Moderator: Tech Team
yeti_c wrote:VERSION : 3.0.3
FIXED :
Yowzer94's Clock Parsing Fix
Scotland & problem
VERSION : 3.0.4
FIXED :
MFontolans Clock formatting code
C.
PS Cheers to both Yowzer and Mfontolan - I used your code almost verbatim - I tweaked the formatting code slightly to always output a clock when format was OFF.
Error: c has no properties
Source File: file:///C:/Documents%20and%20Settings/ ... /%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 3718
yeti_c wrote:Scotland is failing because the countries have encoded entries...
yowzer14 wrote:yeti_c wrote:Did you upgrade?
It works on my version...
C.
Yup, upgraded and still get an error.
yeti_c wrote:yowzer14 wrote:yeti_c wrote:Did you upgrade?
It works on my version...
C.
Yup, upgraded and still get an error.
So doe BOB not work at all again?
Can you tell me what settings you have (you may need to goto another map?)
Also can you clear your error console and retest?
C.
Error: c has no properties
Source File: file:///C:/Documents%20and%20Settings/garyh/Application%20Data/Mozilla/Firefox/Profiles/407xoggh.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 3718
yeti_c wrote:yeti_c wrote:Can you tell me what settings you have (you may need to goto another map?)
C.
yeti_c wrote:Yeah territory bonuses - and new "deferred" armies stuff needs to be looked at - I also need to work out how they work (i.e. if you get deferred armies - and someone broke your continent - do you get that bonus or not)?
C.
bball_girl wrote:so i went to install the script and it says its version 0.7.20070607.0 is this the latest version? I thought the latest version was 3.05
Aerial Attack wrote:yeti_c wrote:Yeah territory bonuses - and new "deferred" armies stuff needs to be looked at - I also need to work out how they work (i.e. if you get deferred armies - and someone broke your continent - do you get that bonus or not)?
C.
The above question only applies to Freestyle where you have the potential to lose a bonus mid-turn. I'm fairly certain that deferred armies is calculated almost identically to the way they were before being deferred.
Previously it was:
1. Total Deployable Armies = Armies Due * (Missed Turns + 1)
2. Attack Deployable Armies = Total Deployable Armies
Now it is something like this:
1. Total Deployable Armies = Armies Due * (Missed Turns + 1)
2a. Attack Deployable Armies = Armies Due * 1
2b. Deferred Deployment Armies = Total Deployable Armies - Attack Deployable Armies
So, as long as that calculation was completed before you lost your bonus - your deferred armies are good (or should be - I don't play much Freestyle).
-- Aerial Attack
P.S. If I get my AoRealms: AoMight Prince games up today - I'll take a look at the Armies Due code. (that's a HUGE if) and I'm not sure I could fix it anyways
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