Tupence wrote:n00blet wrote:In, as always.
On the topic of a usergroup though, I wouldn't be opposed to it, but I feel having the games organized in this thread is better for "publicity," so to speak. Just my $.02.
If the thread is to be hijacked for "publicity", really there should be a new thread made in the Callouts forum for that purpose

Ok, so what I am hearing is that on one hand, we want to be able to play games easier, but on the other hand, we want to make sure we keep this where the general public, including new players, can see it, as well as hopefully show the powers that be that this option has been popular enough to support several hundred positive votes, so many posts, so many games, etc.
Here is my proposal. We start a thread in callouts where we post regular AA games. The Adjacent Attacks Call Out Thread. In the first post, we can keep a running list of games available. Also, we can keep a very brief updated "news" paragraph, you know something like "Nooblet wins AGAIN on Feudal!" or "Suicidalsnowman learns the hard way that holding alcatraz is a bad strategy in AA." Possibly we could also have players indicate interest, and if they do, we can keep a list and send out group PMs when new games are posted. This would also make changing passwords MUCH easier. I am also thinking that there should pretty much always be at least one open AA game.
Additionally, we can also collect results from the games, and sort of run ladder standings or maybe just a won/loss record.
I also think it might work best if, in general, people post what type of AA game they would like to play (I want to play on Feudal, or I want to play with FoW) and then whomever is editing the first post can create the games and post them. This is to keep everything organized in the first post, and make it easier for players to follow. <-- This is just a proposed idea.
I think this might be the best of both worlds.
1) We can have much more frequent games played.
2) We can test more and more settings, maps, etc.
3) We can continue to advertise, especially to players who aren't active in Suggs and Bugs.
4) We can use this topic more strictly for discussing ideas and improving the suggestion.
5) I think this topic might be too long and unwieldy for new players, so we can have an easy, brief one so people will feel more open to checking this out.
Many other bountiful benefits.