggest with discernable terts. you can get. And im telling you this. in 6 vs 6.. Im not sure the last guy gets a turn in Hive either.
but whatever, gl with it.
rdsrds2120 wrote:Victor Sullivan wrote:Okay, I know I'm behind here so bear with me if I ask questions that have already been answered:
1. What about maps with starting positions?
2. What about small maps?
3. I think the color order should be:
--9: purple
--10: brown
--11: lime
--12: maroon
Just seems to make more sense having the less obscure colors come first.
That's all I have for now.
-Sully
The small map deal- play at your own risk. If people want to play 12 player games on doodle earth starting with one region, so be it. That shouldn't inhibit the fun that others may get from playing 12 player games on hive. It all comes down to how you like to play.
I would switch lime with maroon, but the order sounds good as far as colors.
There's already an example of maps with starting positions limiting players - the Age of Realms series. These maps can only hold 6 players a piece, but that doesn't mean we should cut from 8 total players to 6 just because we would have to limit the map.
army of nobunaga wrote:you dont play a lot of quads do you/?
even on maps like Mexico, space, others of similar size, the 4th guy on the quads team doesnt always get a turn.
I dunno, I think you guys will be really disappointed if/when this happens.
map size is limited to 840 ><800 pix .. Hive is about the biggest with discernable terts. you can get. And im telling you this. in 6 vs 6.. Im not sure the last guy gets a turn in Hive either.
but whatever, gl with it.
ljex wrote:On mexico and space if the last guy to go on your team doesn't get a turn you are doing something wrong. Also i can assure you without a doubt that no one will ever kill someone on the first turn in 6 vs 6 hive game without the perfect conditions.
TheForgivenOne wrote:Upping it to 12 players could also give mapmakers the incentive to create larger maps.
army of nobunaga wrote:ill try not to be too smug in this disaster with the "i told you so"
rdsrds2120 wrote:army of nobunaga wrote:ill try not to be too smug in this disaster with the "i told you so"
How? It hasn't been implemented yet.
And yes, if you do have a teammate dead in a quads on turn one, you're not playing quads right. Deploy/fort to save them, Duuhh
Also, it will only be a disaster to you if you choose to play it. If you don't like it, no one is going to FORCE you to play it. However, let the people who would greatly appreciate this implemented suggestion have fun with it.
Darwins_Bane wrote:careful....that was a battle royale...from my understanding thats a little different.
Victor Sullivan wrote:Darwins_Bane wrote:careful....that was a battle royale...from my understanding thats a little different.
How so?
Victor Sullivan wrote:Darwins_Bane wrote:careful....that was a battle royale...from my understanding thats a little different.
How so?
army of nobunaga wrote:just for the sake of arguing....
Have you guys even imagined what a 12 man standard esc match would be like on a map like classic... Im telling you guys now, the 11th and maybe 12th man to take a turn are gonna be dropped before they even go, especially if its terminator. I have played it at 8 man (I play mostly 8 man terms) and at times on the first turn I will have 4 troops.
Im all for CC expanding and making things bigger badder and better. I just dont think this 12 man thing will live up to all your wildest fantasies.
grifftron wrote:army of nobunaga wrote:just for the sake of arguing....
Have you guys even imagined what a 12 man standard esc match would be like on a map like classic... Im telling you guys now, the 11th and maybe 12th man to take a turn are gonna be dropped before they even go, especially if its terminator. I have played it at 8 man (I play mostly 8 man terms) and at times on the first turn I will have 4 troops.
Im all for CC expanding and making things bigger badder and better. I just dont think this 12 man thing will live up to all your wildest fantasies.
Those that are smart wont join 12 player games on small maps. That is that.
MC has a small map like doodle earth, each player gets 1 tert when its 12 players, its Round 1 right now, almost everyone has went, and everyone is still alive, so that will not always be the case. Just play wise with the 12 player option.
-griff
army of nobunaga wrote:how did you get on my foe list forgiven??!
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